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Deadpool Daily, automation/simplification for advanced enough players?

herm1978herm1978 Posts: 150 Tile Toppler
I guess I may not be the first one to suggest the following but here goes:

Could we possibly get some kind of automation or something for the DD when at a sufficiently high SCL, right now it feels like a chore to complete it. Partly because it is so easy and partly because I've done it so many times (I'm on my fifth year). 

Not doing it seems just stupid since the reward/time feels pretty good but some simplification for time served cant be wrong, right?
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Comments

  • Waddles_PinesWaddles_Pines Posts: 383 Mover and Shaker
    The Big Enchilada, Behemoth Burrito and Crash of the Titans should be the only nodes that high SCL players should have to play.  The left side with the 2* and 1* are a waste of time.

    TBE I like because it's the one node where you can experiment with new teams.  There's no other node in the game where there are zero ramifications with just goofing off trying new stuff.  

    Behemoth Burrito, fine as is, only thing I would change is if you don't have one of the chars, you could still do it, but 2 or 1 vs 3.  

  • smkspysmkspy Posts: 1,950 Chairperson of the Boards
    edited August 7
    Yeah, I've been finding myself even forgetting to finish the easy nodes some days. Just too boring after so long, but I just don't see it ever being automated. Might as well ask for the easy pve nodes to be same going with that automation logic.

    Maybe unlock 3* Thanos as a playable character for players with ultra high SRs?
  • randomhero1090randomhero1090 Posts: 128 Tile Toppler
    bbigler said:
    If you have kids between the ages of 6 and 12, then I would subcontract out the work to them.  They'll have fun with it and you'll still get the rewards.  Win-Win.  I've been doing that lately.
    Bingo.  Great for car rides.  I trust all non-essential nodes to my 8 year old with the Grockdusa team :smiley:
  • JarvindJarvind Posts: 1,677 Chairperson of the Boards
    I just skip the 1 and 2 star nodes now. I still get both ISO progression rewards and the 3* cover, which is all I really care about anyway.
    You're in a coma. We don't know how this message will reach you. Please wake up.
  • Steel_ColtSteel_Colt Posts: 120 Tile Toppler
    Jarvind said:
    I just skip the 1 and 2 star nodes now. I still get both ISO progression rewards and the 3* cover, which is all I really care about anyway.
    But you miss out on two of the three Taco Tokens, which possibly give out better rewards than Iso and a 3* cover.
    I also feel the DDQ more as a chore than a fun activity, but three minutes for 2 Taco Tokens is well worth the time invested. Also, 1700 Iso extra is always nice. 
  • ThaRoadWarriorThaRoadWarrior Posts: 1,202 Chairperson of the Boards
    edited August 6
    Because I'm always turning over my 2*s as soon as they hit max-champ, and I keep a partially leveled but fully covered 1* spider-man to solo that node, those nodes tend to take a lot longer for me than the rest as well; I suppose I could spare 9700 iso to top off Sp1der-Man and keep a max-champ 2* or two around specifically for saving that time, but I was strapped for roster space for so long that the idea of adding duplicates is still hard to swallow lol.
  • Steel_ColtSteel_Colt Posts: 120 Tile Toppler
    Because I'm always turning over my 2*s as soon as they hit max-champ, and I keep a partially leveled but fully covered 1* spider-man to solo that node, those nodes tend to take a lot longer for me than the rest as well; I suppose I could spare 9700 iso to top off Sp1der-Man and keep a max-champ 2* or two around specifically for saving that time, but I was strapped for roster space for so long that the idea of adding duplicates is still hard to swallow lol.
    You don't turn over all of your 2*s at the same time right? Having one or two champed 2*s, even when not max champed, is usually more than enough to beat the 2* DDQ nodes.
    And do you have another 1* besides the partially leveled Spidey? You could complete your team with that 1* as well if necessary. 
  • StraycatStraycat Posts: 740 Critical Contributor
    Jarvind said:
    I just skip the 1 and 2 star nodes now. I still get both ISO progression rewards and the 3* cover, which is all I really care about anyway.
    But you miss out on two of the three Taco Tokens, which possibly give out better rewards than Iso and a 3* cover.
    I also feel the DDQ more as a chore than a fun activity, but three minutes for 2 Taco Tokens is well worth the time invested. Also, 1700 Iso extra is always nice. 
    And thats the point. Either skip the nodes because they are boring and tedious, or do them for the rewards.
  • cgrubb80cgrubb80 Posts: 66 Match Maker
    I do them for the rewards.  I used not like getting ISO but since I am starting 4* levels I will take them.
  • ThaRoadWarriorThaRoadWarrior Posts: 1,202 Chairperson of the Boards

