Update to Gambit (Classic) Character Update (7/18/18)
Comments
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Although given how much play characters like IM40 and Vulture get at their respective levels, a character at the 5* level who is primarily used as a support/AP-feeder for other characters would actually be a nice and useful addition. Thor kinda does it, and Okoye is a type of 'support' with her extra damage, but no one really just feeds and helps.
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Jaedenkaal said:Dartmaster01 said:
I was assuming the restriction stayed in place to prevent Gam-battery coming back. Which I am ok with.
Best 2 5*s have good (or even fine) Red powers? Gambit is an auto-include 3rd
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Dartmaster01 said:Jaedenkaal said:Dartmaster01 said:
I was assuming the restriction stayed in place to prevent Gam-battery coming back. Which I am ok with.
Best 2 5*s have good (or even fine) Red powers? Gambit is an auto-include 3rd
I don't know, like I said Gambit's AP generation will be incredibly inconsistent. Pre-Nerf it's straight 2AP/Turn (plus -2/turn from your opponent..) Post Nerf on paper it's 6AP every other turn (so 3 AP/Turn,) but in actual practice I suspect the repeater is going to go off, at best, 2/3 of the time - remember each time it gets destroyed it adds an additional turn to the count down on top of wherever it was (one turn to create, one turn to tick down, then it gives AP.) This comes out to about the same, but luck will play a big factor.>shrug< I mean, if he doesn't block other characters' abilities then it does mean he will feed them, but I'll tell you right now, I'm not going to bring him just as a feeder, a slot in my team is way more valuable than that. If Gambit brings nothing but AP (inconsistent AP, at that,) I'll just take someone else. Also, he's not going to fuel enough AP to, as in Dart's example, fire anything every turn, even with Thor (below 50% Thor feeds about 2ap from each of his colors, he rarely gives more.)
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@ GrimSkald Yeah, firing every single turn without fail is obviously a bit of an exaggeration. At the same time, you're not accounting for the cascades that happen after Thor destroys tiles. I understand why, it's a hard thing to quantify and/or measure due to it's random nature but it does happen and often. I'd say from looking at it from the context of personal play that it's at least 50% of the time. There is no way to know when, what color or how many matches will happen each turn but it's a ton of extra ap on top of the 6 he actually breaks. I don't think there's a way to measure it without using that team though because it's always going to be different than the numbers on paper.
With that said, I really don't care if Gambit's black has the restriction or not. I know it wouldn't be healthy for the game but if they remove it at some point in the future, I'll be one of the worst offenders exploiting it.
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Dartmaster01 said:
@ GrimSkald Yeah, firing every single turn without fail is obviously a bit of an exaggeration. At the same time, you're not accounting for the cascades that happen after Thor destroys tiles. I understand why, it's a hard thing to quantify and/or measure due to it's random nature but it does happen and often. I'd say from looking at it from the context of personal play that it's at least 50% of the time. There is no way to know when, what color or how many matches will happen each turn but it's a ton of extra ap on top of the 6 he actually breaks. I don't think there's a way to measure it without using that team though because it's always going to be different than the numbers on paper.
With that said, I really don't care if Gambit's black has the restriction or not. I know it wouldn't be healthy for the game but if they remove it at some point in the future, I'll be one of the worst offenders exploiting it.
Heh, fair enough. I'm not so sure myself, but you may well be right. His black is certainly a lot more exploitable without that restriction.
I'm glad they walked back some of the Gambit nerf, to be honest. I think the current nerf is going to take him well out of the band of "useful for PVP" characters, but he still may have some value in PVE.
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@Brigby I think I'm gonna need another season of unnerfed Gambit just so I can truly process and fully digest these newly proposed changes, My roster and state of mind will be better emotionally equipped by then. Thanks.0
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I only wish it would take effect right at the end of the current season. The off-season buffer would be just fine to let people adjust their thinking and decide how crazy they want to get.
