IceIX said:<br>Just wanted to chime in (since there are a few comments to the contrary) that the feedback about various bits of the UI updates are most *definitely* appreciated.
TriggerTime said: JHawkInc said: TriggerTime said: IceIX said: The rockett said: @IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true. Quite possible. The single token pages would be pretty easy, but it's more of a challenge on any 3 button pages. It shouldn't be a challenge on any page, you even already have the mechanic in the game. For example, when you open a Heroic 10-pack. You only need the one icon to press, and once the first cover shows, the player can tap the 'fast forward' triangle on the bottom right to open the rest of the tokens. The simplest solutions are often the best. It's not a mechanic issue, it's a layout issue. The Standard token page has a single button, and a second button appears for opening multiple tokens. On the Heroic page, there are already three buttons (1x, 10x, and 40x). There's not a place to put an "open all" button. You seem to have misunderstood me. As I said, you only need the one icon to press. You don't need the 'open all' button. Perhaps this illustration (mocked up example screens) will more clearly show what I mean:So in total, you'd be clicking twice to open all your tokens - which is a heck of a lot quicker than 50.
JHawkInc said: TriggerTime said: IceIX said: The rockett said: @IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true. Quite possible. The single token pages would be pretty easy, but it's more of a challenge on any 3 button pages. It shouldn't be a challenge on any page, you even already have the mechanic in the game. For example, when you open a Heroic 10-pack. You only need the one icon to press, and once the first cover shows, the player can tap the 'fast forward' triangle on the bottom right to open the rest of the tokens. The simplest solutions are often the best. It's not a mechanic issue, it's a layout issue. The Standard token page has a single button, and a second button appears for opening multiple tokens. On the Heroic page, there are already three buttons (1x, 10x, and 40x). There's not a place to put an "open all" button.
TriggerTime said: IceIX said: The rockett said: @IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true. Quite possible. The single token pages would be pretty easy, but it's more of a challenge on any 3 button pages. It shouldn't be a challenge on any page, you even already have the mechanic in the game. For example, when you open a Heroic 10-pack. You only need the one icon to press, and once the first cover shows, the player can tap the 'fast forward' triangle on the bottom right to open the rest of the tokens. The simplest solutions are often the best.
IceIX said: The rockett said: @IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true. Quite possible. The single token pages would be pretty easy, but it's more of a challenge on any 3 button pages.
The rockett said: @IceIX if it is deemed that this open 50 standard token is a success, will D3/Demi look into doing this with Heroics, Mighty, Elite and LT’s? they could all be different levels as well but would be awesome if this does come true.
TriggerTime said: The shard acquisition screen could be combined with the opened token cover screen:..and, yes - we do want 5* shards for 2* tokens!
tiomono said: @Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new UK. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.
Ed_Dragonrider said: tiomono said: @Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new UK. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary. Brexit isn't over yet! Lol
tiomono said: @Chameleon I'm not sure we need a post telling us to post in the official stickied post about the new ui. All this does is add more clutter and confusion to the forums. We have forum mods to streamline and combine threads if its necessary.
Chameleon said: R191 brings with it many changes. It's not uncommon to break down the feedback for each component into different threads. This helps those who are in charge of separate pieces get clear feedback without having to weed through multiple posts about things which they aren't involved in.
bluewolf said: This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks. Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game.
ZootSax said: bluewolf said: This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks. Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game. Tangential to this and equally minor, you also can’t get an unobstructed view of the cover anymore—you only see the one with the character name bar. In the old setup, the last scroll on the character screen had the release year and artist on a bar which would fade to the unobstructed cover.The artwork (both in-game and official Marvel) is definitely one thing that brings me to the game, so hopefully both this and @bluewolf ‘s points can be addressed eventually.
OJSP said: shardwick said: With the new update you can no longer look at the rewards for a character if they are max champed. If I recall correctly, we never used to be able to view the rewards either when someone is already max champed.
shardwick said: With the new update you can no longer look at the rewards for a character if they are max champed.
shardwick said: ZootSax said: bluewolf said: This is minor compared to a lot of other issues, but you can't view the character art anymore in an unobscured fashion unless they have a costume. Then you can preview the different looks. Otherwise there's no way to access a character shot by itself. At least, I haven't found it.....It would be low on the priority list, for sure, but I enjoy the art and kind of miss being able to see it full screen in game. Tangential to this and equally minor, you also can’t get an unobstructed view of the cover anymore—you only see the one with the character name bar. In the old setup, the last scroll on the character screen had the release year and artist on a bar which would fade to the unobstructed cover.The artwork (both in-game and official Marvel) is definitely one thing that brings me to the game, so hopefully both this and @bluewolf ‘s points can be addressed eventually. Tap/click on the artwork to the left of the character's name and it will show a bigger picture of the artwork.