Demoralized
Hoarded for the past couple weeks. Blew my CP and LTs to finish off Sinister and now back to hoarding mode.
5 covers for Havok.
3 covers for iHulk.
And now 10 days until the Yidow CP store.
It’s just too fast and makes me want to play even less.
I’m finally 5 Peggy covers and 110 FA-Cap shards away from having every character (except iHulk, Havok, and Skrull) champed in the game.
Decreased CP, faster turnaround, insufficient shards, and no new feeders is breaking my morale.
With home schooling my kids for the rest of the year, worrying how I’m going to keep my job during this time, and all the other pandemic **** going on, MPQ used to be a nice way to unwind. Now it’s just more stress.
After 6 years, unless something positive happens in game, this may just be it for me. I’m hitting absolute apathy about all releases. Finishing FA-Cap might just be the achievement I need to feel like I’ve accomplished everything I could have out of the game. It’ll be my turn to go quietly into the night.
Comments
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I'm hitting the "whats the point" wall.
I can't cover 5 stars fast enough
I hate hoarding ( boring to me)
Takes to long to clear pve
Takes too long to climb in pvp ( kitty + BRB everywhere)
Takes too long to cover 5 stars
No new interesting events
Stale current events
No single player challenges outside of COT
QoL changes that are needed but aren't coming (5 star only tokens, faster pve, etc)
Slow character rebalances
Metas that hang around too long ( gritty/bishop)
No new feeders
Game depends too heavily on 2 star farm
Devs can be very unresponsive. ( I'm looking at you character rebalance post from Jan)
Updates come too slow
Too much dilution
Fighting the same teams in pvp
No gauntlet ( I truly miss this event)
High priced bundles
No supports ( even though I hate them, I acknowledge people like them and this idea was half baked and dropped off the map)
Too many vaults ( you can't earn shards from vaults)
Shards = slowed progression for the benefit of "choice" . Bonus heroes felt more rewarding and more excitingSo again, what's the point anymore......
Game needs something interesting that benefits the playerbase without taking something away.
25 -
I think it is how to hoard to cover 5*. Number one in the new 5,4,5 of releases you need to be strategic in how you hoard and how you pull for 5*. You need to identify which 5* you want at 450 and which you want to get as high as possible. For instance I think IHulk will be Meta so I pulled 381 pulls to get him. I ended up with 5,3,3 with 7 covers. I am in good position to get him to high levels. Yelena I think I want a level 450. This means I will hoard Havok is out of LL. I will be hoping for the next 5* to be strong. I will then pull till I get the Yelena to 10+ covers where it will be easy to finisher her with a feeder then hoard again. You can pull all the time but I did not have success that way when 5* came out.
0 -
Hulk just entered LL yesterday, and now today, bam another 5* drops. And it's who?
I'm sorry.. Yelena just isn't important enough in any Marvel lore, comic or MCU, to warrant a 5*. I get it. The release train just isn't slowing down. Not now, not ever. She's an MCU tie-in. Or was meant to be, anyway. Gotta pump out the new shiny. The game's got nothing else to sell.
I dunno. I think I'm getting close to done, too.
2 -
@wymtime said:
I think it is how to hoard to cover 5*. Number one in the new 5,4,5 of releases you need to be strategic in how you hoard and how you pull for 5*. You need to identify which 5* you want at 450 and which you want to get as high as possible. For instance I think IHulk will be Meta so I pulled 381 pulls to get him. I ended up with 5,3,3 with 7 covers. I am in good position to get him to high levels. Yelena I think I want a level 450. This means I will hoard Havok is out of LL. I will be hoping for the next 5* to be strong. I will then pull till I get the Yelena to 10+ covers where it will be easy to finisher her with a feeder then hoard again. You can pull all the time but I did not have success that way when 5* came out.Never before have I had to pick and choose my 5s. My playstyle hasn’t changed. The game has.
And I also hate hoarding. With an undying passion.