    You don't turn over all of your 2*s at the same time right? Having one or two champed 2*s, even when not max champed, is usually more than enough to beat the 2* DDQ nodes.
    And do you have another 1* besides the partially leveled Spidey? You could complete your team with that 1* as well if necessary. 
    Generally i'll sell one as soon as i have a single cover to replace them for required nodes. Right before cover saves went live, I was on a run of trying to save 4* covers, so I am still recovering from a particularly aggressive harvesting season where I was left with a lvl 113 Bagman and 13 lvl 15 2*s at various states of cover - it was as bad as it sounds lol. Now that the pressure is off with my vine, I am throwing all my iso back into re-champing efforts, have 6 more to go. And Sp1der-Man is lvl 40/50, so he is plenty able to complete the node, you just have to chase his colors and use powers because match damage isn't as good as it could be.
  • MushroomGenius808MushroomGenius808 Posts: 73 Match Maker
    edited August 6
    If anything, 1* Juggs is the way to go as far as speed on that 1* required node.  Move the enemy tile moving character to the back, collect six red AP and Juggs headbutts the moving character out of the match, use match damage and green AP board shake to kill the last two goons.

    With regards to the 2*s, I cycle through several teams that get the job done very quickly, who I use just depends on who I have champed and who I don't. 

    Fast 2* combos:
    Hawkeye, Storm, Mags (focus on purple AP to fuel Storm blue AOE and Hawkeye passive, also fuels Mags red to one shot the enemy tile mover in the last round of wave nodes).
    Wolv/Ares, Daken, OBW  (very fast green/blue/purple/red collection)
    Ares, Daken, Captain Marvel

    Torch and Thor see occasional use in place of other green/red users if the rest aren't champed. Bullseye, Cap, Moonstone, Bagman see almost no use and usually go from 94-144 without any play.
    Roster, 1100+ Days Played, 4*/5* Player
    PvE Slice 5 Dweller, 808 State Resident, GMT-10
  • Steel_ColtSteel_Colt Posts: 120 Tile Toppler

    You don't turn over all of your 2*s at the same time right? Having one or two champed 2*s, even when not max champed, is usually more than enough to beat the 2* DDQ nodes.
    And do you have another 1* besides the partially leveled Spidey? You could complete your team with that 1* as well if necessary. 
    Generally i'll sell one as soon as i have a single cover to replace them for required nodes. Right before cover saves went live, I was on a run of trying to save 4* covers, so I am still recovering from a particularly aggressive harvesting season where I was left with a lvl 113 Bagman and 13 lvl 15 2*s at various states of cover - it was as bad as it sounds lol. Now that the pressure is off with my vine, I am throwing all my iso back into re-champing efforts, have 6 more to go. And Sp1der-Man is lvl 40/50, so he is plenty able to complete the node, you just have to chase his colors and use powers because match damage isn't as good as it could be.
    I completely feel you, I was in exactly the same situation about a month ago. Harvesting all my 2*s without investing Iso in the new crops. I believe I had one level 130 Moonstone left, with the rest at level 15 with 13 covers or less. 
    IM35 Iron Man actually needed to come in and dish out some pain to save the day. 
  • n25phillyn25philly Posts: 291 Mover and Shaker
    How about instead of automating them after a certain point taking away the restrictions on the 2* ones and let you use anyone.  I rotate through characters as I champ/sell them and when the less offensive ones are in the forefront those nodes can really drag.
  • JwallyrJwallyr Posts: 114 Tile Toppler
    How about a restructuring of the rewards? For practical purposes, the rewards are built to assume that you either complete all nodes, or you complete them in more or less ascending order. If all rewards were shifted onto progression for the event, and the individual nodes didn't have rewards (other than say the required 3star on TBE), you could tweak a few of the numbers on, say, Behemoth Burrito to ensure that players with sufficient rosters to trivialize the 3 entry-level nodes anyway could just skip them due to the point total.
  • captainheathcaptainheath Posts: 40 Just Dropped In
    edited August 6
    I think it would be fun if you reach a certain level then you can use Deadpool in the one and two star nodes.  I'm imagining a champed 4 Deadpool just pounding on them.

    Kinda supports the whole breaking the 4th wall.
  • captainheathcaptainheath Posts: 40 Just Dropped In
    Even better, SCL whatever or higher have access to a secret 5 star Deadpool that they can use in his nodes.
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