Brigby said:Hi Everyone. Once I gather all the information I need, I'll be sure to create an Event Detail page for Zendikar vs Eldrazi. In the meantime though, here is a brief overview of some of the battle details that were changed:Phase Start/End TimesChallenge Phase: 22h -> 18hDuel Phase: 8h -> 18hFinal Duel Phase: 24h -> 12hTotal: 54h -> 48hObjectives - Playing As Nissa (PvE)Call to Arms: Create 16 or more Creature Tokens... -> Create 22 or more Creature Tokens...Spell Caster -> Bounty Hunter: Deal 20 or more damage to a Planeswalker during a turn.Objectives - Playing As Nissa (PvP)Geomancer -> Prodigal: Win with only cards that costs 11 or more mana.Ambush -> Pauper: Win with only Common and Uncommon cards.Objectives - Playing as The Eldrazi (PvE)Call to Arms: Create 16 or more Creature Tokens... -> Create 20 or more Creature Tokens...Striker -> Mightstone: Cast 3 or more creatures with power 6 or more.Objectives - Playing As The Eldrazi (PvP)Emrakul's Emergence -> Prodigal: Win with only cards that costs 11 or more mana.Artificer -> Pauper: Win with only Common and Uncommon cards.ChargesInitial Charges: 2 -> 0Maximum Charges: No changeRecharge Time: 10 min -> 5 hrs 30 min
Brakkis said: Now on to some comments and questions that we all had regarding the event itself that we have yet to get answers for.1. What is the purpose of the Duel and Final Duel phases being separate?2. Can who is winning be made more clear?3. Do the secondary objectives during the Duel and Final Duel phases actually contribute to your side's "score"?
bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it. 8. The objectives in the second run were just god awful.
madwren said: bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it. 8. The objectives in the second run were just god awful. Quoted for truth."Hmm, Ed dropped a second-turn Ulamog. How do I get rid of it? Ok, first I need to summon 10 power in creatures, then I need to cast an 11-mana support (or a 14-mana creature with activate gems) to allow them to berserker into it, while hoping that they don't get immediately Scoured or run face-first into Scions, all while facing a board full of void gems that negate all my converters every round. Fantastic! Oh wait, never mind, I still lose because I need to summon 22 tinykitty tokens instead."Thank the gods they let us edit the deck after the first round, but man, making the game arbitrarily arduous because of poor deck design is not entertaining.
bken1234 said: madwren said: bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it. 8. The objectives in the second run were just god awful. Quoted for truth."Hmm, Ed dropped a second-turn Ulamog. How do I get rid of it? Ok, first I need to summon 10 power in creatures, then I need to cast an 11-mana support (or a 14-mana creature with activate gems) to allow them to berserker into it, while hoping that they don't get immediately Scoured or run face-first into Scions, all while facing a board full of void gems that negate all my converters every round. Fantastic! Oh wait, never mind, I still lose because I need to summon 22 tinykitty tokens instead."Thank the gods they let us edit the deck after the first round, but man, making the game arbitrarily arduous because of poor deck design is not entertaining. What really bothers me is because this is an “all levels” event, there is such a valuable teaching moment here. Providing a deck that is well built both for objectives and to face a specific PW sets a good example for newer players.
madwren said: bken1234 said: madwren said: bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it. 8. The objectives in the second run were just god awful. Quoted for truth."Hmm, Ed dropped a second-turn Ulamog. How do I get rid of it? Ok, first I need to summon 10 power in creatures, then I need to cast an 11-mana support (or a 14-mana creature with activate gems) to allow them to berserker into it, while hoping that they don't get immediately Scoured or run face-first into Scions, all while facing a board full of void gems that negate all my converters every round. Fantastic! Oh wait, never mind, I still lose because I need to summon 22 tinykitty tokens instead."Thank the gods they let us edit the deck after the first round, but man, making the game arbitrarily arduous because of poor deck design is not entertaining. What really bothers me is because this is an “all levels” event, there is such a valuable teaching moment here. Providing a deck that is well built both for objectives and to face a specific PW sets a good example for newer players. Excellent point.At this point I'd give them 10 crystals to let me do them the favor of putting Rabid Bite in their deck.
madwren said:Thank the gods they let us edit the deck after the first round, but man, making the game arbitrarily arduous because of poor deck design is not entertaining.
Terry said: bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it. Note: I've not written any of this to push forward the claim that either deck is stronger than the other; merely to highlight the fact that playing Nissa results in a major lack of interaction. If you get lucky you win easily, and if you don't you die easily.
bken1234 said: Great thread @Brakkis thanks for starting it. It just so happens that I saved my feedback from the second run of the beta. Here is what I said:1. The decks in the first phase are awful; they are poorly thought out and not fun to play. Please make them better — or better yet let the (forum) community do it.
Mburn7 said: Some of the new cards are definitely playable in legacy. Just mostly not the ones in the pre-built decks (but a couple of the mythics seem fun).My biggest issue is the lack of synergy in the Eldrazi deck. You ingest a lot of gems, but almost none of your cards have devoid. That just means that you are hurt by the void gems just as much as Nissa, which kind of defeats that point. I have put that in both feedback forms, btw.
journeymage said: Laeuftbeidir said: All the pre AER pw decks are made by player submissions, but the contest was restricted by specific conditions (set, rarity). If you see only the set they're from, the decks are great - but that never has been the way they're used. Everything after aer looks like randomly generated Theyve been altered haven't they? I thought theyd been changed from the decks submitted.Whch ones do you think are great?
Laeuftbeidir said: All the pre AER pw decks are made by player submissions, but the contest was restricted by specific conditions (set, rarity). If you see only the set they're from, the decks are great - but that never has been the way they're used. Everything after aer looks like randomly generated
bken1234 said: journeymage said: Laeuftbeidir said: All the pre AER pw decks are made by player submissions, but the contest was restricted by specific conditions (set, rarity). If you see only the set they're from, the decks are great - but that never has been the way they're used. Everything after aer looks like randomly generated Theyve been altered haven't they? I thought theyd been changed from the decks submitted.Whch ones do you think are great? Yes. They were altered and the winners were never announced. They contest was a stain on this community.