Speed and New Releases
Comments
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Just suppose the following are the metrics that the devs can only use in order to create or define "useful, better or fun" characters:
1) is the damage per ap of this character's power the same or higher than the top tier characters of that particular category?
2) does each power cost not more than 9ap or even 6 or 7ap?
3) can this character help players to end a match in 4 or 5 turns?
If the answers are "yes", then release this character. If not, rework the character.
And let's assume that the devs agree to create each new character based on the above metrics, how many of you think that the devs will sit there and watch Power Creep take over the game and let most players finish SCL 9 in 10 to 15 minutes?
Chances are, if they are not going to nerf those characters later on, then in order to bring balance back to the game, the devs will increase the levels and hps of AIs in every SCL, without increasing the rewards, or increase the rewards by an "insulting" amount.
At the end of the day, it will be "one step forward, two steps back" again. You might be enjoying your time with Power Creep for a short while, but you will hate Balance when it enters the picture.
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Daredevil217 said:dlegendary0ne said:Dormammu said:HoundofShadow said:We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed.
I think it's ridiculous that PvE even has placement or anything competitive about it at all. All those placement rewards should be shifted to progression. Player vs. computer. Not speed vs. speed.
Some people are not wired to be content with mediocre rewards when they know they could easily get the best ones.2 -
Some people are not wired to be content with mediocre rewards when they know they could easily get the best ones.0
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bbigler said:Some people are not wired to be content with mediocre rewards when they know they could easily get the best ones.Or the return on investment isn't that great. I mean for me, pushing to 900 in less than an hour with my power characters and shielding out is a great return on investment for time vs. rewards gained. But it's not a great ROI in terms of time vs. fun in game. 75 wins with fun teams is a blast, but sucks more real life time. So I dabble in both wins and points depending on what I'm looking for in the moment. Being in a T10 hybrid alliance means much much greater responsibilities and higher restrictions on how you play. But that's a choice made by the player. The idea that "I either need to go all out in every event or quit the game" is not a developer problem. We see this a lot where we get extra (optional) stuff to do and we hear "Great, more stuff I HAVE to play". I get that some people are wired in that "all or nothing" sort of way. I'm just pointing out that that personality type is not an issue with MPQ, but with the player themselves.1
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For example, joining battle chats to climb higher in PVP isn't worth it to me because of the extra time and HP cost of shields. I'm happy hitting 1000+ without assistance for 225 HP (but I would like to hit 1200 though). Playing for fun is great, but it does cost time. Of course, you can argue "What's the point of playing competitively if you're not having fun?" Well, there's an element of fun in fast matches and better rewards.
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I think EVERYONE in here understands what the general terms for "fun" are. So theres no reason to defend something that is blatantly undefendable. ...which, if that wasnt a word before, now it is.
I'm referring to "playing for fun", and taking those "non-meta" teams for a spin. Man, that sounds great! It honestly does. X23 was one of my earliest 4* champs... just happened that way, honestly. ...do you think I really played her? Maybe a little, just to see what my newly spent ISO got me. But overall, nope. Outside of required nodes, I'm not touching her again!
Why? Because shes slow. What does slow really translate to? Less rewards AND more time away from real life activities.
So, let's drop the charade. People who play fast because its "the best" are just playing to win as much as anyone else. And winning is fun. No one can deny that. If you're playing a non-meta-team, its either boosted so it stands a chance, or you've got some other agenda... which can and normally does lead to less rewards and more time spent away from real life activities.
I do find joy in this game. I like when the characters actually play like how I imagine they could play. I enjoy the stories. I like building my roster. I like winning prizes. If you're enjoying this game and you're in the 4* or 5* world, you're probably on the same page.
But theres not a single problem with wanting the devs to nerf or buff or make any other changes in order to make more of the roster viable for more or different rewards either! Wouldnt it be nice to actually use X23 because she was GOOD? Or maybe because she had a massive boost? Maybe the event states "When using X23, you start each match with 6 red AP". Wow... you're close that magic number for her to start using her green effectively! Wouldnt it be nice to have 160+ of your slots not sit there just to be place holders for required nodes?7
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