Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold.
Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability.
Sm0keyJ0e said: Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold. Sorry dude, this was confirmed by the character designer.
Sm0keyJ0e said: Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold. Sorry dude, this was confirmed by the character designer. Which part was confirmed?
broll said: Also I get that they chose Wasp due to pride month but I’m bummed. I have suggested a 5* Ant-Man and/or Giant-Man in every character suggested. Maybe we’ll get it for DVD release.
Sm0keyJ0e said: jneidus said: Sm0keyJ0e said: Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold. Sorry dude, this was confirmed by the character designer. Which part was confirmed? Swarmed tiles that are locked are still swarm tiles for the sake of "call the swarm".
jneidus said: Sm0keyJ0e said: jneidus said: Sm0keyJ0e said: Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold. Sorry dude, this was confirmed by the character designer. Which part was confirmed? Swarmed tiles that are locked are still swarm tiles for the sake of "call the swarm". So then my original question plays - how can you ever get more than 6?
KGB said: jneidus said: Sm0keyJ0e said: jneidus said: Sm0keyJ0e said: Jaedenkaal said: Sm0keyJ0e said: Locked swarm tiles are still swarm tiles. The mechanic for determining swarm tiles does not take into account their locked effect. Similar to Quicksilver's locked TU tiles for his blue ability. Not true. There are countless examples of abilities that count tiles NOT counting those tiles if they are locked, unless it specifically counts locked versions of those tiles. Switch, for example, makes a new CD tile if her existing one is locked, even though she only makes them "if one does not exist". Locking friendly Strike tiles of the appropriate color decrease the cost reduction on such powers as Tracking Prey and Psychic Knife. Locked special tiles don't trigger Medusa's heal/AP gain (even though fortified tiles do). The list goes on. Locked tiles do not count as their base type of tile, except for abilities that specifically look for locked tiles.I'd be willing to accept that Wasp's powers here look for locked AND unlocked swarm tiles, although it seems like the gameplay would be better if it did not count locked tiles. That way you could build up a bunch, and then unlock them to meet the power-swap threshold. Sorry dude, this was confirmed by the character designer. Which part was confirmed? Swarmed tiles that are locked are still swarm tiles for the sake of "call the swarm". So then my original question plays - how can you ever get more than 6? Fire Blue (once or more times creating multiple CD's). Fire Yellow/Black taking you to 4+ and transforming. Wait for the CD's to resolve adding more locked swarm tiles.There may be other ways.The Black passive on the heal looks interesting. I wonder if a Champed Kamala Kahn (or other character) healing Wasp for the threshold will trigger the creation of 2 swarm tiles. Seems like it should.KGB
evade420 said: broll said: This all sounds great. One question 600kthough. Why have Okoye in the limited vault, she’s still Latest. I would have put Pheonix in her place. Because they actually want ppl to buy the tokens
broll said: This all sounds great. One question 600kthough. Why have Okoye in the limited vault, she’s still Latest. I would have put Pheonix in her place.
wymtime said: @Brigby for Pain index it says steal health. Does this mean she just does damage to the enemy and take their health or does she tame the health from the enemy and give it to herself ala healing effect?
Vhailorx_2 said: So she has a burst healing power, a 10ap targeted invis power, and a random ap steal? And if you get 4+ swarm tiles on the board, you get the privilege of spending 12ap for 6k damage and some board shake. At the 5* tier?(Also. How can you get to 6+ swarm tiles on the board if her powers convert when you get 4+? Does it only happen at the beginning of the turn? In which case you need to save up tons of ap and multi-cast?)Maybe she will prove me wrong in practice, but this character looks pretty weak.
KGB said: Vhailorx_2 said: So she has a burst healing power, a 10ap targeted invis power, and a random ap steal? And if you get 4+ swarm tiles on the board, you get the privilege of spending 12ap for 6k damage and some board shake. At the 5* tier?(Also. How can you get to 6+ swarm tiles on the board if her powers convert when you get 4+? Does it only happen at the beginning of the turn? In which case you need to save up tons of ap and multi-cast?)Maybe she will prove me wrong in practice, but this character looks pretty weak. I agree.I assume you'll never fire her yellow for the invisible affect. Instead you'll save it for doing the 6K damage plus board shake which leaves the blue/black to get enough swarm tiles to transform.Presumably (ie it better be) the destroyed tiles from the board shake each do damage which at 4 tiles per swarm tile (itself + 3 others) would be 16+ tiles which could be another several thousand damage given 5* match damage. KGB
Jaedenkaal said: wymtime said: Brigby for Pain index it says steal health. Does this mean she just does damage to the enemy and take their health or does she tame the health from the enemy and give it to herself ala healing effect? As a follow up to that, if you hit an enemy with 1 HP left, how much health (burst?) does Wasp get? Just the 1, or the whole listed amount?
wymtime said: Brigby for Pain index it says steal health. Does this mean she just does damage to the enemy and take their health or does she tame the health from the enemy and give it to herself ala healing effect?