I'll be keeping my Gambit simply for essential PvE. All PvE is easier with a massively boosted 5*.1 -
GrimSkald said:Dartmaster01 said:
@ GrimSkald Yeah, firing every single turn without fail is obviously a bit of an exaggeration. At the same time, you're not accounting for the cascades that happen after Thor destroys tiles. I understand why, it's a hard thing to quantify and/or measure due to it's random nature but it does happen and often. I'd say from looking at it from the context of personal play that it's at least 50% of the time. There is no way to know when, what color or how many matches will happen each turn but it's a ton of extra ap on top of the 6 he actually breaks. I don't think there's a way to measure it without using that team though because it's always going to be different than the numbers on paper.
With that said, I really don't care if Gambit's black has the restriction or not. I know it wouldn't be healthy for the game but if they remove it at some point in the future, I'll be one of the worst offenders exploiting it.
Heh, fair enough. I'm not so sure myself, but you may well be right. His black is certainly a lot more exploitable without that restriction.
I'm glad they walked back some of the Gambit nerf, to be honest. I think the current nerf is going to take him well out of the band of "useful for PVP" characters, but he still may have some value in PVE.
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Basepuzzler said:But the “useful for PVP” band just got way larger with old gambit gone. So much so that you can use new gambit in it.0
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*Evil laughs*
*hahahahah*
*ahahahahahaha!*
That slick talkin cajun can't be kept down!
Woohoo!0 -
I think gambit will be ok with these changes. He just needs to play a bit differently now. 3/5/5 or potentially 5/5/3 or (4/4/5 with blackbolt) with purple being his new nuke.
Gambit won't be a one stop defeat all now, but he should still do ok. A bit more inconsistent since he can't counter his own count down tiles now and his ap generation can be stopped and isn't guaranteed each turn.
Good luck to any character that get his with his purple though. 30k damage is nothing to sneeze at, he'll also work much better with Black bolt now... ironically.0 -
He will be fun with 4* Capt Marvel and Coulson too. That countdown tile should buff a ton friendly tiles pretty fast when paired with Capt Marvel. Coulson has a power that reduces countdown tiles too I think and adds random AP when a tile goes to 0.0
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This is absolutely ridiculous to see such an OP & broken character receive such pampering with a kid-gloves nerf. You 1st nerfed him with a buff..... then gave him a long overdue nerf that we wanted ..... only to nerf his nerf with another buff before it even went live? Increased his health, more charged tiles for more broken gambolt synergy and a huge upgrade to purple damage. Pure garbage & bad for the health of the game overall not just the 5* tier.
Meanwhile all the barely viable bargain bin classic 5* receive no quality of life upgrades, buffs or long overdue maintenance.
okoye starting health at 450 is about 60,000. Phoenix starting health is 42,000 at 450 and okoye has an amazing power set with disgusting broken gameplay with Thor AND nearly 200% increases in base match damage over Phoenix in one of her primaries? This is beyond power creep this is sloppy game design, development and poor managing of the games highest tier.
Yet OML was absolutely gutted and killed with the biggest overnerf NO ONE ASKED FOR..... and we got horrible compensation with 2:1 “ no more guns “ tokens after spending tons of time and money chasing him.... but gambit is treated like royalty? Shame on you D3 and Devs. Incredibly weak & insulting. You gonna buff all the rest of the 5* tiers health as well so they can “ survive longer fights “ too? Brigby you do a decent job here and not directing this all at you but come on..... how blind is the character Dev team who made gambit and now is buffing the nerf?7 -
I like the walk back on the nerf. I think they could have eliminated the repeater tile and just kept it as a passive, but keeping the change to not allow enemy ap destruction. My CD and repeater tiles often get matched very quickly, many times before they even fire once. I would have preferred something like anytime the repeater tile gets matched away, gambit no longer blocks his allies from firing red or purple powers... woulda been a cool strategy of “to match or not to match”. Wasted opportunity if you ask me. Frustrating but not earth shattering0
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Or they could just make it a fortified repeater tile at 5 covers.3
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HoundofShadow said:Or they could just make it a fortified repeater tile at 5 covers.0
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Wouldn't that be similar with his previous ability? Generating aps freely.0
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No point for us to argue again at this point. The dev is determined to exile gambit from the way they meddle in all 3 powers recently. Just live with it. Find a new meta0
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Coming soon: Gambit-only support "Sucks to not have this one", at rank 5 reinstates all Gambit's current powers.1
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