KGB said: tiomono said: abmoraz said: turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points Kitty isn't the issue. Grocket is. The quickest fix is to change his passive to be "At the start of his turn, if one doesn't exist, add a sword tile with strength X to the board for each member of the GotG on his team." (Where X is the total of his multiple strike tiles today divided by 3).This way, he still gets the damage boost. It stays if they get removed (showing he's always tinkering), and it rewards the team synergy more and reduces the absolute insanity of the power. This right here. Nobody thinks kitty on her own is scary. Its grocket and kitty. No grocket and people will respond to kitty as they did in her release thread. Too slow starting off to even remotely compete with thorkoye.The only thing making her overbearing is a character that puts 7 strikes on the board for free at game start. Even pairing her with carnage takes till the players 4th turn before she starts boosting anything unless one of your attack tiles gets matched then it's even longer. This will murder PvE for 4* players who rely on Grocket for fast clears. PvE is *much* larger in terms of player numbers than PvP. So nerfing Grocket should be a non-starter.Just adjust Kitty's boost so that she only boosts 5* character created tiles at her normal boost rate and 4* and below tiles at say 1/3 the rate.KGB
tiomono said: abmoraz said: turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points Kitty isn't the issue. Grocket is. The quickest fix is to change his passive to be "At the start of his turn, if one doesn't exist, add a sword tile with strength X to the board for each member of the GotG on his team." (Where X is the total of his multiple strike tiles today divided by 3).This way, he still gets the damage boost. It stays if they get removed (showing he's always tinkering), and it rewards the team synergy more and reduces the absolute insanity of the power. This right here. Nobody thinks kitty on her own is scary. Its grocket and kitty. No grocket and people will respond to kitty as they did in her release thread. Too slow starting off to even remotely compete with thorkoye.The only thing making her overbearing is a character that puts 7 strikes on the board for free at game start. Even pairing her with carnage takes till the players 4th turn before she starts boosting anything unless one of your attack tiles gets matched then it's even longer.
abmoraz said: turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points Kitty isn't the issue. Grocket is. The quickest fix is to change his passive to be "At the start of his turn, if one doesn't exist, add a sword tile with strength X to the board for each member of the GotG on his team." (Where X is the total of his multiple strike tiles today divided by 3).This way, he still gets the damage boost. It stays if they get removed (showing he's always tinkering), and it rewards the team synergy more and reduces the absolute insanity of the power.
turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points
tiomono said:Would you hesitate to attack a team of 3 5*s with kitty on the team?
tiomono said: DAZ0273 said: tiomono said: abmoraz said: turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points Kitty isn't the issue. Grocket is. The quickest fix is to change his passive to be "At the start of his turn, if one doesn't exist, add a sword tile with strength X to the board for each member of the GotG on his team." (Where X is the total of his multiple strike tiles today divided by 3).This way, he still gets the damage boost. It stays if they get removed (showing he's always tinkering), and it rewards the team synergy more and reduces the absolute insanity of the power. This right here. Nobody thinks kitty on her own is scary. Its grocket and kitty. No grocket and people will respond to kitty as they did in her release thread. Too slow starting off to even remotely compete with thorkoye.The only thing making her overbearing is a character that puts 7 strikes on the board for free at game start. Even pairing her with carnage takes till the players 4th turn before she starts boosting anything unless one of your attack tiles gets matched then it's even longer. I remember former player Jarvind describing R4G as the first ever 4.5 star when he was released. So true But he is extremely meh without those strikes. That's his one good power. And it is silly strong with kitty, nico, thanos, etc, etc.
DAZ0273 said: tiomono said: abmoraz said: turbomoose said: Time to nerf kitty , if you have a roster with 3 champed 5*s then most pvp fights are Gritty after the first few wins it’s not too bad if you have kitty with 10-13 covers but if not then you have to get lucky they nerfed oml then gambit so surely it’s only a matter of time before they nerf herif they don’t pvp will continue to be boring and a big grind if you want to score over 500 points Kitty isn't the issue. Grocket is. The quickest fix is to change his passive to be "At the start of his turn, if one doesn't exist, add a sword tile with strength X to the board for each member of the GotG on his team." (Where X is the total of his multiple strike tiles today divided by 3).This way, he still gets the damage boost. It stays if they get removed (showing he's always tinkering), and it rewards the team synergy more and reduces the absolute insanity of the power. This right here. Nobody thinks kitty on her own is scary. Its grocket and kitty. No grocket and people will respond to kitty as they did in her release thread. Too slow starting off to even remotely compete with thorkoye.The only thing making her overbearing is a character that puts 7 strikes on the board for free at game start. Even pairing her with carnage takes till the players 4th turn before she starts boosting anything unless one of your attack tiles gets matched then it's even longer. I remember former player Jarvind describing R4G as the first ever 4.5 star when he was released. So true
Palookaville said: I can see a couple of ways to help the problem, not a "nerf" as such, more of a redistribution.(BTW - using random numbers for damage totals, can't remember the exact score)For Grocket, instead of him putting down 7 tiles at the start of each match (for say a total of 1000 damage each)have him put down three tiles (for the same 1000 damage total)Rocket is not nerfed (his strikes do the same damage)
Dormammu said: tiomono said:Would you hesitate to attack a team of 3 5*s with kitty on the team? I've thought twice about Kitty/OML. Those two can get out of hand real quickly together.(edit: Not that I condone a kitty nerf. Just sayin' - Kitty ain't the creampuff everyone says she is without Grocket.)
