jamesh said: So, is there any reason the new 5* Wasp should lock out the 4* Wasp?On the film side, they are independent characters: I haven't seen the new film yet, but the fact that they cast a well known actor for Janet would indicate they co-exist.The comic cover shows Nadia Pym/Van Dyne, who works along side the Janet Van Dyne Wasp.There doesn't seem to be a "only one hammer" or "one was depowered when the other gained their powers" excuse here like for Thor or Hulk.
bluewolf said: jamesh said: So, is there any reason the new 5* Wasp should lock out the 4* Wasp?On the film side, they are independent characters: I haven't seen the new film yet, but the fact that they cast a well known actor for Janet would indicate they co-exist.The comic cover shows Nadia Pym/Van Dyne, who works along side the Janet Van Dyne Wasp.There doesn't seem to be a "only one hammer" or "one was depowered when the other gained their powers" excuse here like for Thor or Hulk. The reason is the character name is the same, just “Wasp”. They are obviously different people since Janet Van Dyne in the film is Hope’s mother. But the game has it set up so that the main cause of locking out characters is if they have the same main character name in game.If they had named Miles “Spider-Man” as his main name and “Miles Morales” as his secondary name, he could not coexist on the same team as any of the Peter Parker variants, who are all “Spider-Man”.
Mujo5 said: There is only one spirit of vengeance
bluewolf said: I suspect that since they have a lot of steps involved for approval through Marvel, naming is very high on that list. So some names may be Marvel-directed, and others may be simply that they need to go with the character’s most recognized name. Also, looking at the font size on the Roster screen, using more than 2 words in the name doesn’t seem possible.
mega ghost said: Unless they're releasing a 5* Ant-Man next that, when paired with her, makes all of her abilities shine while also generating AP for them,
broll said: mega ghost said: Unless they're releasing a 5* Ant-Man next that, when paired with her, makes all of her abilities shine while also generating AP for them, This would make me so happy! 5* Ant-Man with a Giant-Man phase!
ZeiramMR said: Looks like you all have your answer about Swarm tile generation and a missing piece of the puzzle. A Support showed up that has a chance to make Swarm tiles when placed on this Wasp. Not a satisfying answer but there you go.Although it is much more interesting to me is that this Support doesn't have 5 tiers like the others do, but has a larger damage increase as Rank 1 than other Supports have had. I would guess this one gives a little under 40 damage increase to Blue matches when unleveled if it scales like the other Match Damage perks, and possibly 110 damage at level 50. This means it is much easier to use this Support to change the strongest color for a character with Blue as one of their three colors.
Tensuun said: There really aren't that many 5-star team-healers, are there? But if you don't insist on an all-5-star team, sticking her with CarDusa will make things start getting real nutty, real fast.
Wasp is one of my favorite characters in the marvel universe. So I had to have her. I blew a giant horde, I got a 5/1/5 and extra covers. I did practically everything in my power to get Antman to level 300 so I could get that second yellow cover. I burned three covers to get the third yellow. Used the antman level 280 cover to champ +1. Now to test.
She is warm slimy garbage. Her match damage is typical for a five star. You need at least 4 swarm tiles on the board, to increase match damage, and that damage is 10% for each swarm tile. Her Blue ability will steal randomly, up to 4 AP, but if the AP chosen has less than 4 AP, you get what they have. The count down tiles, like other countdown tiles are easily destroyed and rarely generate the swarm tiles. Also they might be bugged, to stop producing, if some swarm tiles are on the board already.
The difference between 4 blue cover and 5 blue cover is just 1 AP stolen.
The yellow is useless if she is the last one remaining and there are less than the required swarm tiles. Otherwise the invisibility thing is rather costly and not very helpful, because it is just temporary for one character. Sure it might nice to protect Thor, but otherwise, it is way too costly.
The difference between 4 yellow and 5 yellow is 1 turn for that ally to be invisible.
Black is not true healing and is costly it is also limited by how many swarm tiles you have on the board, because if there are more than 3 swarm tiles on the board, it can't be used for healing. It is automatically Call the Swarm.
Once you have those 4 swarm tokens, you want to keep them, because of the match damage increase. The time it takes to get that match damage level is too long to be really be useful.
