***** The Hulk (Immortal) *****

11011121416

Comments

  • MadScientist
    MadScientist Posts: 317 Mover and Shaker
    The problem occurrs when Hulk goes down, revives and damages everyone, and DD moves to the front. When the enemy has some nuke lined up, DD goes down before he can heal back up.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards

    So far, the only reliable partner for iHulk I cound find was a perpetually airborne Vulture.

    What about Daredevil? He seemed to shine in the videos Thanos posted. Really looking forward to that pairing and they seem like a PVP nightmare as Matt is already hard to take down with the healing, then Hulk can’t be taken down until you kill DD. 
    I think DD doesn't shine so much as cope best of the available options.  I don't think we have ever seen self damage in the scale of IH. His baseline 450 damage is like thanos when thanos is boosted to 560. And it is a positive feedback loop, where the more he dies, the more he tanks, and the more self/team damage he does.  I am very curious to see what happens when he becomes rostered more widely. Should be another 4-8 weeks or so.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    I was targeting the loaners on purpose to get an unblocksble AOE; not sure I’ll do the same against champs though
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    @ThaRoadWarrior Not a bad idea. Just target iHulk until he owns his whole team. It’s quite a substantial AOE to your own team. 

    Aside from that, I currently have 451 iHulk which I am totally stoked about, but, this event where he is boosted is truly taxing on the health packs. SCL10 nodes compile health pools in the 200k or higher. He blasts my team away before the enemies do. Reckless would be a soft word to use.

    I’ll get my clears, but I thought I might point that out.
  • Daredevil217
    Daredevil217 Posts: 3,988 Chairperson of the Boards
    edited April 2020
    Yeah I leveled my IHulk to 300 and then realized I probably shouldn’t have. I can get him to 375 but haven’t bumped him up yet. If Okoye tanks red/black over him when he’s boosted I’ll likely keep Hulk parked at 300 until he’s champed or out of latests. If I find he’s already tanking those colors, then I’d might as well level him up. 
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    Vulture has been semi reliable and I have been using Rogue as a meat shield 3rd as she is likely to get smoked by his AOE once the revive cascade begins.

    I have also used 5* Captain Marvel with surprisingly good results, although to a lesser degree. 

    Any other outside of the box partners would be welcome!
  • ammenell
    ammenell Posts: 817 Critical Contributor
    hulk tanks black, so vulture is an option I really like. 
    another one is 3*grocket, but I'm only using him because he is boosted.

    like vulture and grocket, loki is only semi reliable... 
  • MadScientist
    MadScientist Posts: 317 Mover and Shaker
    I just did the fifth clear of the 5E node in DPvsMPQ in CL10 using iHulk, Vulture, and 5* Captain Marvel. The good captain used her yellow once before she died (which was a great help!) and the rest of the time iHulk died and returned and died and returned while Vulture was circling around. I think at the end he must have taken at least 1 million damage from all the enemy powers (basically every nuke from this team does 100k+ damage).
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    I was seeing one player fielding an unchamped, but good enough iHulk/DD5 (highly champed, not sure the level)/Okoye team in Simulator last night in simulator, and that team was pretty gnarly for me. I'm not sure why I was getting fed to such a highly champed DD5 player, but I wasn't able to win. Hulk was bad news lol.
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    I just did the fifth clear of the 5E node in DPvsMPQ in CL10 using iHulk, Vulture, and 5* Captain Marvel. The good captain used her yellow once before she died (which was a great help!) and the rest of the time iHulk died and returned and died and returned while Vulture was circling around. I think at the end he must have taken at least 1 million damage from all the enemy powers (basically every nuke from this team does 100k+ damage).
    This is by far the most reliable team I have found in PVE. Once Hulk isn’t boosted, it will be easier to keep the set alive and in the air. I have chances of +2 and +3 yellow AP supports (Avengers tower and Korg) affixed to Marvel and Hulk, respectively. Just need to put the rISO into Korg for them to both have ~50% chance to spawn at the start of the battle. 

    Vulture, I have affixed the Tinkerer support to spawn a strike tile per Vulture power fired. I’m trying to exploit Marvel’s passive, (+2 yellow per friendly strike tile destroyed), given the insane amount of green you can generate with this bunch. It is, however, crucial that you hold off on sending these guys airborne until Hulk is about to get owned or own himself as generating more yellow gets pretty tight once he starts his process of reviving throughout the match. 

    In my experience so far, Vulture makes  it out ~80-100% of the time and Marvel about 30-60%. 

    @IceIX In terms of rebalancing, I wish Marvel was the 5* of Vulture’s build by generating AP in the air given that you can’t get her 2 other repeating powers to move if she is airborne, thus no strike tile generation or destruction, which is what her 2 other powers are predicated on. 
  • tonypq
    tonypq Posts: 557 Critical Contributor
    Aside from those who collect all characters or are big Hulk fans like myself, who is 5IH for exactly ?

    Is he mainly a must have for PVE SCL 10 ?

    Is he a must for pure havoc offensively and defensively in PVP ?

