Dormammu said: HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed. I don't want to care about speed, I'm forced to care about speed. I would love to take my near-champed Kingpin and Cable into PvP in the near future. But that would be suicide. Like taking a Plymouth to race a Ferrari.I think it's ridiculous that PvE even has placement or anything competitive about it at all. All those placement rewards should be shifted to progression. Player vs. computer. Not speed vs. speed.
HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed.
Dormammu said: @Spudgutter Please don't take my comments from another thread, make them your own, and use them entirely out of context. If you think I'm a hypocrite don't mock me, just call me a hypocrite. I'm a big boy and can take it.
JHawkInc said: Dormammu said: HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed. I don't want to care about speed, I'm forced to care about speed. I would love to take my near-champed Kingpin and Cable into PvP in the near future. But that would be suicide. Like taking a Plymouth to race a Ferrari.I think it's ridiculous that PvE even has placement or anything competitive about it at all. All those placement rewards should be shifted to progression. Player vs. computer. Not speed vs. speed. Except nobody is coming over to your house to force you to do anything.You don't have to care about speed. You can take Kingpin and Cable into PVP.
Spudgutter said:I didn't like the look of the new support event, you suggested i don't have to play it. fair criticism. you don't like the new character(s), i suggested you don't have to chase after them.
JHawkInc said: But the fact that the top end of placement is centered on speed doesn't change the fact that no one is forced to play that way, and that a huge chunk of players simply do not play that way (if they did, it would be super obvious because competition would be more stiff). Some people have no problem taking a Plymouth because their goal is to have a nice enjoyable drive, and they simply do not care if they're losing a race to a Ferrari in the process.
randomhero1090 said: Again, as for the speed.... I think it boils down to the time commitment. Like many of you I am sure, I have a life besides MPQ. Wife, kids, job. I have to schedule out WHEN I play MPQ, which just feels wrong at times. Other games I play, I just play when I want... but more importantly, when I CAN. I'm fine with PVP being the competitive "fast" mode. It has progression for wins and allow you to play however you like. If you want to place, then you need to be fast and use shields. But for PVE..... Make it more about scoring versus being fast. Busting out Thano5, Groot & GotG in PVE and just tapping as fast as you can really isn't skill. Yes, it might be least turns possible, but your team also took a beating, and to me, that should factor into your score. Just thinking out loud here....
HoundofShadow said: I didn't say that my alliance represent the whole playerbase. I'm just sharing my experience, just like how the other poster shared his wife's experience.Objectively, competitiveness can be proven easily by looking at the points in PvP and PvE. The scores are very telling. The scores between competitive players are non-competitive players are pretty wide. Besides, those top tier characters might be the most used in the game. However, it's not broken down by usage per unique players or whatever metrics that are more representative of the total usage counts.For example, competitive players might use R&G/Thanos/Dr Strange etc for an average of 9 - 10 nodes * 7 = 63 - 70 times per day in PvE. Non-competitive players use whatever they want to use, which means a wider variety of characters, compared to competitive players.For example, There are 47 3* characters in the game. If 50 players are competitive players and they use Dr Strange for all 9 nodes, the usage will be 7*9*50 = 3150 times in a day. Non-competitive players rarely clear every nodes using 4+3 clears methods. Their engagement are lower. Even if all 950 players did 4 clears of all 9 nodes on average and we divide the rest of the 46 characters among them, the usage is only 34,200/46 = 743 usage per characters on average in a one day sub.
abmoraz said: Remove placement awards and you solve the problem. Your awards are then entirely progress driven based on "what you do", not "what you do in comparison to everyone else." Speed then only becomes a factor in how much time you spend playing each day.