Prodigal Sun, Episode 4.5

1235747

Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Daken vs Bullseye 2 is already up to 565... so much for 'no rubberbanding'.
  • All i got to say if the trival teams are tearing my top teams up like this I hate to see it when it gets higher lvl teams...ugh might need some stuff toned down alot
  • morgh wrote:
    1st node AFAIK is same for everyone - it's the later nodes that actually show scaling differences

    I think you're right. My first node started on 34 and remains that way after doing each mission once in the sub.

    I didn't take huge notice, but I think my 'first in sub' mission jumped from around 50 to 55 in that time. That is, less than an hour into the event.

    Really gonna have to hold off playing as much as I can so my personal scaling doesn't go out of control.
  • Seems like the Sentry took some lessons from Muscles with his yellow ability.
  • Okay, so I'd like this translation explained to me - why are some dialogue bits in German and some in English? If you're gonna translate, do it completely or don't do it at all... And why are they wasting time and money on translations in the first place? Come on, put it towards something useful. The german fans who give a **** about a marvel game speak english anyway.

    Not that I care either way, didn't even realize I was installing a localized version, but still.
  • Since I was unable to score that lazy, punk daken, I don't think there's any chance I can win a sentry cover.
  • Rubberbanding, 36 hr subs and Essential nodes?

    My kind of PvE. icon_cool.gif
  • MikeHock wrote:
    Since I was unable to score that lazy, punk daken, I don't think there's any chance I can win a sentry cover.


    I am in same boat, almost no reason to play this ....what a joke
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    I really wish they had restricted this to DA only. With the whole roster available, scaling will go ballistic in no time.
  • Yup. Agree with keeping this to DA. Be refreshing change. Game is getting boring..........
    Most prob gonna just start last 48 or 24h and save my time for other things...
  • Bowgentle wrote:
    Daken vs Bullseye 2 is already up to 565... so much for 'no rubberbanding'.


    It is now 634 looks like they back to the old 1000 + 1000 rubber banding. Might want to get the nodes done now before they realise and change the rubber band back closer to what it was in the last few events.
  • Sumilea wrote:
    Bowgentle wrote:
    Daken vs Bullseye 2 is already up to 565... so much for 'no rubberbanding'.


    It is now 634 looks like they back to the old 1000 + 1000 rubber banding. Might want to get the nodes done now before they realise and change the rubber band back closer to what it was in the last few events.

    The rubberbanding could just be from the fact that the enemy do start out pretty low level for most people. The Hunt for Falcon had rubberbanding went up rather fast too and that was using the new system, and it didn't really slow down until the scaling kicked in.
  • _M4ru_
    _M4ru_ Posts: 91 Match Maker
    sup123 wrote:
    Sub Maggia Assault: Manhattan

    Maggia Assault - 95
    Maggia Assault II - 125
    Maggia Assault III - 140
    Maggia Assault IV - 155

    The Arrival - 95
    Uneasy Alliance - 80

    Hail of Bullets - 95
    Crossfire - 170

    Daken vs Bullseye - 185
    Daken vs Bullseye - 245

    Last two are Daken Essentials.
    Alliance rewards for subs are back.

    Mine are (if anybody cares) :
    - 39
    - 44
    - 45
    - 50

    - 38
    - 35

    - 37
    - 51

    - 31
    - 40

    But since i don't have lazy Daken i won't place well in the main anyway. Oh well.
  • Phantron wrote:

    The rubberbanding could just be from the fact that the enemy do start out pretty low level for most people. The Hunt for Falcon had rubberbanding went up rather fast too and that was using the new system, and it didn't really slow down until the scaling kicked in.

    But on 1000 + 3000 the current scaling means someone already over 6K points. I have not programmed the new node values into my code yet to see where you have to start to get that sort of number. When I worked this out I know if I am going 2 or 3 refreshes.
  • So I only have two buffed because normal daken apparently isn't buffed like his three star self

    I want to cry

    So I'm stuck with my epic buffed Ares and moonstone to assist in any way possible

    I should probably level moonstone a bit more blah I don't have venom I don't want him or that widow wannabe Yelena or fail bullseye
  • Bacon Pants
    Bacon Pants Posts: 1,012
    Sentry's green ability has the potential to cause some pretty serious cascades. I used it to kill off two Maggia fellas...they were dead, victory is mine...30 seconds of cascades.

    I thought the description said it changed green tiles to countdown, when I used it the countdown tiles used were black...
  • morgh
    morgh Posts: 539 Critical Contributor
    Scaling should not rise too wickedly unless people are stupid about their clears icon_e_wink.gif No point in using Daken boosted to level 160 or some other level 141 when nodes are ~60-70... I am using lower leveled heroes + juggernaut to make sure I get some damage ALWAYS...
    Allowing a CD go off on purpose also helps... as does killing your whole roster and using up your healthpacks before going to sleep on the "hardest" node available...

    @_Mru_ - those were not levels, but base point values icon_e_wink.gif
  • Sentry's green ability has the potential to cause some pretty serious cascades. I used it to kill off two Maggia fellas...they were dead, victory is mine...30 seconds of cascades.

    I thought the description said it changed green tiles to countdown, when I used it the countdown tiles used were black...

    Its a certain pattern, the colour doesnt matter.

    At level 4 it's the following:
    X....X
    .X..X.
    ..XX..
    .X..X.
    X....X

    Guess level 5 will add another 4 tiles at the furthest corners
  • morgh wrote:
    Scaling should not rise too wickedly unless people are stupid about their clears icon_e_wink.gif No point in using Daken boosted to level 160 or some other level 141 when nodes are ~60-70... I am using lower leveled heroes + juggernaut to make sure I get some damage ALWAYS...
    Allowing a CD go off on purpose also helps... as does killing your whole roster and using up your healthpacks before going to sleep on the "hardest" node available...

    Keep in mind, most of the people not on the forum probably don't understand how scaling works. A lot of them will be stupid about their clears.
  • WilliamK99 wrote:
    Bowgentle wrote:
    Aaaand.. it's 10 days again. and of course it overlaps with the end of season 1.

    Way to go devs, that's how you prevent burnout, indeed.

    No offense, but you cause your own burnout..I felt burned out a few months ago and took a break from game, I may not have a maxed BP or Psylocke as they came out during my break but I am more refreshed and didn't let this game take over my life... Just because some people "need" to get every prize doesn't mean they should cater events to those individuals...

    Um, that IS how they're catering though

    Between season rankings, alliance rankings, and "most prizes are buffed for the next tournament," "needing" to get every prize is exactly how the game operates