5 -
@DyingLegend said:
I'm hitting the "whats the point" wall.I can't cover 5 stars fast enough
I hate hoarding ( boring to me)
Takes to long to clear pve
Takes too long to climb in pvp ( kitty + BRB everywhere)
Takes too long to cover 5 stars
No new interesting events
Stale current events
No single player challenges outside of COT
QoL changes that are needed but aren't coming (5 star only tokens, faster pve, etc)
Slow character rebalances
Metas that hang around too long ( gritty/bishop)
No new feeders
Game depends too heavily on 2 star farm
Devs can be very unresponsive. ( I'm looking at you character rebalance post from Jan)
Updates come too slow
Too much dilution
Fighting the same teams in pvp
No gauntlet ( I truly miss this event)
High priced bundles
No supports ( even though I hate them, I acknowledge people like them and this idea was half baked and dropped off the map)
Too many vaults ( you can't earn shards from vaults)
Shards = slowed progression for the benefit of "choice" . Bonus heroes felt more rewarding and more excitingSo again, what's the point anymore......
Game needs something interesting that benefits the playerbase without taking something away.
well, when you put it that way...
0 -
The 5* release schedule is WAY too fast right now. It's very frustrating to realize that there's no chance to fully cover them all. It's no longer "hoard to cover" and is now "hoard so you can cover the next meta, and ignore everyone else".
Demoralizing is a good word for it.
7 -
@DyingLegend said:
I'm hitting the "whats the point" wall.I can't cover 5 stars fast enough
I hate hoarding ( boring to me)
Takes to long to clear pve
Takes too long to climb in pvp ( kitty + BRB everywhere)
Takes too long to cover 5 stars
No new interesting events
Stale current events
No single player challenges outside of COT
QoL changes that are needed but aren't coming (5 star only tokens, faster pve, etc)
Slow character rebalances
Metas that hang around too long ( gritty/bishop)
No new feeders
Game depends too heavily on 2 star farm
Devs can be very unresponsive. ( I'm looking at you character rebalance post from Jan)
Updates come too slow
Too much dilution
Fighting the same teams in pvp
No gauntlet ( I truly miss this event)
High priced bundles
No supports ( even though I hate them, I acknowledge people like them and this idea was half baked and dropped off the map)
Too many vaults ( you can't earn shards from vaults)
Shards = slowed progression for the benefit of "choice" . Bonus heroes felt more rewarding and more excitingSo again, what's the point anymore......
Game needs something interesting that benefits the playerbase without taking something away.
I felt this deep in my soul. And the problem is is that this list could easily be expanded on.
4 -
@pheregas said:
@wymtime said:
I think it is how to hoard to cover 5*. Number one in the new 5,4,5 of releases you need to be strategic in how you hoard and how you pull for 5*. You need to identify which 5* you want at 450 and which you want to get as high as possible. For instance I think IHulk will be Meta so I pulled 381 pulls to get him. I ended up with 5,3,3 with 7 covers. I am in good position to get him to high levels. Yelena I think I want a level 450. This means I will hoard Havok is out of LL. I will be hoping for the next 5* to be strong. I will then pull till I get the Yelena to 10+ covers where it will be easy to finisher her with a feeder then hoard again. You can pull all the time but I did not have success that way when 5* came out.Never before have I had to pick and choose my 5s. My playstyle hasn’t changed. The game has.
And I also hate hoarding.
I have also been able to cover all 5*. I might just do things a little more strategical. I have also set up 5* for feeders mainly to get higher levels of good 5* over weaker ones. I also agree with you on the frustration you feel on how hard it is to keep up with new releases.