    Some think he'll maybe be a new meta character, but with the self and team damage, doesn't seem like he's going to be used as regularly as other meta characters. More like used in extreme situations or as a mega scarecrow. 

    I can do PVE SCL 9 but usually do 8 to shorten how long I need to play every day. Also I don't PVP often, with the change in PVP rewards I'm even less tempted to PVP anymore near future. 

    Hulk is my favorite super hero so naturally I'd want him. However to spend so many resources to obtain him, with the self/team damage not sure how much I'd use him ultimately if I'm not pushing PVE SCL 10 or to climb super high in PVP ladders. 
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    Maybe Agents if Shield’s final season will warrant a 5* Quake who can mitigate self harm damage?
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    tonypq said:
    Aside from those who collect all characters or are big Hulk fans like myself, who is 5IH for exactly ?

    Is he mainly a must have for PVE SCL 10 ?

    Is he a must for pure havoc offensively and defensively in PVP ?

    Some think he'll maybe be a new meta character, but with the self and team damage, doesn't seem like he's going to be used as regularly as other meta characters. More like used in extreme situations or as a mega scarecrow. 

    I can do PVE SCL 9 but usually do 8 to shorten how long I need to play every day. Also I don't PVP often, with the change in PVP rewards I'm even less tempted to PVP anymore near future. 

    Hulk is my favorite super hero so naturally I'd want him. However to spend so many resources to obtain him, with the self/team damage not sure how much I'd use him ultimately if I'm not pushing PVE SCL 10 or to climb super high in PVP ladders. 
    If he has value, it will be for pvp, both on offense and defense. We are still a few weeks away from a critical mass of pvp players havering him champed, so I don't know if we can say how great his value is just yet. (Maybe more serious pvp'ers than me can comment based on the end of the season.)
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    I believe iHulk’s future is bright pending releases to come. Hopefully the pipeline of toons to come can really benefit him. He will definitely change the landscape of powers to come whether on defense or offense.
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited April 2020
    It just came to me and I can’t believe I’m actually going to say this; Carolina dean might be the perfect 3rd wheel behind Vulture and iHulk...

    She’s self generating for blue airborne power as well as being fueled by Vulture’s battery. God help me, but I think I’m going to have to champ her and find out.

    edit: please feel free to criticize this and/or comment and/or save me from a waste ~350k iso. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited April 2020
    I champed Karolina and teamed her up with Vulture during iHulk PvP. It didn't work out for me and it could be due to Karolina tanking some of the colours, or it could be due to taking opponent's iHulk pasdive damage or due to the other basic tile colours being changed to green; thus causing a drought in black or blue basic tiles. A champed iHulk and her might tell a different story because iHulk will tank all her colours, assuming yours is not high enough. 

  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited April 2020
    My hulk (level 453) tanks all colors for Vulture (level 319). I suspect the same to be true for Karolina except for Yellow. This is aside from the issue. All you need is for someone to stay perpetually out of the way while Hulk does his thing. Blue and Black matches are the priority, and red of course.

    edit: Karolina @ 270 Yellow match: 84

    Hulk @ 453 Yellow match: 94
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited April 2020
    Vulture needs to be somewhere around 348 before he will tank blue over Hulk, and for Karolina to tank yellow, she needs to be 293. You still have a long way to go, which is a blessing in disguise because you are merely using them to generate aps and avoid damage.

    Playing against iHulk might have clouded my judgement of her because she was taking all the AoE.

    It seems like she might be a better choice than C5rol. The tricky part is making sure that she can stays airborn for more than 1 turn.
  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    Vulture needs to be somewhere around 348 before he will tank blue over Hulk, and for Karolina to tank yellow, she needs to be 293. You still have a long way to go, which is a blessing in disguise because you are merely using them to generate aps and avoid damage.

    Playing against iHulk might have clouded my judgement of her because she was taking all the AoE.

    It seems like she might be a better choice than C5rol. The tricky part is making sure that she can stays airborn for more than 1 turn.
    It is tricky, indeed. Tried my experiment in Yelena PVP, but I feel I was trying to be too clever rather than keeping things practical. 

    Perhaps as these characters are boosted or when others start champing their own we can get a solid partner rolling. 

    Don’t get me wrong; He is great. But as you take on teams like BRB/Kitty, you realize he and xxx(insert partner), just don’t have the balancing act down quite as much. 

    It is quite fun to listen to hulk hit the ground repeatedly though throughout the match. Lol
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited April 2020
    Part of the fun in this game, for me, is to hypothesise, test and refine teams to deal with different opponents. I think it's normal that sometimes ideas don't work out the way you expect. The experiences gained after winning or losing matches help to improve the go-to team for certain opponents. 

    Also, it's not easy to find a one-size fits all team that can deal with all kind of opponents. In the past, Thorokoye could so.  Usually, I'll look for two teammates that synegise with each other well, and the third member is a wildcard to deal with specific situations.

    I like iHulk a lot and I will focus on this guy next. He could be life-changing even for 4-star players, with the right teammates for them.