Mr. Fantastic (Reed Richards) Character Rework (1/9/19)
Comments
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firethorne said:Well, you certainly took a middle of the road character and inexplicably made him worse. Kingpin wasn't enough, huh?
Easy fix, remove the 1 tile minimum for single target damage, been over a year since the change and still no fix. Whoever does character balancing is a sadist.
It really says a lot about the balance team whenever the community sees an announcement about a character rework *cough*nerf*cough*, and everyone is more concerned about the character becoming worse instead of better.1 -
Yeah, I was reserving judgement, but playing his Crash was just a horrible experience. Much harder than the previous time I did it, even tho he's better covered now than he was then. A significant amount of the time, Imaginaut was actively harmful to me, feeding purple or black Charged tiles to Doom. Even with three of them going at once, I never managed to get enough friendly specials out to get damage from Reed's blue.
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CoT was a breeze for me. Usually his Crash is slow and tedious as you keep stunning your opponent as you hope to get out Imaginaut, and then pick away at them with matches of the right colors. Now it's fun. I got Imaginaut out quickly and it gave me powerful strikes, so right off the bat it was boosting my damage — except I wasn't required to make matches of colors useless to Mr. F! Then I got out my blue and downed him after a few turns. Much better experience for me all around.2
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spidyjedi84 said:mega ghost said:dingo said:I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles....1
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mega ghost said:spidyjedi84 said:mega ghost said:dingo said:I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles....2
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mega ghost said:I think there's also a PvP vs. PvE bias. People who mainly play PvP tend to only address characters in terms of that context and metas. I think these changes made him exponentially better for PvE. As I mentioned earlier in the thread, I'm finally excited to play against Ultron sentries and symbiotes.
Blue you kinda have to sit on now because if you don't have 4 friendly specials on the board you lose out on the 2nd half of the power (0 damage happens), compared to before when you could pretty much use it whenever you wanted to get some beneficial result. Much, much less utility and higher cost with the trade off of conditional damage that really isn't that good unless you have at least 8 friendly tiles.
Black is too RNG and slow, it has too many effects built in on top of it being more expensive, and it doesn't even do anything until 2 turns have passed. I won't argue the strike tiles or attack tiles being bad, they're pretty good, but that's 2 out of the 6 possible things you can end up with.- If it was cheaper getting the 236 x3 protects would be okay, but not really an effect you want after paying 10 black + 2 turns
- Random tile lock is utter gimmick trash
- +3 AP in team strongest color is meh, but not really the effect you'd want at random
- 5 random charged tiles to the board is an effect that can backfire on you, but at the same time can net you some wild possible AP gains (WOULD OF BEEN GREAT WITH THE SWAPPING, sigh).
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I think thematically, Mr. Fantastic is far less appealing now. The fact that Imaginaut has a random result does not feel very fitting for Reed, who is a scientist. I’m not sure why he would invent a machine that does things that might not benefit him or his team? The dependence on specials for blue also doesn’t really make sense. I don’t see why Reed couldn’t have created strike tiles with his blue to give him an actual non-luck based basis for his damage, as the emphasis has now shifted with this power from defence to attack.
The only thing I can say during his PvP is that his yellow was pretty effective against teams with R4G in – I managed to get a few free powers to fire but this of course also means that you need to think even more about who to use with him to get the most of his yellow which is now his only decent power and of course it still remains random anyway no matter how much you narrow it down with partners.
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Liftoff said:Using him in pvp now. This is a nerf. Can I sale him for 13 5* tokens now?
They only really go crazy with sellback amounts when they think it’s a nerf.0 -
Some examples of 'new' non-Carnage teams you should try, Mr. F with:
Medusa & Venom - Her constant CD damage triggers Venom's protect tile each turn, easy to match them for free powers etc.
Ant-Man & Bl4de / GRider - Countdowns are specials, they qualify the damage from Mr. F blue. Ant-Man yellow is cheap and you get strikes after the CD's resolve. Super easy to get 8-12 friendly specials out.