I wish you luck in getting your 5* covered I have my strategy and feel it works
0 -
@wymtime said:
@pheregas said:
@wymtime said:
I think it is how to hoard to cover 5*. Number one in the new 5,4,5 of releases you need to be strategic in how you hoard and how you pull for 5*. You need to identify which 5* you want at 450 and which you want to get as high as possible. For instance I think IHulk will be Meta so I pulled 381 pulls to get him. I ended up with 5,3,3 with 7 covers. I am in good position to get him to high levels. Yelena I think I want a level 450. This means I will hoard Havok is out of LL. I will be hoping for the next 5* to be strong. I will then pull till I get the Yelena to 10+ covers where it will be easy to finisher her with a feeder then hoard again. You can pull all the time but I did not have success that way when 5* came out.Never before have I had to pick and choose my 5s. My playstyle hasn’t changed. The game has.
And I also hate hoarding.
I have also been able to cover all 5*. I might just do things a little more strategical. I have also set up 5* for feeders mainly to get higher levels of good 5* over weaker ones. I also agree with you on the frustration you feel on how hard it is to keep up with new releases.
I wish you luck in getting your 5* covered I have my strategy and feel it works
My strategy has been 100% successful. I work in one classic 5 at a time. Sharget the 3* that feeds the 4*. Sharget the 4* that feeds the 5*. Sharget the 5* as well. But only until I’ve had enough shards to fully cover the 5 with the 3/4* shargets.
I’ve finished off my remaining 5s that way. FA-Cap is the last.
All remaining 5s (iHulk, Havok and now Yidow) have no feeders. I can only reasonably sharget one of those at a time. The releases schedule was already at the max as it was before. Pretty sure it’s unsustainable now.
Wish I could buy some covers with my 17 million iso
2 -
I get the release structure is to get you to spend money, I totally get it. It's a business, they have to keep the lights on.
BUT
I'm not going to buy high price packs or tokens. Tokens are too random of a drop and I'm not spending 75 bucks to get 2 stars, 3 stars or even 4 stars.
ISO is a joke to spend money on, even when it was a 10x bonus or whatever. 100 bucks can't even level a three star currently.
The things is would spend money on is hero coins for roster slots, but it costs an arm and leg for roster slots, so spending real money on them isn't viable. Since it takes me forever to pull 5 stars I don't need rosters slots right away.
Now the VIP, sure thats decent, but after a while it's meh. 28 days? Why not 30? The rewards need to be changed to, it's no longer enticing. Oh an the extra 500 iso here and there with the elite token or heroic tokens ( which are always 2 stars) doesn't nothing for me.
So out of all the available options to buy items, none apply to me. I have zero incentive to spend money on this game.
I can't be the only one who looks at this game's economy and thinks it's horrendously bad.
I feel the dev team has a path that they refuse to deviate from. That path in my eyes ( potentially jaded eyes) is the minimum effort for most amount of profit.
5 -
@Borstock said:
The 5* release schedule is WAY too fast right now. It's very frustrating to realize that there's no chance to fully cover them all. It's no longer "hoard to cover" and is now "hoard so you can cover the next meta, and ignore everyone else".Demoralizing is a good word for it.
This is how it has been for me since 2018. which is why I have been semi-retired for that whole time, playing ddq and pve to prog when I felt like it. with the new changes, I think I am even closer to being squeezed out. I can make some progress on 5s by playing cl10, but in order to do so I need to play more than I would like (and even that only barely keeps me with enough HP to buy roster slots). And with the increased 5 release rate, I think that even playing cl10 to prog leaves me further behind the 5* curve than I was before.
I third demoralizing as a good descriptor.
3 -
They should stop all new releases, and re-release rebalanced older characters. That would give us some time to catch up and make the game much more interesting.
Ok, probably not going to happen, I know. But for me that would be fantastic.
4 -
You know, I'm... not having a trouble keeping up with the newer 5* release schedule. If anything, shards have made it easier. And I'm definitely not on the higher end of competitive players (if anything, I've been slacking off in 2020, in both PVE and PVP). And I say this using all of my bonus shards to complete older 5's, so I'm chipping away at those as well (so at some point in the future I should be able to swing that back around to focusing on Latest characters, making it even easier to keep up, you know?)