The Call to Swarm cost 12 and destroys swarms tile that help your modified match damage, so that bites, because she is actually working against herself, and when used it does not do that much damage.
So to sum it up, costly abilities that do little, are unpredictable, with no desirable active passives.
She makes Doc Ock and banner look sexy.
She may be the worst 5 star ever made.
whitecat31 said: Wasp is one of my favorite characters in the marvel universe. So I had to have her. I blew a giant horde, I got a 5/1/5 and extra covers. I did practically everything in my power to get Antman to level 300 so I could get that second yellow cover. I burned three covers to get the third yellow. Used the antman level 280 cover to champ +1. Now to test. She is warm slimy garbage. Her match damage is typical for a five star. You need at least 4 swarm tiles on the board, to increase match damage, and that damage is 10% for each swarm tile. Her Blue ability will steal randomly, up to 4 AP, but if the AP chosen has less than 4 AP, you get what they have. The count down tiles, like other countdown tiles are easily destroyed and rarely generate the swarm tiles. Also they might be bugged, to stop producing, if some swarm tiles are on the board already. The difference between 4 blue cover and 5 blue cover is just 1 AP stolen. The yellow is useless if she is the last one remaining and there are less than the required swarm tiles. Otherwise the invisibility thing is rather costly and not very helpful, because it is just temporary for one character. Sure it might nice to protect Thor, but otherwise, it is way too costly. The difference between 4 yellow and 5 yellow is 1 turn for that ally to be invisible.Black is not true healing and is costly it is also limited by how many swarm tiles you have on the board, because if there are more than 3 swarm tiles on the board, it can't be used for healing. It is automatically Call the Swarm.Once you have those 4 swarm tokens, you want to keep them, because of the match damage increase. The time it takes to get that match damage level is too long to be really be useful. The Call to Swarm cost 12 and destroys swarms tile that help your modified match damage, so that bites, because she is actually working against herself, and when used it does not do that much damage. So to sum it up, costly abilities that do little, are unpredictable, with no desirable active passives.She makes Doc Ock and banner look sexy. She may be the worst 5 star ever made.
fork1977 said: whitecat31 said: Wasp is one of my favorite characters in the marvel universe. So I had to have her. I blew a giant horde, I got a 5/1/5 and extra covers. I did practically everything in my power to get Antman to level 300 so I could get that second yellow cover. I burned three covers to get the third yellow. Used the antman level 280 cover to champ +1. Now to test. She is warm slimy garbage. Her match damage is typical for a five star. You need at least 4 swarm tiles on the board, to increase match damage, and that damage is 10% for each swarm tile. Her Blue ability will steal randomly, up to 4 AP, but if the AP chosen has less than 4 AP, you get what they have. The count down tiles, like other countdown tiles are easily destroyed and rarely generate the swarm tiles. Also they might be bugged, to stop producing, if some swarm tiles are on the board already. The difference between 4 blue cover and 5 blue cover is just 1 AP stolen. The yellow is useless if she is the last one remaining and there are less than the required swarm tiles. Otherwise the invisibility thing is rather costly and not very helpful, because it is just temporary for one character. Sure it might nice to protect Thor, but otherwise, it is way too costly. The difference between 4 yellow and 5 yellow is 1 turn for that ally to be invisible.Black is not true healing and is costly it is also limited by how many swarm tiles you have on the board, because if there are more than 3 swarm tiles on the board, it can't be used for healing. It is automatically Call the Swarm.Once you have those 4 swarm tokens, you want to keep them, because of the match damage increase. The time it takes to get that match damage level is too long to be really be useful. The Call to Swarm cost 12 and destroys swarms tile that help your modified match damage, so that bites, because she is actually working against herself, and when used it does not do that much damage. So to sum it up, costly abilities that do little, are unpredictable, with no desirable active passives.She makes Doc Ock and banner look sexy. She may be the worst 5 star ever made. Bigby confirmed black is a true heal
whitecat31 said:I don't care what @Bigby claimed. She is not true heal in the game when I use her healing ability. You get the green health bar. Not to mention when Call the Swarm is active, her match damage increase is not shown based on the amount of swarm tiles generated.
HoundofShadow said: I think she is the 2nd character that has a self-healing ability that is not a true heal. Normally, team-healing is temporary healing and self-healing is true healing.