Mockingbird & any Yellow-Green - There's so many choices, mainly play this team vs. enemy special spammers. Lots of free powers if you play smart.
Coulson & any Red-Green - Hey you get to swap tiles! Swap for yellow matches to play Coulson's CD's, blue will be stun plus base damage with them out. Ghost Rider has cheap abilities which triggers Phil's CD for more AP and damage often. Dazzler was a nice surprise here as well, using the charged swaps to build up tons of red for her strikes.
Against any PvE team that spams CD's or special tiles against you - Seriously the opportunity to have a power
fired off for free happens quite easily sometimes. You could bring 4SL or C4ge for easy friendly specials, and as mentioned, getting nearly any 5* power for free is probably going to be excellent.
Any maaany more.
Just because he doesn't do what you (barely) used him for previously doesn't mean he's ruined. He still plays incredibly well with/against Carnage, I've already played him on more teams than I did before, and is a fine choice along with ThorKoye when facing many Kitty teams etc.
I have all 4*s champed, and most 5*s champed, I hate that his swap is gone, but trust me he is more useful now overall.6 -
This update was great. I was a little weary of the change to blue power but running with carnage I was averaging 10k damage on most of the stuns. His yellow is now probably his best power especially in this current meta and that power alone might put him into the top tier for 4-stars. Black is debatable, is a great generator now and unlike the previous iteration you can have multiples running at once and you are not forced to make specific color matches. This was a great update, he will be getting much more use from this point forward.1
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RickOShay said:Some examples of 'new' non-Carnage teams you should try, Mr. F with:
Medusa & Venom - Her constant CD damage triggers Venom's protect tile each turn, easy to match them for free powers etc.
Ant-Man & Bl4de / GRider - Countdowns are specials, they qualify the damage from Mr. F blue. Ant-Man yellow is cheap and you get strikes after the CD's resolve. Super easy to get 8-12 friendly specials out.
Mockingbird & any Yellow-Green - There's so many choices, mainly play this team vs. enemy special spammers. Lots of free powers if you play smart.
Coulson & any Red-Green - Hey you get to swap tiles! Swap for yellow matches to play Coulson's CD's, blue will be stun plus base damage with them out. Ghost Rider has cheap abilities which triggers Phil's CD for more AP and damage often. Dazzler was a nice surprise here as well, using the charged swaps to build up tons of red for her strikes.
Against any PvE team that spams CD's or special tiles against you - Seriously the free opportunity to have a power
fired off for free happens quite easily sometimes. You could bring 4SL or C4ge for easy friendly specials, and as mentioned, getting nearly any 5* power for free is probably going to be excellent.
Any maaany more.
Just because he doesn't do what you (barely) used him for previously doesn't mean he's ruined. He still plays incredibly well with/against Carnage, I've already played him on more teams than I did before, and is a fine choice along with ThorKoye when facing many Kitty teams etc.
I have all 4*s champed, and most 5*s champed, I hate that his swap is gone, but trust me he is more useful now overall.
There are many characters who may not be as good on their own, but will make a solid team with him in his new form. People just need to try him out in different ideas and give him time.
Carnage would never be used without Medusa, nor would many other characters without means to boost their ap generation or attack power etc.3 -
RickOShay said:Some examples of 'new' non-Carnage teams you should try, Mr. F with:
Medusa & Venom - Her constant CD damage triggers Venom's protect tile each turn, easy to match them for free powers etc.
Ant-Man & Bl4de / GRider - Countdowns are specials, they qualify the damage from Mr. F blue. Ant-Man yellow is cheap and you get strikes after the CD's resolve. Super easy to get 8-12 friendly specials out.
Mockingbird & any Yellow-Green - There's so many choices, mainly play this team vs. enemy special spammers. Lots of free powers if you play smart.
Coulson & any Red-Green - Hey you get to swap tiles! Swap for yellow matches to play Coulson's CD's, blue will be stun plus base damage with them out. Ghost Rider has cheap abilities which triggers Phil's CD for more AP and damage often. Dazzler was a nice surprise here as well, using the charged swaps to build up tons of red for her strikes.
