**** Juggernaut (Fear Itself) ****


Juggernaut (Fear Itself)
4-Star Rarity (Legendary)
Villans, X-Men
(Abilities listed at level 270)
21954 Health







Collatoral -

(PASSIVE) Clear a path! Whenever Juggernaut makes a match, he deals 41 damage to the enemy team.
- Level 2: deals 57 damage to enemy team
- Level 3: deals 74 damage to enemy team
- Level 4: deals 107 damage to enemy team
- Level 5: deals 172 damage to enemy team
- Max level:
- Level 3: Deals 144 damage to enemy team.
- Level 4: Deals 208 damage to enemy team.
- Level 5: Deals 336 damage to the enemy team.
(PASSIVE) One does not simply stop the juggernaut. Juggernaut’s base match damage is increased by 40%, and he takes 40% less damage from enemy matches.
- Level 2: Juggernaut’s base match damage is increased by 40% and he takes 75% less damage.
- Level 3: Juggernaut’s base match damage is increased by 65%.
- Level 4: Juggernaut’s base match damage is increased by 100% and he takes 90% less damage from enemy matches.
- Level 5: Juggernaut’s base match damage is increased 225%.
- Max Level:
- Level 3: Damage is increased by 65% and Juggernaut takes 75% less damage from enemy matches.
- Level 4: Juggernaut’s base match damage is increased by 100% and he takes 90% less damage from enemy matches.
Breaker of Stone - 11

Juggernaut slams his hammer with all the might of Asgard. Destroys a random column. (Does not generate AP.)
- Level 2: Destroys random column and 2 random tiles from adjacent columns.
- Level 3: Destroys 4 random tiles from the two column adjacent to the destroyed column.
- Level 4: Destroys 10 random tiles from the two columns adjacent to the destroyed column.
- Level 5: Juggernaut destroys a chosen column and 10 adjacent tiles
- Max Level:
- Level 3: Destroys 4 random tiles from the two columns adjacent to the destroyed column.
- Level 4: Destroys 10 random tiles from the two columns adjacent to the destroyed column.
- Level 5: Juggernaut destroys a chosen column and 10 adjacent tiles.
**** Juggernaut (Fear Itself) **** 56 votes
0
Comments
"Does to generate AP"? Or "Does not generate AP"?
EDIT: Assuming the in-game text is correct and final.....it says "Does not generate AP".
I'm a fan of the passive team damage and the 90% match damage reduction, but his blue seems kinda meh, although am I right in saying the column destruction would be dealing the improved match damage?
I think 5/5/3 will turn him into a beast in terms of Match damage in 4* land. If you are a 5* player then I'd think you'd want his Blue at 5 instead of 3 for better board control.
Of course Bishop will be his Achilles heel because every match is going to trigger one of Bishop's passive in some form or another.
And Okoye will be a beast when paired with him as she boosts that team damage on Green/Blue (she will tank Red over him).
All in all, I would have preferred him having Stun immunity over his current power set as that would have made him unique in 4* land (we already have Ghost with high match damage).
KGB
So one of the big questions remains, will Okoye add to his passive AOE damage?
His biggest problem is being the 83rd 4 and the near-impossibility of building up any 4 you aren't bonusing, and therefore you're choosing your priorities, I guess.
KGB
So what's the average expected damage from his blue?
Even at his multiplied rate it's not going to be much for 11 AP.
I realize board shake is nice, and choosing the column can be excellent, but we are talking about less than 1K damage here before any cascades.
(8 + 10) x (avg AP dmg) = < 1K damage
-Anthony
Here is a screenshot of lv 270 Juggernaut activating his blue power with 5 power levels.
And this is the destruction and damage that it did.
(everytime I see these screenshots, I have to check to make I am not leaking anything ><)
This is the new cheapest AOE in the game. Because it's free.
I wonder how many colors he tanks with Gritty...
That's what I would do, anyway.