I wouldn't say the game is perfect, and would like them to work on many of the things mentioned here. But I wouldn't call the current state of the game anything close to "demoralizing", either.
0 -
It's not compulsory to champ every character that they release.
If I'm not interested in that 5* character, I will try to get 1 cover and stop pulling.
What's the worst case scenario that's going to happen? That newer 5* essential nodes might be a little difficult for its next 3-5 PvEs in a year, and then once every 1 year.
If you expect yourself to champ a new release within a certain timeframe, you are putting the stress on yourself. If you are opened to alternatives like getting some covers and then champing them in the future when their stores come up again, then it shouldn't be a problem. From what I see, those special CP stores help a lot of players to cover older characters.
0 -
Again. My expectations were totally in line with what was reasonable and doable given my roster, play style, and pay status.
It wasn’t me that changed.
It was the game.
I don’t think it is fair to tell a person to suck it up and change their expectations when the player isn’t doing anything different in the game.
Especially when in-game mechanisms exist to mitigate this (feeders, going back to a 4/4/5/4/5 release schedule.)
The devs themselves have stated that they are anti-hoarding, yet all players agree it’s the only way to keep up and progress, even if they don’t like it.
I’ve already voted with my wallet about changes. I see no other way to give my dissent over changes other than here in the “official forum.”
7 -
I can understand the feeling, but is it really reasonable to expect the game to never change?
2 -
Changes are expected but some expect that it doesn't affect their "routines". I think even in the real business world, it's not easy to find such a balance. This reminds me of a popular book "Who Moved My Cheese? about the four typical reactions to changes.
1 -
I keep thinking that scl10 PvE release has been a disaster for most people. Obviously not for the most dedicated players, but for almost everybody else. And that together with the new release rate is just bonkers.
We have lost 5 people in our alliance in the last couple of months. All longtime players, all burnt out by scl10 and the new time requirements.
Ramping up release rate, without actually giving way more CPs (not only shards, more CPs even at scl9, not less) while also making us play for longer and with tougher matches has been to much. Having to playe more to not being able to keep up, less than before, is way too much. If Devs don't do something soon this game will die pretty soon. In 6 years I have never seen morale this low.
PS: After so many months and after seeing how shards are rewarded in scl10, I dont actually think this is better than bonus heroes, it is clearly worse. I would have preferred keeping bonus heroes with the "Force Timer" that we have now for Bonus Shards and just give more CPs in scl9 and plenty more in scl10. Shards are not better for players, they are just another way of monetizing the game.
PS: Also there is still no way of covering old releases. Shards have helped almost nothing in that front (you need years to cover the chars not in latest with shards, yearS plural). If you dont cover someone when in Latest, then that character is basically dead for you.
9 -
Lots of very valid and excellent points but I can live with it. I've always chosen my 5* carefully and been happy to single cover the rest. If the game is really making you feel like that then you need to walk away. It's just a game and if what's going on in the world isn't enough to make you want to spend your time doing something that makes you feel more positive then it's all on you really.
Some of you consistently post like you are being abused, yet you keep coming back for more. Again your points are very valid to you but you keep on bending over for more.
2 -
@Tony_Foot said:
Lots of very valid and excellent points but I can live with it. I've always chosen my 5* carefully and been happy to single cover the rest. If the game is really making you feel like that then you need to walk away. It's just a game and if what's going on in the world isn't enough to make you want to spend your time doing something that makes you feel more positive then it's all on you really.Some of you consistently post like you are being abused, yet you keep coming back for more. Again your points are very valid to you but you keep on bending over for more.
But you act like the only options are:
(1) play the game as it is (and like it!), or
(2) quit completely.
Some of us want a third option (changing the game to improve the economy so we can feel happier about playing the game we enjoy). Posting here or in other feedback locations (reddit, discord, etc) isn't much; but it is a small way to express that sentiment to demi/d3 in the hopes of spurring change. And you only have to look at the shardmas debacle to see what feedback can accomplish when it is sustained and concerted.
13
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