Against any PvE team that spams CD's or special tiles against you - Seriously the free opportunity to have a power
fired off for free happens quite easily sometimes. You could bring 4SL or C4ge for easy friendly specials, and as mentioned, getting nearly any 5* power for free is probably going to be excellent.
Any maaany more.
Just because he doesn't do what you (barely) used him for previously doesn't mean he's ruined. He still plays incredibly well with/against Carnage, I've already played him on more teams than I did before, and is a fine choice along with ThorKoye when facing many Kitty teams etc.
I have all 4*s champed, and most 5*s champed, I hate that his swap is gone, but trust me he is more useful now overall.
I think it's more likely that many who didn't like him before haven't really tried his 2nd version.
I too have many 5* champed, all but the latest few 4* champed, and I've played his pvp a lot, trying too see what could work for him. Haven't really tried him in pve yet, though.
Sure, it can work on a number of teams, but the more powers chained in some order that you need, the easier for the team to work poorly.
I don't like it. I think this is a definite nerf, though he did get some new abilities he didn't have before, and he isn't utterly useless. Just not as useful and easily added to larger number of teams compared to before.
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Yeah I was reserving judgement until playing with him, and my experience with his Crash/PVE was overall very positive.
He's definitely different, but I wouldn't say the he is worse--I think that a lot of the functionality he used to have with special-tile teams is not gone, just slightly adjusted--I ran him with Medusa/Venom and Medusa/Human Torch for most of Unstable ISO, and while he isn't the fastest (he never really was...) he still held his own. Blue and black are both interesting enough. I think Hawkey3 would be another great teammate vs. goons--both of them get positive ability procs when you match enemy countdowns!
I will say that the completely ruined his old synergy on Fortified tiles teams--I used to really enjoy playing him with Luke C4ge and that is now right out the window...ah well!
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We, like most that have been around for a while, could not understand the need for a Reed fix. We suppose it is similar to the reworks on Carnage. Our initial attempts at PVP suffered till we realized we were trying to get him to work in the previous incarnation. When viewed as a new character, we synergized with Teen Jean and Vulture and climbed to 7th at the dwindling hours. Made the same mistake in Crash, then changed tactics to a game of stun and purple denial (slow going).
The takeaways are that change sucks when it alters habit (initially). When treated like a new character, we are able to try and exploit new synergies and play styles. We can see what the DEVs were attempting with actual Fantastic 4 team mixes. Although, we do agree that changes should be made to Reed's new Imaginaut BLACK.0 -
I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.
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TPF Alexis said:I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.Yes, I did feel the pain of not having the original Imaginaut. I took a low champed Mr F into the CotT and I was able to launch the power twice. All it ended up in was about 30 locked tiles including my own strikes and attacks...I had Imaginaut at 5* but with this nerf is it recommended to change, maybe 5,4,4 instead of 5,3,5 to compensate for the less than impressive heals in yellow?0
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TPF Alexis said:I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.
- Tell you how strong the tiles were, how many got locked, or how much AP you generated in the ability description.
- Locked tiles were limited to enemy specials. If there aren't any on the board, don't choose this ability.
- Charged tiles were either blue, yellow or black - colors that he has powers in. (Yeah, yellow wouldn't be overly useful, but at least it would be better than ones he doesn't have a use for and the match damage would be better.)
- Do one of each of the "random abilities" each time the repeater ticks down. Create an attack tile, protect tile, strike tile, generate 1 AP *and* lock a tile. Lessen the power of tiles you generate, but it would certainly help with your team out. Paired with a 3/5/5 Nico, this would get out of hand quickly.
Locking your own special tiles seems ridiculous and counterproductive. I didn't have that happen, fortunately.Dotproduct said:Yes, I did feel the pain of not having the original Imaginaut. I took a low champed Mr F into the CotT and I was able to launch the power twice. All it ended up in was about 30 locked tiles including my own strikes and attacks...I had Imaginaut at 5* but with this nerf is it recommended to change, maybe 5,4,4 instead of 5,3,5 to compensate for the less than impressive heals in yellow?4 - Tell you how strong the tiles were, how many got locked, or how much AP you generated in the ability description.
