***** The Hulk (Immortal) *****

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Comments

  • tonypq
    tonypq Posts: 557 Critical Contributor
    I kind of feel like they will release a 5 that compliments IH very well. I mean then self and team damage seems a bit overturned to me. Considering as we're seeing he has no real good options as go to partners. You would think they'd have another character planned that would pair well with him.

    That could just be wishful thinking however, we've seen quite a million few other characters released with no sensible partners, guess we'll see. If they do release a character down the road near future that's great with IH, a lot of us might kick ourselves for passing on him.
  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards
    tonypq said:
    Aside from those who collect all characters or are big Hulk fans like myself, who is 5IH for exactly ?

    Is he mainly a must have for PVE SCL 10 ?

    Is he a must for pure havoc offensively and defensively in PVP ?

    Some think he'll maybe be a new meta character, but with the self and team damage, doesn't seem like he's going to be used as regularly as other meta characters. More like used in extreme situations or as a mega scarecrow. 

    I can do PVE SCL 9 but usually do 8 to shorten how long I need to play every day. Also I don't PVP often, with the change in PVP rewards I'm even less tempted to PVP anymore near future. 

    Hulk is my favorite super hero so naturally I'd want him. However to spend so many resources to obtain him, with the self/team damage not sure how much I'd use him ultimately if I'm not pushing PVE SCL 10 or to climb super high in PVP ladders. 
    1. PVP defense. He’ll be a nightmare to face as his red is an uber cheap mega nuke, his green is unavoidable, and even though you want to take him out first you can’t. He‘ll pair with a ton of folks to make annoying meta teams. He’ll net you a ton of skips I’m sure when paired with the right people. 

    2. PVP offense. Again he’s super fast with one of the better passive damage dealing abilities and arguably the best nuke in the game. Paired with people who can slow the bleeding, he’ll be okay for climbs; and of course because  people might think twice about hitting you he could be good for final pushes as well. 

    3. PVE offense. I don’t know if Hulkoye is faster than Thorkoye/Ice. All I know is that in the CL10 5E, my level 300 Okoye-fueled green door melted the opposition faster than I have ever done in the past. So there may be some really great utility there depending on what other options you have currently. 

    4. The future. As mentioned, it’s possible he becomes part of a future meta if another “must kill last” character comes out who is scarier than Loki or Phoenix.

    Those seem to be good enough reasons for me. 
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    For PVE, i think he'll be the 5* version of Juggernaut if you can keep him from tanking anything. I just have 1 on black right now, so I have probably the least useful token cover lol.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Has anyone mentioned his extremely long revive timer?  2.5 hours.  Seems like another subtle way in which he will be a big healthpack sink.
  • iHulk2013
    iHulk2013 Posts: 8 Just Dropped In

    I am so disappointed after I play with a champed iHulk for a week.

    Each time a champed iHulk return from dead, he get back 17869 health but damage ally by 7291. This is the major problem that we cannot find a good partner.  

    Each dead you gain in total ally health pool by only 3,287(= 17869 - 7291x2(=14,582)) If iHulk dead again within 5 match by himself (3287/637=5.16), your total health pool will gone faster than enemy team. The immortal action is negative (-ve health pool skill) in general.  

    iHulk max. match damage is 827x3x(1+378%)=11,860 damage. Assume in 5* land and even you can have such max. damage at very beginning, you still need about 5 x 3 = 15 moves to kill enemy team by match. That means your team will subject to enemy’s powers (and matches), iHulk will dead more quickly/frequently out of you planned.

    i.e. iHulk should fast enough to get enough red AP to punch or to fire out passive green AoE from lucky board with some green tiles. Or, Vulture get enough dark AP to fly and hope that when he land, iHulk is not “self-damage dead” (by passive, add a green tile, but in a position matched) (my Vulture dead many time when he just land).

    To keep champed iHulk moving, you need strong partners with full health over 50,000+ to go with him. Airbone (or alkie) partners is by luck to keep stand there. So, you need many health packs for his partners.  And, as mentioned above iHulk need an extremely long revive timer of 2.5 hours so you need health pack for him to keep running in case you loss the game.

    But I do think he is good at defensive purpose, you must kill him at last, while he may damage your whole team or give you great punch. In my experience, I have over 20% win in defensive (Thokoye-Hulkoye or Hulkoye-BRB, all at round Lv450).

    I would like to conclude the following:

    (1) A champed iHulk can only win a game by LUCKY board (say only over 60%) with many health packs need.

    (2) He is a good at defensive right now.

    And I think, it is not possible to find good partners in a very near future (by pass experience D3go run the game). Should DEV create asap a character preventing damage from a ally to all ally?


  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited May 2020
    I think there are quite a number of suggestions like Daredevil, OML, Captain Marvel, Vulture, Okoye, Phoenix, Loki etc. Fundamentally, it involves someone who can true heal, team heal or someone who can go airborne.

    Every character has its own strengths and weaknesses to "balance" things out. 
    Hulk's red can down most max champed 4*, or cut a 5* hp by about 60% with 7ap. Besides, his passive AoE have been very useful even at low cover.  Without these drawbacks, you will have peope calling for his nerf in the future.

    How do you define "a game"?


  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited May 2020
    5* IM46 and 4* Jessica drew Spiderwoman both negate the self damage for 12ap and 9ap respectively. You have to keep the cd tiles alive, however. I will gladly keep trying to find some more teammates if anyone has anymore ideas.

    edit: I’ve been having a lot of success with Doom and Okoye now that iHulk isn’t buffed and dealing out 17k aoe on respawn. They help each other out on the ap steal and okoye’s yellow generation. So far only used one health pack in Fight for Wakanda sub 2. And that was just because I reached max healthpacks and I like to keep the timer going to maximize output.

    this might be the most reliable team...outside of other true healers perhaps. I don’t have Daredevil or OML maxed for testing.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I tested 4* Spiderwoman with 3* Thanos and it did not reduce or negate his ally damage. I'm more curious about IM46. 
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited May 2020
    Tested IM46-he works. But man it is quite a pricey skill.

