Dormammu said: I was just looking over the Namor announcement and noting his AP costs. Every time a new character is announced or released the AP costs of their abilities play a large role in determining if said character is 'good' or 'bad'. This is because speed rules the meta. This is not news. Speed has ruled the meta since launch when 3Magneto and Ragnarok were unstoppable forces of destruction. So looking at Namor, he seems 'bad' at first glance.This has been an alarming trend among newer releases. Take Emma Frost, a classic example of this trend; a nifty concept for a character who is completely spoiled by the obscene cost of her powers. Why do we consider the last two 5-star releases, Kingpin and Cable, to be 'bottom tier'? High AP costs. Too slow. They simply can't compete against the meta; they have no chance. They don't have time to gather four (or more!) matches of a color before the freight train that is Grockitty runs them over. There's no time to set up while withstanding that onslaught.The developers should have recognized this a long time ago. Any new character released with three expensive powers is considered immediate rubbish. No one wants them. No one will use them. A character should have at minimum one cheap(ish) power or an accelerating passive. Now, I'm not saying we should go back to the days of Magneto annihilating everyone for 2AP, but speed is critical in both modes of the game (PvP & PvE).As players, we don't need more bench-warming obsolete relics that are only rostered because of essential nodes. We need the meta to expand, and the meta can expand. PvP doesn't have to be nothing but Thor/Okoye or Kitty/Grocket at the 5-star tier. It doesn't have to be nothing but Medusa, Grocket, and Gamora at the 4-star tier. Thanos doesn't have to be the only answer in PvE. We can have those things and something else.But for that to happen, the developers need to start recognizing they have created a culture of speed. How fast can I do three clears in PvP before shielding? How fast can I do 40+ node clears in PvE so I can get top 10? How can I be faster-quicker-go-go-go?Simply said, characters with three massive AP costs need to be a thing of the past.
randomhero1090 said: As for future 4 releases.... If you don't give me something better then what I already have, I am not going to use it.
tiomono said: The devs have numbers and stats that we do not have access to. The forum is a small portion of the playerbase. The forum is largely made up of highly competitive players. Not all players want speed, speed, speed.
Dormammu said: tiomono said: The devs have numbers and stats that we do not have access to. The forum is a small portion of the playerbase. The forum is largely made up of highly competitive players. Not all players want speed, speed, speed. If only 5% of us cared about speed and the meta, we'd see other teams than fast meta characters in-game. The forum might be a small sample of players, but we're a small sample of the large picture.
tiomono said: Dormammu said: tiomono said: The devs have numbers and stats that we do not have access to. The forum is a small portion of the playerbase. The forum is largely made up of highly competitive players. Not all players want speed, speed, speed. If only 5% of us cared about speed and the meta, we'd see other teams than fast meta characters in-game. The forum might be a small sample of players, but we're a small sample of the large picture. But doesn't playing at a high level also put you against other people that play at a high level? I was just trying to say there are way more people not in this game for the competition. I'm not saying it's perfect for players not playing competitively, just that there is way more to this game than top placement.
Straycat said: randomhero1090 said: As for future 4 releases.... If you don't give me something better then what I already have, I am not going to use it. Thats how you get power creep. And also how the game can get stale. I'll use a new character just to try them out at least. If I don't like them then yea they'll sit on the bench. But if they're at least a little fun they can get play over better characters that have thousands of wins already.
randomhero1090 said: Straycat said: randomhero1090 said: As for future 4 releases.... If you don't give me something better then what I already have, I am not going to use it. Thats how you get power creep. And also how the game can get stale. I'll use a new character just to try them out at least. If I don't like them then yea they'll sit on the bench. But if they're at least a little fun they can get play over better characters that have thousands of wins already. As a 4* player I do rely on the boosted list, synergies, in-game boosts to push to the top of a bracket. I got to be resourceful. I will try out every single player released. But at the end of the day, the meta 4s are the meta 4s and always find a way to be the fastest.There are times in PVE where all I want is a t50 and playing "slow" is fine. I'll goof around and try other teams. But when I want to try for some rewards, I gotta use the fastest groups possible.Things should become easier. The bigger and deeper your roster, the faster you should be able to go. Yes, it does get a little nuts when you are 0-1 turning bosses in alliance events, but it kinda is what it is.
Dogface said: randomhero1090 said: Straycat said: randomhero1090 said: As for future 4 releases.... If you don't give me something better then what I already have, I am not going to use it. Thats how you get power creep. And also how the game can get stale. I'll use a new character just to try them out at least. If I don't like them then yea they'll sit on the bench. But if they're at least a little fun they can get play over better characters that have thousands of wins already. As a 4* player I do rely on the boosted list, synergies, in-game boosts to push to the top of a bracket. I got to be resourceful. I will try out every single player released. But at the end of the day, the meta 4s are the meta 4s and always find a way to be the fastest.There are times in PVE where all I want is a t50 and playing "slow" is fine. I'll goof around and try other teams. But when I want to try for some rewards, I gotta use the fastest groups possible.Things should become easier. The bigger and deeper your roster, the faster you should be able to go. Yes, it does get a little nuts when you are 0-1 turning bosses in alliance events, but it kinda is what it is. I highlighted this passage and i wonder if you could elaborate on "slow" playing. For me to get T50 i have to work for it. For example in the current Deadpool vs MPQ to get T50 in SCL7 you need 44k points (that's max progression + 37,5%). Number 1 got 51,5k points (that's max prog + 60%!). So even to get T50 i cannot really play slow. So i'm wondering how you do it.
PiMacleod said: What if there was an event or an option where you could add in modifiers to the game that would make things harder, but offer an incentive for overcoming it? Examples could be..."Domammus Presence" (works just like level 5 of Hoods blue power)"EMP Field" each turn theres a 50% chance to remove one friendly special tile "Immovable " any attack or match below damage # = 0.
HoundofShadow said: We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed.
HoundofShadow said: I'm in an alliance where the player are not playing for speed. They don't bonus hero the top meta of each tier but the commanders do tell them periodically that if they want to get the top rewards, bonus hero so and so (your standard top meta). End of the day, only 2 do so. The rest continue to BH their favourite non-meta characters. That's 18/20 at least who don't care about speed. It's not a lot, but competitive players occupy top 5-10% of the total playerbase.The devs has been fair to introduce various characters with different strategies to cater to all groups of players. So, to all the competitive players, please do not make this game turn into a game of power creep with every new character releases. Not every characters are meant to target the top 5% so that they can match and end the game in 5-turns or fewer.We do know that you judge characters based on speed, damage/ap, cost of power etc but there are a large playerbase that don't care about speed.