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TPF Alexis said:I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.This was particularly evident with his Crash. First time I pretty much had nowhere to go apart from a 1 turn stun and imaginaut was useless. Second time round thanks to a black cascade I had strikes and protects out from Imaginaut and all of a sudden there were options. I could even allow Doom to gather black as my shields helped blunt his attack tiles and then I was lucky enough that they fell in matchable locations.Of course as mine is 2/5/5 I was locked in and blue wasn't much a nuke anyway, so I needed luck even more. Unless it is Domino, luck is not a great design characteristic for players.3
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TPF Alexis said:I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.
I understand why people find his rework fun though. Direct damage is fun and satisfying when you set up the right condition for it. It's also a plus that his blue's damage has no maximum cap, so you can do insane damage with the right conditions. I admit I enjoy that too. And there are more characters that focus on creating many special tiles on the board at once. Kate Bishop and 3* Hawkeye's purple now work well with him and there's a reason to set them at 5 cover. Yondu's black is now useful. Nebula and Dazzler can help Mr. F and themselves ditch out heavy damage.
But my problem is, all those teams @RickOShay mentioned, Mr. F worked well with them before too.
Medusa & Venom
- Medusa's purple converting enemy protect tiles to friendly ones that are stronger. And if the opponent matches them they heal you. You will chase yellow and green AP for Venom, which are colors that will get free damage from Imaginaut.
Ant-Man & Bl4de / GRider
- Imaignaut double dips strike tiles from Ant-Man or Bl4de and you'll be chasing R, Y and G anyway. Ant-Man and GRider create special tiles in a random place which you can protect by using Mr. F's blue to control the board in a way that your special tiles won't get match.
Mockingbird & any Yellow-Green
- With his old version, you don't even have to choose to fight an enemy who's a special tile spammer to get free power. Just use his blue to set-up a match-4 for the enemy. The AI will always go for a match-4. Set it so that they'll make a match-4 in the color that you have 6+ AP. Boom, free power AND burst heal, AND the protect tile still stay on the board because it's fortified. Put America in the team and it's even better since Imaginaut gives you free damage on top of her boosted damage on her colors. Or you can set the board up to get her Yellow passive activates.
Coulson & any Red-Green
- You get to control the board in two different colors. You can even use them to feed into each other, keeping stunning the opponent team. And each time you fire the power, Coulson's passive activates. Any Red-Green user benefits from Imaginaut.
He also worked better with Invisible Woman than he is now. They both created special tiles which if matched by the opponent, his yellow would give you free green AP for Invisible Woman to fire Force Field Crush. It worked well enough for me to use as a backup team for SIM sometimes.
And with Okoye? His Imaginaut was making crazy damage because it's consider power damage and is boosted by Okoye's black. When he was boosted, I ran him with Okoye and it was fun even when my Okoye wasn't fully covered and at a very low level. Pairing him with 5* Thor means you get free cascade which could lead to a very deadly bonus damage if you have Imaginaut out and collect some TUAP. Thor can also convert friendly protect tiles to strike tiles so you get fortified strike tiles from Mr. F.
I think I'm disappointed because I don't see him as a damage dealer, and his old version really makes the game feels like a puzzle game to me. The way you control the board, set the board up to satisfy some passive conditions, balancing between taking out enemy CD tiles or collecting the AP you need. Personally, I find this fighting style fits his character.
His new version turns him into a conditional damage dealer with two powers with a random effect. When I think of Reed, I don't think of someone who's unreliable and gives you a random result. The new powers are not terrible (except for his new black), but it doesn't fit the character. His old powers are something I'd like to see in the game. If this is really how Mr. F is going to be, then I wish they would create a character with a similar powers set as his previous version in the future.
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himatako said:TPF Alexis said:I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.
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