Grand Experiment 2: Treading Water in the SCL 10 Post-Shardpocalypse
Comments
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It does occur to me this morning that I don’t have any Start of Battle free red AP options unlocked yet that can be equipped to may/kang/emma for that turn 1 victory team. Is proxima midnight at 4 or above the best option? Or is swapping kang out for an iron person with arc reactor better?
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It further occurs to me that May can equip arc reactor…so disregard I guess lol. What does the percent to create red escalate to as you level that one up?
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@ThaRoadWarrior said:
It further occurs to me that May can equip arc reactor…so disregard I guess lol. What does the percent to create red escalate to as you level that one up?At Rank 5, Arc Reactor has a 72% chance at 6 AP.
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Oh, that’s pretty good. I think it may be worth focusing on that one instead.
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@ThaRoadWarrior said:
Oh, that’s pretty good. I think it may be worth focusing on that one instead.Arc reactor is the only +6 for red. Every other color has one (or multiples) except for blue. Tinkerer is the only one for black.
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@ThaRoadWarrior said:
It further occurs to me that May can equip arc reactor…so disregard I guess lol. What does the percent to create red escalate to as you level that one up?Iron May can use the Arc Reactor, Golden Oldie can not.
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I use ascended iron man 40 with arc reactor and it works well for me. Sanctum is on May (80% chance for 6 yellow).
If Arc doesn’t fire, but Sanctum does, you can fire IM40’s yellow turn zero, make a yellow match, and then one of the three recharge tiles will go off next round, giving you enough red AP to fire May red an kill most teams. My May is 550 though.
It’s a good alternative to always bringing two red AP boosts if you’re not in a hurry.
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My may is still 3*, so this team has some work to do all the way around I suppose.
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