firethorne said: Well, you certainly took a middle of the road character and inexplicably made him worse. Kingpin wasn't enough, huh?
spidyjedi84 said: mega ghost said: dingo said: I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles.... I can't say for certain, but I think the feedback is being skewed by 5* players that are furious that their specific use for him has changed, and they can't see the bigger picture. Bingo, that's a majority of this thread. The rework is proving to make Mr. F. a fantastic team member on the right rainbow teams. Especially the free move, ala Mockingbird, for targeting and removing special tiles.
mega ghost said: dingo said: I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles.... I can't say for certain, but I think the feedback is being skewed by 5* players that are furious that their specific use for him has changed, and they can't see the bigger picture.
dingo said: I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles....
mega ghost said: spidyjedi84 said: mega ghost said: dingo said: I'm not understanding all the negativity towards the change.... Currently using Carnage and Medusa in the pvp and Mr. F is doing close to 30k damage (boosted) with his blue after 5 turns. I'd rather have that than 2 protect tiles.... I can't say for certain, but I think the feedback is being skewed by 5* players that are furious that their specific use for him has changed, and they can't see the bigger picture. Bingo, that's a majority of this thread. The rework is proving to make Mr. F. a fantastic team member on the right rainbow teams. Especially the free move, ala Mockingbird, for targeting and removing special tiles. I think there's also a PvP vs. PvE bias. People who mainly play PvP tend to only address characters in terms of that context and metas. I think these changes made him exponentially better for PvE. As I mentioned earlier in the thread, I'm finally excited to play against Ultron sentries and symbiotes.
mega ghost said: I think there's also a PvP vs. PvE bias. People who mainly play PvP tend to only address characters in terms of that context and metas. I think these changes made him exponentially better for PvE. As I mentioned earlier in the thread, I'm finally excited to play against Ultron sentries and symbiotes.
I think thematically, Mr. Fantastic is far less appealing now. The fact that Imaginaut has a random result does not feel very fitting for Reed, who is a scientist. I’m not sure why he would invent a machine that does things that might not benefit him or his team? The dependence on specials for blue also doesn’t really make sense. I don’t see why Reed couldn’t have created strike tiles with his blue to give him an actual non-luck based basis for his damage, as the emphasis has now shifted with this power from defence to attack.
The only thing I can say during his PvP is that his yellow was pretty effective against teams with R4G in – I managed to get a few free powers to fire but this of course also means that you need to think even more about who to use with him to get the most of his yellow which is now his only decent power and of course it still remains random anyway no matter how much you narrow it down with partners.
Liftoff said: Using him in pvp now. This is a nerf. Can I sale him for 13 5* tokens now?
RickOShay said: Some examples of 'new' non-Carnage teams you should try, Mr. F with:Medusa & Venom - Her constant CD damage triggers Venom's protect tile each turn, easy to match them for free powers etc. Ant-Man & Bl4de / GRider - Countdowns are specials, they qualify the damage from Mr. F blue. Ant-Man yellow is cheap and you get strikes after the CD's resolve. Super easy to get 8-12 friendly specials out. Mockingbird & any Yellow-Green - There's so many choices, mainly play this team vs. enemy special spammers. Lots of free powers if you play smart.Coulson & any Red-Green - Hey you get to swap tiles! Swap for yellow matches to play Coulson's CD's, blue will be stun plus base damage with them out. Ghost Rider has cheap abilities which triggers Phil's CD for more AP and damage often. Dazzler was a nice surprise here as well, using the charged swaps to build up tons of red for her strikes. Against any PvE team that spams CD's or special tiles against you - Seriously the free opportunity to have a powerfired off for free happens quite easily sometimes. You could bring 4SL or C4ge for easy friendly specials, and as mentioned, getting nearly any 5* power for free is probably going to be excellent.Any maaany more. Just because he doesn't do what you (barely) used him for previously doesn't mean he's ruined. He still plays incredibly well with/against Carnage, I've already played him on more teams than I did before, and is a fine choice along with ThorKoye when facing many Kitty teams etc. I have all 4*s champed, and most 5*s champed, I hate that his swap is gone, but trust me he is more useful now overall.
TPF Alexis said: I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me.
Dotproduct said:Yes, I did feel the pain of not having the original Imaginaut. I took a low champed Mr F into the CotT and I was able to launch the power twice. All it ended up in was about 30 locked tiles including my own strikes and attacks...I had Imaginaut at 5* but with this nerf is it recommended to change, maybe 5,4,4 instead of 5,3,5 to compensate for the less than impressive heals in yellow?
himatako said: TPF Alexis said: I notice that a lot of reactions seem to depend on luck. Specifically, on what Imaginaut is doing for people. For those who have been getting it to spit out Attack, Strike, or even Protect tiles, he comes across as improved. For those who've mostly been getting tons of locked or charged tiles, he comes across as nerfed. I'm sure there are some exceptions, but that trend seems to jump out at me. It isn't a coincidence that all the team that "work well" with him are the ones that either trying to maximize his blue damage or get as many chances as possible to get his yellow to fire free powers. Nothing about his Imaginaut at all.