evade420 said: Unless there have been changes made to MMR which is the real problem with versus mode then this changes nothin, pvp is still broken . 75 tiny kitty wins for 15cp !!??!
veny said: 1st - NO WAY 75 wins is equal to 1200 points. NO WAY! Same for the difference between 900 and 1000 points and 40 and 50 wins. 1 win is the equivalent of 10 points? Really?2nd - I may sound negative, but the only thing this system changes is the frustration of endless grinding caused by situation when player is losing points faster than gaining them from games won.Main problem (unballanced teams, very difficult teams, cruel requirements with poor rewards) remain and number of wins is way too big, compared with points gained per average match.3rd - Lets be honest and constructive - PvE is easier with roster growing. PvP? Exactly the opposite. Grinding is way too cruel and rewards are pathetic compared to PvE... at least for players like me who spend 2 hours in game every day.My suggestion is very simple (it also doesnt entirely fix PvP, but gives your change much better impact people may appreciate) :1) Instead of wins, call it Kills2) Kills required will be 2 times amount of wins. F.e. instead of 75 wins or 1200 points, you need 150 kills or 1200 points. What kills? Kills of opponents characters. With up to 3 killed opponents per match "win" amount is reduced by 33%. The pain of loss will also partially dissapear since killed enemies also count, not only games wonOR, Kills required will be 3 times amount of wins (225 kills instead of 75 wins) and characters killed while defending will also count.Think about that - dont want to sound intimidating or so, but this your change doesnt change much for most players and i this simply wont make me come back to PvP.Before posting this, i tried one match - took me 3 minutes against two maxed 2*s (I have OML and Phoenix so...). Without America Chaves being required character, it would take longer and result wouldnt be that positive. I managed to win, but my team lost half hitpoints. I am sure 75 wins in 2 days is not doable for me. And i dont even want to double the amount of time spent.Oh and i was figting some weakling anyway, since i had only 200 points - since 700 points, true OP combos come in, like 5* Gambit etc.
LifeofAgony said: Kudos for giving participation trophies? There is already a mechanic in game (pve) that allows you to get the big time rewards without having to truly compete.Did pvp really need the same treatment?
HoundofShadow said: Wonderful! For those complaining about 75 wins being too much for 15cp, chances are you couldn't get them anyway before this hybrid system. A very nice change that satisfies 90% of the players here.
JSP869 said: HoundofShadow said: Wonderful! For those complaining about 75 wins being too much for 15cp, chances are you couldn't get them anyway before this hybrid system. A very nice change that satisfies 90% of the players here. I went after the 4* cover at 900 points a couple of times and I got there but it was painful, like trying to run up a downwards escalator. With my roster (50+ 4* champions, but no 5* champs) there was no way I could get the 15 CP so for me it may as well never have existed.I'll still never go after it with the wins-based system, because if I had the type of roster that could rack up 75 wins in an event I'd be getting there with points instead.This is a great compromise, and as you noted anyone complaining about needing 75 wins for the CP either had zero chance of getting it under the old system so it's fair that they still have almost no chance via wins-based, or they do have the roster to hit 1200 points and get the CP in which case they can still get the CP by getting 1200 points which they'll get with far fewer than 75 wins, so them complaining about the number of wins is incomprehensible.
Wumpushunter said: Win base without season is so half-hearted, just keep it. It's a fools compromise. Pvp with out 90% of the rewards.
Spudgutter said: Wumpushunter said: Win base without season is so half-hearted, just keep it. It's a fools compromise. Pvp with out 90% of the rewards. Someone who is able to get 4000 per season still will. The change just means they could put in extra effort and get extra rewards in turn.So they are going to get more rewards, not less. And actually, because they will be playing more matches, they may actually get more points per season. What 90 percent are you talking about?
Daredevil217 said: LifeofAgony said: Kudos for giving participation trophies? There is already a mechanic in game (pve) that allows you to get the big time rewards without having to truly compete.Did pvp really need the same treatment? Um... winning 75 matches every event certainly doesn’t SEEM like a participation trophy to me.