New UI - Suggestions? Comments? Post here.
Chameleon
Posts: 183 Tile Toppler
IceIX said:<br>Just wanted to chime in (since there are a few comments to the contrary) that the feedback about various bits of the UI updates are most *definitely* appreciated.
In an effort to streamline the comments and suggestions for the devs, please post suggestions to improve the new UI here.
This is where I got the quote:
https://forums.d3go.com/discussion/80340/r191-release-notes-11-14-19/p6
This is where I got the quote:
https://forums.d3go.com/discussion/80340/r191-release-notes-11-14-19/p6
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Comments
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A suggestion for opening all tokens, quoted from another discussion:TriggerTime said:JHawkInc said:TriggerTime said:IceIX said:The rockett said:@IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true.It shouldn't be a challenge on any page, you even already have the mechanic in the game. For example, when you open a Heroic 10-pack. You only need the one icon to press, and once the first cover shows, the player can tap the 'fast forward' triangle on the bottom right to open the rest of the tokens.The simplest solutions are often the best.You seem to have misunderstood me. As I said, you only need the one icon to press. You don't need the 'open all' button. Perhaps this illustration (mocked up example screens) will more clearly show what I mean:So in total, you'd be clicking twice to open all your tokens - which is a heck of a lot quicker than 50.0
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The shard acquisition screen could be combined with the opened token cover screen:..and, yes - we do want 5* shards for 2* tokens!4
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TriggerTime said:The shard acquisition screen could be combined with the opened token cover screen:..and, yes - we do want 5* shards for 2* tokens!0
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tiomono said:@Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new UK. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.1
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tiomono said:@Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new UK. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.0
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Ed_Dragonrider said:tiomono said:@Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new UK. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.
(It even tried to auto correct my lol in this post to uk. Maybe my phone is becoming obsessed with the uk?)0 -
tiomono said:@Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new ui. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.
Personally I think it's a good idea because I initially only posted on the release notes discussion, because I was replying to @IceIX. However, how would anyone else involved in the game development know to look there? This way, at least the discussion title will help them find comments more efficiently that they might be interested in.
It would be good if the forum mods were more proactive in this regard, but until then, I think this is a step in the right direction.1 -
R191 brings with it many changes. It's not uncommon to break down the feedback for each component into different threads. This helps those who are in charge of separate pieces get clear feedback without having to weed through multiple posts about things which they aren't involved in.0
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Chameleon said:R191 brings with it many changes. It's not uncommon to break down the feedback for each component into different threads. This helps those who are in charge of separate pieces get clear feedback without having to weed through multiple posts about things which they aren't involved in.1
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Another suggestion:You shouldn't need to click (and subsequently dismiss) the 'Stats and More' page. It could just be scrolled down to the extra info.1
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Another one:Currently we have to press the 'level up' button, then press again to choose shards or covers. There's enough space to have two dedicated buttons, saving us unnecessary clicks.1
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When we add champ levels and gain the rewards, I dont quite understand why we get the "blank card" flashing forward and having to look to the side trying to peek around the contours of the character to see how much the value of it is. I can see a "blank" iso card but how much did I get? 250 or 1500? Same for hp and cp. Why cant it be like when you get the reward at the end of the node or pull from a vault. Those always clearly say exactly what you pulled on the card itself.
This btw is worse when you have more than one cover for the same character:
Some of the scl bundle packs have been re-offered to me (the ones I hadn't bought yet), and I bought the scl5 which had 9 covers for cag3 and 3fist each. Once I started applying the covers I could not see what I was getting. I had to go into the champ rewards to have a look at what the 9 rewards were, how much cp I got, because I could not see on the side.
When applying 1 cover automatically the character is in the background and the text is in front of them (like the above picture of Okoye), but when applying multiple covers the characters comes to the forefront and the text goes behind, so there is absolutely no way to see the value, no matter how much you know to look to the side...
If the card that flashes up contained the value, this would not be a problem.
Edit to say: this is on android phone, dont know if other platforms or devices face the same problem.
Edit #2: My other issue I had posted earlier in the other thread, but I'll link it here, to help keep everything in 1 place:
https://forums.d3go.com/discussion/comment/901815#Comment_901815
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This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks.
Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....
It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game.2 -
bluewolf said:This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks.
Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....
It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game.
The artwork (both in-game and official Marvel) is definitely one thing that brings me to the game, so hopefully both this and @bluewolf ‘s points can be addressed eventually.1 -
ZootSax said:bluewolf said:This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks.
Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....
It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game.
The artwork (both in-game and official Marvel) is definitely one thing that brings me to the game, so hopefully both this and @bluewolf ‘s points can be addressed eventually.4 -
With the new update you can no longer look at the rewards for a character if they are max champed. It only says CHAMPION MAXED. Near the top of the screen if your character is champed it says CHAMPION. I think that that space could also be used if your character is max champed and then the current space for rewards, that currently says CHAMPION MAXED would show rewards.
Character not champed: blank
Character champed: CHAMPION
Character max champed: CHAMPION MAXED
Also, I mainly base who I want to champ next on how many saved covers a character has. With the new update it's buried all the way at the bottom of Stats and More. I would like to see the saved covers icon to the left of the Stats and More button.8 -
Until seconds ago, I didn't even know there was a shards store up already. I thought this would be rolled out later. Turns out it's been available in the 'purchase' screen all the time already?!
In my opinion, the daily shards offers should live in the 'Recruit heroes' screens, as it's not a purchase for cash thing. That's probably why I missed the feature so far, because I expected it there.4 -
Make shards available not only via HP but via ISO too. Give a solution to all those players who have millions unusable iso, stocked.0
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shardwick said:ZootSax said:bluewolf said:This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks.
Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....
It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game.
The artwork (both in-game and official Marvel) is definitely one thing that brings me to the game, so hopefully both this and @bluewolf ‘s points can be addressed eventually.
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