bbigler said: but even if all placement rewards were removed and all "speedy" characters were nerfed, players would still figure out the fastest teams available and use them daily because their time in real life matters.
bbigler said: Personally, if I played 15 battles or less per day for fun and didn't care about speed or rewards, then I would eventually run out of new characters or combos to try, because playing leisurely doesn't build a roster very fast. So, in order to keep myself entertained with new characters and combos to try out, I have to play competitively in order to build my roster fast enough to keep it interesting. But then I get burned out from playing at a competitive level all the time. So, it's a catch 22.
bbigler said: ...players would still figure out the fastest teams available and use them daily because their time in real life matters. ...
Straycat said: MPQ is different than other F2P games, but maybe that's the problem. In most games, you are restricted on how much you can play at once with stamina or energy. MPQ instead limits how much you do as a minimum.
Straycat said: If they made a game that people fundamentally do not want to play, isn't that something they should try to fix?
Daredevil217 said: Straycat said: If they made a game that people fundamentally do not want to play, isn't that something they should try to fix? I don’t know who “people” are, but I actually enjoy playing this game. I have never and will never understand the people who don’t like the game but continue to play it (and complain non stop while doing so).
HoundofShadow said: TL;DR 1) Because MPQ is a F2P mobile game and this is how the F2P mobile games industry for "card" games typically operate.2) This is how rewards are typically structured in real life competitions.Extended version1) MPQ is a F2P game with microtransactions. Like all other mobile games, MPQ reward players with free resources for playing the game but also limit the outflow of those resources.Like many other F2P "card" games with microtransactions, the players either play a lot or play hard to advance in the game, or spend money to buy in-game resources to speed up their progress. Why are those greedy game companies doing this? Because they need to entice players to play the game and spend so that the they can break even and make money. It is the goals of every companies to make money. I have not heard of any game companies saying that they are willing to suffer losses, pay their staff salaries using his life saving in order to make the players happy. This is a noble goal but… 2) Like most competitions in real life, the best rewards are given to the top winners. The rewards get "worse" as we move down the placements.Lastly, for every group of players wanting to end a match as far as possible, there exists another group of players playing the game leisurely and ending a match in 4 turns is not their goals.In short, the devs are dealing with many types of players and all these characters with different abilities are meant to cater to many different groups of player.
Dormammu said: HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed. I don't want to care about speed, I'm forced to care about speed. I would love to take my near-champed Kingpin and Cable into PvP in the near future. But that would be suicide. Like taking a Plymouth to race a Ferrari.I think it's ridiculous that PvE even has placement or anything competitive about it at all. All those placement rewards should be shifted to progression. Player vs. computer. Not speed vs. speed.
HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed.
dlegendary0ne said: Dormammu said: HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed. I don't want to care about speed, I'm forced to care about speed. I would love to take my near-champed Kingpin and Cable into PvP in the near future. But that would be suicide. Like taking a Plymouth to race a Ferrari.I think it's ridiculous that PvE even has placement or anything competitive about it at all. All those placement rewards should be shifted to progression. Player vs. computer. Not speed vs. speed. This is exactly why I got burned out and stopped. I hate being forced to play this way to get top rewards. Add in the daily pve grinding and it just became too much. Yeah, I could "settle" for less rewards, but I don't want to play a game to settle. That's not fun to me. Sucks because I do enjoy the game still.