Cosmic Chaos: Your thoughts on the new PVE
Comments
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Yeah, this I think, is the first time my champed Daredevil is boosted and he’s making everything fun and easy. I don’t even use Okoye on most of the nodes.0
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After seeing quite a few board movers getting free AP (usable) from goons in Support Circuit and now even more in this PVE event I can't help but feel the devs need some new people assigning opponents for events.
It could just be me, but some of these opponents are some of the cheapest Health Pack absorbers yet. So if the set up was to get people to not want to play all nodes to 6/6 rewards you can call this a succes. I don't mind a challenge, but being guaranteed to eat some heavy hits because the AI get AP for nothing does not a (fun) challenge make... it would have been a better idea to just run a Gauntlet again, but ok... sure, whatever...
After having played through Sub 3 I would rate this event just above Fight for Wakanda so far, because at least it isn't just Dark Avengers with some new sub backgrounds.4 -
I've enjoyed the new story event so far - new artwork, new dialogue, and a story that at least doesn't involve the Dark Avengers. I also appreciated being to fight some of the newer characters, due to that rascally ol' Devourer launching a successful "hearts and minds" campaign.Now, I'm just playing for the 4* progression cover, so I am only beating those nasty Kitty pins once, and making up the points on some of the other pins. I imagine my opinion would be less rosy if I was trying to do 4x-6x clears.Speaking of Kitty (when she's on my side), I was strangely delighted that an enemy Flame Jet going off activated Kitty's red power - getting three attack tiles a turn every time that team-up power went off was quite satisfying.1
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PuceMoose said:Speaking of Kitty (when she's on my side), I was strangely delighted that an enemy Flame Jet going off activated Kitty's red power - getting three attack tiles a turn every time that team-up power went off was quite satisfying.3
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Last sub was great again. I truly hope they make more like this.
The only thing I don’t get, and D3/Demi, please help me out, since their are costumes in the game why would you not put them in the game as the AI characters? Thor and Valkyrie are in the 5E but don’t have their new costumes. Don’t you think this would be a great way to promote this? I suggested the same thing for DP vs MPQ as well. You could run these events with new costumes to show them and try to make them “ achievable” as well.2 -
The rockett said:Last sub was great again. I truly hope they make more like this.
The only thing I don’t get, and D3/Demi, please help me out, since their are costumes in the game why would you not put them in the game as the AI characters? Thor and Valkyrie are in the 5E but don’t have their new costumes. Don’t you think this would be a great way to promote this? I suggested the same thing for DP vs MPQ as well. You could run these events with new costumes to show them and try to make them “ achievable” as well.12 -
Didn't notice the wave thing until today on Guardian Forces. has it been like that since the start?0
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Tee said:Didn't notice the wave thing until today on Guardian Forces. has it been like that since the start?0
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I'm in 3-star land and playing SCL seven as normal and haven't found it too bad, using a slightly wider variety of teams depending upon the opponents but it's not as bad Simulator or Deadpool vs MPQ as at least mpst of the modes have a goon so Strange is useful.Might be struggling a bit more without Cage being boosted, I've been using him for a lot of nodes but not Kitty ones and he keeps the health pack usage manageable.Enjoying the new story and the different match ups, I hope it will be more like simulator and maybe vary the opponents in future runs of the event to stop it getting stale the same may most of the traditional PVEs have. Also liking the boss node and the extra event tokens from having the wave node.I've quite liked this, well done Devs.1
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things i like:
loaner nodes lock - awesome, hate grinding those. please keep for all pve events.
1-time boss node - always fun. please keep for all pve events.
new backgrounds - some of them have pretty nice art too.
new opponent variety - even if there aren't new goons, just using the mind control plot is a great way to avoid (yet again) dark avengers etc.
loaner 5* essential - i've missed this type of thing ever since they did the 5* debut with surfer and had a special one for it. great to give new 5*s (or even old ones you don't have) a test drive with full covers, even if they happen to be as bad as 5*cm. please keep for all pve events.
aside from that, the gritty+thing node was pretty nasty if you don't have a champed daredevil in scl9. but not all nodes should be easy, i'm fine with this.
also, i still wish that pve was really that, just progression and no placement, and no timers. pvp is already enough speed-based that it would be nice to have a mode of play that you can use to try out teams. for example, if i could take the time without losing placement, i'd love to try out different things on that gritty node... kraven? prowler? something else i haven't thought of?
overall, i like the investment in a new pve, as well as many of the choices made with it. thanks for that.
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Bowgentle said:The rockett said:Last sub was great again. I truly hope they make more like this.
The only thing I don’t get, and D3/Demi, please help me out, since their are costumes in the game why would you not put them in the game as the AI characters? Thor and Valkyrie are in the 5E but don’t have their new costumes. Don’t you think this would be a great way to promote this? I suggested the same thing for DP vs MPQ as well. You could run these events with new costumes to show them and try to make them “ achievable” as well.0 -
In general, I've enjoyed this. Well, other than that Kitty/Thing node.
Love the one and done nodes. Definitely want more of this! I'd be happy for every PVE to have one easy node removed and replaced with a one time boss battle.
One thing I really enjoyed, and it seems so small, is the essential nodes in order on the screen. They either went 2* to 5* down the page or 5* to 2* down the page. It made it so much easier not having to jump all over the place looking for the nodes.5 -
Nice event, enjoyed it a lot. Liked that there were actual enemy teams to PLAY against instead hapless HP pools to beat up. Loaner Carol and reveal (?) of Talos in last sub were a great idea. Thumbs up from me!
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Nick441234 said:In general, I've enjoyed this. Well, other than that Kitty/Thing node.
Love the one and done nodes. Definitely want more of this! I'd be happy for every PVE to have one easy node removed and replaced with a one time boss battle.
One thing I really enjoyed, and it seems so small, is the essential nodes in order on the screen. They either went 2* to 5* down the page or 5* to 2* down the page. It made it so much easier not having to jump all over the place looking for the nodes.
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I wonder, is this our new Gauntlet?0
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Malcrof said:I wonder, is this our new Gauntlet?
It definitely was for the 3* and lower players in my alliance: some of these nodes were just too hard to beat.I always hated the Gauntlet because you couldn't complete all the nodes unless you had all required characters, so Galactic Chaos felt quite a lot like it.
Personally, I quite liked it, it made for a nice change from Dark Avengers, but I'm very aware that as a low-end 5* player, my experience will be very different from others.
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Straycat said:Love that its much less of a grind, although that might be due to having a champed 5* Daredevil.Feels weird that we got a trivial wave node and not a hard wave node too.I like 5* Carols look in the story more than in the roster. Side view of the Mohawk is a little better0
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DAZ0273 said:Nick441234 said:In general, I've enjoyed this. Well, other than that Kitty/Thing node.
Love the one and done nodes. Definitely want more of this! I'd be happy for every PVE to have one easy node removed and replaced with a one time boss battle.
One thing I really enjoyed, and it seems so small, is the essential nodes in order on the screen. They either went 2* to 5* down the page or 5* to 2* down the page. It made it so much easier not having to jump all over the place looking for the nodes.1 -
So having seen subs 3&4 now, I'd say the biggest issue is sub 2. It's just on an entire different difficulty level than the others (though that Gambit&Rogue node is no picnic if the repeater settles in somewhere).0
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Having finished it now, I wanted to say that I had been hoping we'd get a preview of Talos in here at some point, so that last node was great to see!Narratively, I think it might flow a bit better with Subs 2 and 3 swapped, and/or maybe re-titled something like "Meanwhile, in the Savage Land" to make it clearer why we're not going where the dialogue at the end of the previous sub suggested we would.5
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