tiomono said: KGB said: tiomono said: This will murder PvE for 4* players who rely on Grocket for fast clears. PvE is *much* larger in terms of player numbers than PvP. So nerfing Grocket should be a non-starter.Just adjust Kitty's boost so that she only boosts 5* character created tiles at her normal boost rate and 4* and below tiles at say 1/3 the rate.KGB There are 5* players that rely on grocket for fast clears. Kitty is not the problem. The one consistent trend is grocket.You could apply the same logic to kitty. That it would murder 5* players who rely on kitty for fast clears. So nerfing kitty should be a non starter. Only kitty alone is not the problem or that speedy. She only is the terror that she is because of being paired with grocket.Would you hesitate to attack a team of 3 5*s with kitty on the team?
KGB said: tiomono said: This will murder PvE for 4* players who rely on Grocket for fast clears. PvE is *much* larger in terms of player numbers than PvP. So nerfing Grocket should be a non-starter.Just adjust Kitty's boost so that she only boosts 5* character created tiles at her normal boost rate and 4* and below tiles at say 1/3 the rate.KGB
tiomono said:
KGB said: tiomono said: KGB said: tiomono said: This will murder PvE for 4* players who rely on Grocket for fast clears. PvE is *much* larger in terms of player numbers than PvP. So nerfing Grocket should be a non-starter.Just adjust Kitty's boost so that she only boosts 5* character created tiles at her normal boost rate and 4* and below tiles at say 1/3 the rate.KGB There are 5* players that rely on grocket for fast clears. Kitty is not the problem. The one consistent trend is grocket.You could apply the same logic to kitty. That it would murder 5* players who rely on kitty for fast clears. So nerfing kitty should be a non starter. Only kitty alone is not the problem or that speedy. She only is the terror that she is because of being paired with grocket.Would you hesitate to attack a team of 3 5*s with kitty on the team? As a 4* player with no character higher than 295, I would not attack a team of 3 5* simply because match damage can wipe my team or force health pack usage. A skip or two will always net a much easier team for me.5* players relying on Kitty for fast clears are really just relying on Grocket for the fast clears because they aren't using her with anyone else for those fast clears. Hence nerfing Grocket = nerfing fast clears in PvE. But nerfing Kittys boost of 4* or under specials won't adversely affect anywhere near the number of players or the PvE speed.I suspect the reason Grocket isn't nerfed in PvP is because so many PvE players would be adversely affected by it. KGB
spidyjedi84 said: Dormammu said: tiomono said:Would you hesitate to attack a team of 3 5*s with kitty on the team? I've thought twice about Kitty/OML. Those two can get out of hand real quickly together.(edit: Not that I condone a kitty nerf. Just sayin' - Kitty ain't the creampuff everyone says she is without Grocket.) You cut the legs out of Kitty/Grocket, the meta will just move to Kitty/Carnage/Medusa. There's always another tile spammer she'll pair with. I'm not endorsing a nerf, either. She's too good of a helper on QoL in PVE by speeding up that grind.
Zeofar said: A bunch of words
I'm not inherently disagreeing with anything you say, and you make several fine points. I'm not as dedicated to huge posts, personally, but I totally respect your effort and opinions.
That said, my stance is a couple of issues:
1) As others have noted, Grocket/Gritty both have several counters. They may not be the counters people WANT to use because they would rather keep mindlessly steamrolling with Thorkoye or whatever their regular team is, but if you change up your team between matches, Grocket isn't that much of an issue. He is a defining character who impacts how you play against him, but he's not unbeatable or unbalanced. He does one thing ridiculously well. JRYUART said it best up there... people can beat Grocket, they just don't seem to want to use the health packs to do so.
2) I submit Bishop is a bigger issue that Grocket or Kitty. I don't ever mind taking on Gritty teams in PVP because they are challenging but beatable. Honestly, I think they are fun to play against... unless they are matched with Bishop. Then I hit the Skip button in fear.
3) This is the biggest one for me, and I say this a lot lately: Gritty makes PVE tolerable for me (and probably many other 4* players). And it's probably the ONLY thing that enables 4* players to even have a prayer at placement rewards against 5* players. If Grocket is nerfed, the 4* players are going to be back to having no way whatsoever to compete speed-wise against 5* players for placement. Nerfing Grocket (and/or Kitty) cripples lower-end players in PVE.
For transparency's sake, I don't play for placement in PVE. I hit max progression and bail. But that said? If Grocket gets nerfed? I'll honestly probably stop playing MPQ. PVE is insufferably tedious and repetitive, and the auto-pilot feature of Gritty is the only thing that keeps it playable to me where I am in the game. I'm not trying to martyr myself and claim there would be a mass exodus, and I can only speak for myself. But I really despise PVE, and if I had to do it without Grocket… I just wouldn't. That's just me speaking for myself.