Deadpool Daily, automation/simplification for advanced enough players?
Comments
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randomhero1090 said:bbigler said:If you have kids between the ages of 6 and 12, then I would subcontract out the work to them. They'll have fun with it and you'll still get the rewards. Win-Win. I've been doing that lately.
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Steel_Colt said:Jarvind said:I just skip the 1 and 2 star nodes now. I still get both ISO progression rewards and the 3* cover, which is all I really care about anyway.
I also feel the DDQ more as a chore than a fun activity, but three minutes for 2 Taco Tokens is well worth the time invested. Also, 1700 Iso extra is always nice.2 -
Or how about after a certain day like on your day 1500 he pops out and says, "Hey, you've played this game enough. I got your back."0
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The game saying it's "got my back" and letting me skip a few easy DDQ nodes after 1500 days would be like if you recycled cans until you became a millionaire and then the soda company said it's "got your back" and started taping the nickel to the can to save you some time.
It's really just not necessary. By the time you get to the point that you'd be skipping DDQ nodes, you're likely to be skipping them anyway because the reward isn't worth it, so why bother coding that into the system to begin with?0 -
Why? Because games are fun. You still have to play the node, but Deadpool whales on them. I play all of the nodes every day, but I like to have fun. Little things like Deadpool breaking the 4th wall are fun to me.0
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Rod5 said:mega ghost said:While I do think DDQ needs to be refreshed, if your desire is to automate the actual game portion of a game then you should take some time to assess whether you should still be playing. Do you still enjoy MPQ, or are you just addicted to the rewards structure? Seriously consider the latter, as most mobile apps (games and social media) foster and rely on this sort of addiction.
How much can I enjoy playing with the same weaker characters that I’ve had on my roster for the best part of 5 years when I spend 99% of my time using Latest champed 5*s?
If playing a game now feels like work, you're not in it for the game anymore, you're in it for the psychological effect you get from earning a reward. As I noted, DDQ should get refreshed. There's no reason they can't add some variation to it so that it becomes a fun play experience no matter how many times you've done it. But auto-win sidesteps the entire point of the game, which is entertainment through gameplay. Asking for auto-win says "let me get my fix faster," not "Let me enjoy the way I'm spending my time."7 -
I agree. Developed players should be forced to do the 1*/2* only nodes over and over again.
Booooooooring0 -
Rod5 said:Or is it just a case of driving a sports car most of the time but being required to drive a 1.2L hatchback to work and back...I’d prefer to have the DDQ structure looked at or at least an auto-win for the 1*/2* nodes.
How much can I enjoy playing with the same weaker characters that I’ve had on my roster for the best part of 5 years when I spend 99% of my time using Latest champed 5*s?
Seriously, an auto-win defeats the purpose of playing a game. The point of these nodes is that you get a small reward for a small effort. If you don't want to make the effort, you don't get the reward. If you're bored, mix things up; there are 14 2* characters to mix & match instead of just playing your always-wins team. Or take advantage of cover saving and play for a while with non-champed characters to give yourself a challenge. The game is as fun as you make it, and you don't sound like you're having much fun.Jwallyr said:
Except this is still basically the same thing. It's saying that you want more stuff for less effort. Decide if the reward is worth your time, and act accordingly. Don't try to convince us that the game should give you stuff for free just because you've played a lot and you want to play less. Play less, get less, and find something else to do with the time you're freeing up that fulfills you more than what you were doing before.How about a restructuring of the rewards? For practical purposes, the rewards are built to assume that you either complete all nodes, or you complete them in more or less ascending order. If all rewards were shifted onto progression for the event, and the individual nodes didn't have rewards (other than say the required 3star on TBE), you could tweak a few of the numbers on, say, Behemoth Burrito to ensure that players with sufficient rosters to trivialize the 3 entry-level nodes anyway could just skip them due to the point total.5 -
Sim Mayor said:Speaking as someone who is getting up there in time played and SCL...you realize that you're basically saying "My game takes too long, I wish I could get the rewards without having to actually PLAY it."
If the tokens and iso are useful to you, spend a few minutes while waiting for the bus on a node that you can beat with 10% of your attention. Snicker to yourself while you do it that you're getting rewarded for laughing at how easy the game has become.Problems:
Steam player (I would not migrate to phone, but would be nice to be able to combine)
I ride a bike to/from work (so no daily downtime), I have to take the time from something else.
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bbigler said:If you have kids between the ages of 6 and 12, then I would subcontract out the work to them. They'll have fun with it and you'll still get the rewards. Win-Win. I've been doing that lately.
I've tried that, but my 7 year old daughter doesnt seem to find it fun enough to play the game when she cant choose the characters she wants (the female ones, of course).
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mega ghost said:While I do think DDQ needs to be refreshed, if your desire is to automate the actual game portion of a game then you should take some time to assess whether you should still be playing. Do you still enjoy MPQ, or are you just addicted to the rewards structure? Seriously consider the latter, as most mobile apps (games and social media) foster and rely on this sort of addiction.
I usually play for the 4* cover in story events (not every event), because what I find fun is to develop my roster. The DD is just one part of the game, and for me it happens to give the most reward/time (even though I think it is boring). And I need the resources to be able to develop my roster.
/start tangent
Back in the day when I played WoW I was stupid enough to have at least one of every class (since what I liked was to be able to try everything).
But that wasnt really sustainable in the MMO genre since doing the same quests over and over (with different classes just to level them) wasnt exactly fun. But I did it for a good while since I liked the different classes and wanted to try them out at higher levels.
