Spoit wrote: Phantron wrote: If you can use AP generating goons, even level 395 enemies will be pretty weak especially if they don't have their own AP generating goons. If you got an appropriately level Pyro, Muscle, or a Don on your side, that'd certainly even things a lot. If you have a level 230 Devil Dino + Pyro against level 395 Spiderman/OBW/Magneto, that wouldn't actually be a very hard fight as long as they prevented them from getting purple/red. Then again, I remember there are guys complaining the level 150 Juggernaut was too hard when you're given a level 190 lazy Thor in heroic Jugg. Yeah....not many people had a good lazy thor at that point, since that was like the 2nd time he was handed out
Phantron wrote: If you can use AP generating goons, even level 395 enemies will be pretty weak especially if they don't have their own AP generating goons. If you got an appropriately level Pyro, Muscle, or a Don on your side, that'd certainly even things a lot. If you have a level 230 Devil Dino + Pyro against level 395 Spiderman/OBW/Magneto, that wouldn't actually be a very hard fight as long as they prevented them from getting purple/red. Then again, I remember there are guys complaining the level 150 Juggernaut was too hard when you're given a level 190 lazy Thor in heroic Jugg.
Phantron wrote: Then again, I remember there are guys complaining the level 150 Juggernaut was too hard when you're given a level 190 lazy Thor in heroic Jugg.
pasa_ wrote: Phantron wrote: Then again, I remember there are guys complaining the level 150 Juggernaut was too hard when you're given a level 190 lazy Thor in heroic Jugg. For the record they were complaining *before* trying it. And later reported it was a joke really.
AdamMagus wrote: Wait, we're playing this from the villains point of view? Shoot, I won't get far with my 69 Daken, 15 Ragnarok (sold my higher level after nerf made him useless), 6 Moonstone, don't own Venom, Yelena, Bullseye... Hmmmmm Am boned
Jonstalnaker209 wrote: So glad we are getting another dark avenger... Is sentry going to be a 4*? With his power set in comics, he seems to be well suited for that but with fury recently released I have my doubts. He will probably have a black passive (just a guess based on my knowledge of his dark "the void" side in comics) and I hope he will have a powerful yellow, because we need more characters with an offensive juggernaut for yellow. Outside of that I don't care - I'm just psyched to finally get him!
beezer37_84 wrote: I still think the Sentry should have two incredibly over powered damage dealing powers (yellow and blue I suppose) and something like: The Void - Black Passive Level 1: If there are more than 2 black tiles on the board reduce the Sentry's damage output by 75% Level 2: If there are more than 3 black tiles " " Level 3: If there are more than 4 black tiles " " Level 4: If there are more than 5 black tiles " " Level 5: If there are more than 3 black tiles reduce the Sentry's damage output by 50% Of course they would have to introduce a new procedure which automatically forces a black cover on any Sentry that is recruited with the yellow or blue covers.
soenottelling wrote: Jonstalnaker209 wrote: So glad we are getting another dark avenger... Is sentry going to be a 4*? With his power set in comics, he seems to be well suited for that but with fury recently released I have my doubts. He will probably have a black passive (just a guess based on my knowledge of his dark "the void" side in comics) and I hope he will have a powerful yellow, because we need more characters with an offensive juggernaut for yellow. Outside of that I don't care - I'm just psyched to finally get him! I dont think the game will make mention of the void yet. I expect the void to be a 4**** version of sentry near the end of the game's expected story run.. So I also expect sentry to be a 3***.
Pjoe0211 wrote: 1, there is no way they would give out the 1 black cover required for this
Pjoe0211 wrote: 2. why would you not just half the damage and scale from 50% damage reduction to 0(same damage), instead of never having your hero doing full damage