    Edit: Tested Spiderwoman with cloak and dagger and iHulk. Works as intended. Negates 70% damage. Not a bad team so far.

    Also, tried out 4* Elektra. Successfully negated damage. All expensive so far and had to use C&D as a battery.

    If I had a useable Black Panther, he might be interesting.

    Finally, adding Rogue as a third is a great way to buy time for one of the partners to get going. This is for pick-3 on obviously, but I have won many defenses with that setup.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    I was able to take out an Okoye (452)/iHulk (451) team in the Mother of Invention (shuri) pvp using BRB/Bishop. I lost bishop relatively early, but once BRB gets enough protects in play it trivializes Green door down to a few points of damage. I just kept focusing fire on hulk until he slayed the rest of his team for me. It was a pretty bloody match though - hulk is definitely not to be taken lightly
  • DeNappa
    DeNappa Posts: 1,397 Chairperson of the Boards
    It may have been said in this thread already, but I just saw that the self-damage part in his red power doesn't trigger when you use it to finish a match. Might be useful to know if you hadn't realized it yet.
  • Michael1957
    Michael1957 Posts: 630 Critical Contributor
    I’ve just pulled IHulk green cover and that literally cut my game playing time by 15 minutes in PvE using Hulkoye . 
  • Rosraf
    Rosraf Posts: 113 Tile Toppler
    I’ve just pulled IHulk green cover and that literally cut my game playing time by 15 minutes in PvE using Hulkoye . 
    EXACTLY!!  My IHulk is 1-green cover, and I’m seriously considering never adding a black cover.  Partner him with Okoye and he just boost-team-damages over and over. It’s like Okoye-Medusa but dealing team damage.  Immediately jumped to the top of my PVE teams.  Hard nodes, easy nodes, that dou just slays them all. 
  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards
    I’d strongly advise against tossing 5* covers. Mine is 5/1/2 and I’m just keeping him softcapped until I have enough covers to champ him. If you keep him low enough he won’t tank. And in the event he does die, the revive is nice to keep the AOE going. 

    Underleveled he’s definitely going to be a PVE beast. Okoye tanks and heals while Hulk dishes out AOE damage in the background. He’ll be a PVP target though. 

    Champed he’ll be a PVP beast, and likely somewhat of a defensive scarecrow. However, the tanking everything means Okoye siphoning team up AP and his whole die/revive shtick hurting you in PVE. One PVE exception is some of the more difficult challenge nodes. Especially if stun isn’t a viable option (Apocalypse/mutant in the future). Some people are reporting luck with a Vulture/IHulk winfinite combo. It takes forever I’m sure. Curious if it takes longer than the Gamora stun squads. 
  • DeNappa
    DeNappa Posts: 1,397 Chairperson of the Boards
    My iHulk is only at 1 meager cover (Red) but I also saved enough shards to buy one more. Any thoughts if I should buy green or black? 

    Black keeps him alive all the time, while green can do passive team damage...
  • MadScientist
    MadScientist Posts: 317 Mover and Shaker
    Green. Use him with someone who boosts his team damage (Okoye, Strike Tiles, Apocalypse).
  • Rosraf
    Rosraf Posts: 113 Tile Toppler
    DeNappa said:
    My iHulk is only at 1 meager cover (Red) but I also saved enough shards to buy one more. Any thoughts if I should buy green or black? 

    Black keeps him alive all the time, while green can do passive team damage...
    If you have a functional Okoye or Kitty, I would go 1 green over 1 black. 
  • Rosraf
    Rosraf Posts: 113 Tile Toppler
    If you keep him low enough he won’t tank. And in the event he does die, the revive is nice ....
    Yeah, I have enough shards to add
    another green or black, and I am leaning towards black for that reason.  The occasional self-team-damage seems like a worthwhile tradeoff in order to allow IHulk to eat the occasional big hit and just revive right back. In regular PVE nodes, he’s unlikely to die more than once anyway. In hardest nodes, eating that occasional big hit may save the match. 
  • tonypq
    tonypq Posts: 557 Critical Contributor
    edited June 2020
    I got Hulk to 5/2/5 today, been using him in the Onslaught PVP. Paired him with Beta Ray Bill and they seem to work really well together. You can still collect green attack power for BRB as Hulk goes by how many green on the board, not how many green AP you do or don't have for green door. With Hulk adding greens to the baord I'm finding I'm able to constantly match green as usual for BRB and Hulks green door still goes off plenty. Plus BRB's protect tiles and blue really help negate some of Hulk's team damage. 

    So far I haven't tried Hulk with anyone else, BR has pretty high health and with his protects was the 5 I paired with Hulk first. But I like what I'm seeing from Hulk a lot. First time I did any PVP in months and months, got my 12 wins/500 points for the CPs in like 10 minutes of play using IH and BRB. 
  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards
    Glad you’re liking Hulk!  I really dig him too. And BRB is on the short list of 5s I like with him (the only one on my list of Hulk partners who doesn’t heal). Of your champs, you should try Doom as well. Hulk tanks black which is a bummer, but Doom provides a second nuke a second board shake, some team healing for the essential character, and of course heals some of that Hulk damage himself when the enemy matches yellow/black. 

    Btw, protect tiles don’t negate Hulks self team-damage. So the reason you paired them actually doesn’t work. Still a killer combo.