I could think of ways to mitigate the boring part, like less xp needed to get to a certain level, for every character you had at that certain level. That doesnt mean I didnt like the game and didnt want to play, I just had done that specific part so many times.
/end tangent
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mega ghost said:Rod5 said:mega ghost said:While I do think DDQ needs to be refreshed, if your desire is to automate the actual game portion of a game then you should take some time to assess whether you should still be playing. Do you still enjoy MPQ, or are you just addicted to the rewards structure? Seriously consider the latter, as most mobile apps (games and social media) foster and rely on this sort of addiction.
How much can I enjoy playing with the same weaker characters that I’ve had on my roster for the best part of 5 years when I spend 99% of my time using Latest champed 5*s?
If playing a game now feels like work, you're not in it for the game anymore, you're in it for the psychological effect you get from earning a reward. As I noted, DDQ should get refreshed. There's no reason they can't add some variation to it so that it becomes a fun play experience no matter how many times you've done it. But auto-win sidesteps the entire point of the game, which is entertainment through gameplay. Asking for auto-win says "let me get my fix faster," not "Let me enjoy the way I'm spending my time."
Of course it's a chore, and of course we're all doing it for rewards, just like the rest of the game.
The core gameplay is matching pretty gems, that's not what has kept me playing for 5 years.
Community is, and rewards.
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Bowgentle said:mega ghost said:Rod5 said:mega ghost said:While I do think DDQ needs to be refreshed, if your desire is to automate the actual game portion of a game then you should take some time to assess whether you should still be playing. Do you still enjoy MPQ, or are you just addicted to the rewards structure? Seriously consider the latter, as most mobile apps (games and social media) foster and rely on this sort of addiction.
How much can I enjoy playing with the same weaker characters that I’ve had on my roster for the best part of 5 years when I spend 99% of my time using Latest champed 5*s?
If playing a game now feels like work, you're not in it for the game anymore, you're in it for the psychological effect you get from earning a reward. As I noted, DDQ should get refreshed. There's no reason they can't add some variation to it so that it becomes a fun play experience no matter how many times you've done it. But auto-win sidesteps the entire point of the game, which is entertainment through gameplay. Asking for auto-win says "let me get my fix faster," not "Let me enjoy the way I'm spending my time."
Of course it's a chore, and of course we're all doing it for rewards, just like the rest of the game.
The core gameplay is matching pretty gems, that's not what has kept me playing for 5 years.
Community is, and rewards.
That said, if one can't see the fun in it anymore even after an update and the goal is to just collect rewards, then yes, please take a moment to reassess your habit. This is something we should all do from time to time to determine if we're still actually getting anything positive out of the game, or if we're just locked into an unhealthy addiction.0 -
Of course it's an unhealthy addiction.
MPQ is basically a gambling addiction simulator.3 -
I'd say most mobile games suffer from this, so if changes are made going forwards I'd prefer they improved the bits that are actually still a game and not just install another bank of penny slot machines.0
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I completely disagree with automation or reward handouts to any anyone regardless of scl, you want the rewards play for them if you can't be bothered to play don't expect the rewards to keep coming. I find this 0 effort but still entitled to rewards mentality really appalling.1
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Galathan said:I completely disagree with automation or reward handouts to any anyone regardless of scl, you want the rewards play for them if you can't be bothered to play don't expect the rewards to keep coming. I find this 0 effort but still entitled to rewards mentality really appalling.
Seriously, who said anything about being entitled to anything? It's not like I ask for 1st place rewards just for participating in a story or pvp event.
This is a game, they (especially micro transaction games) tend to get updated/improved from time to time.
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Galathan said:I completely disagree with automation or reward handouts to any anyone regardless of scl, you want the rewards play for them if you can't be bothered to play don't expect the rewards to keep coming. I find this 0 effort but still entitled to rewards mentality really appalling.
The truth of the matter, whether you like it or not, is that as the game has progressed and evolved, we have gotten more and more rewards for less and less. Sometimes those updates came from the devs, and some were from us asking and asking and asking for changes.
I'm appalled that you are appalled.3 -
I think most people on the forums have been begging or at least wanting a good update to ddq. The behemoth burrito node actually angered a lot of people, understandably. For me, it was just sorta anti climactic. DDQ is stale. Getting a free 3* every day and a Lt every 5 days... plus 6k in iso every day... doesn’t move the needle anymore, not for me at least.
With tier dilution, these rewards aren’t even that interesting. A free 3*? For me that’s just farming. 6k iso can be nice, but I need things to spend iso on before I need to worry earning more of it. There should be a node that rewards a 4* by now. At the very least, make it run alongside the crash and reward the required 4*... that’s giving away a 4* once every 5 days. Not that bank-breaking right?
I still enjoy this game, so it’s not chasing me away. It’s just a boring aspect. In all honesty, if I weren’t addicted I would probably walk away, since this game is in a 100% circulating loop. I appreciate and applaud the new changes, but they only make me dislike aspects of the game less, they aren’t helping me truly enjoy the game. My only problem is... besides making 5s more obtainable, I don’t know what would truly make me enjoy it more. I suppose that is why I stopped spending about a year ago1 -
Should we address the elephant in the room? I might be overestimating its presence, but Strike Force has an autoplay button, and after the first win there's an autowin button. It works for that game because you can and are supposed to endlessly farm missions for a ton of resources.Autowin probably shouldn't be included in MPQ, but why not autoplay? Its not uncommon in grindy rpgs to include an autoplay option. Just let the AI play for you, maybe restrict the ability to use powers.0
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