Update to Versus Reward Structure (6/20/18)
Comments
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I'm excited to try it out. Hopefully it will get more players engaged in PVP. Thanks for trying to make things better.0
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Thanks devs! Excited to revisit and old friend who left too soon!1
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This is terrible. I can't find anything to complain about. It's awful, awful I say.22
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absolutely amazing. no catches, no drawbacks, just a new way for people who get hit back down alot to get the rewards they want when they invest time / health packs.
how long does it take to get 75 wins, though? per week, you'd need 225 wins... say, 3 minutes per match, that's about an hour and a half of pvp play per day (assuming health packs keep up). it seems like a bit much to me... feels like it should be about 45~60 minutes per day, similar to high-end pve.
again, this isn't a complaint, i think this is a great change - just a thought moving forward.
well done, guys.
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But.... Supports!
Jk..
This is fantastic. Thanks guys!0 -
While I applaud this move (truly), I am disheartened by the choice not to listen to our other feedback about 40 Wins for a 4* being too high a threshold. Now seeing 75 for the 15CP seems... a bit much.
I guess I'll have to see it in practice to decide how to approach things, but my initial reaction is cautious optimism.3 -
This is an excellent change. Well done.0
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jackstar0 said:While I applaud this move (truly), I am disheartened by the choice not to listen to our other feedback about 40 Wins for a 4* being too high a threshold. Now seeing 75 for the 15CP seems... a bit much.
I guess I'll have to see it in practice to decide how to approach things, but my initial reaction is cautious optimism.
I thought the same, but the point based progression is still there. There has been multiple times we're I've kept getting hit over and over again chasing 900 and just kept running in place, so this way at least the win based progression is a safety net in a sense.3 -
This change looks fantastic! I just have to remind myself that I was never getting to 1200 points anyway, so the 75 wins being unobtainable for me (time!) doesn't really make much difference. Being able to get the 4* without needing to shield up and spend HP will be really nice.
Thank you devs! And thank you @Brigby !
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Borstock said:But.... Supports!
Jk..
This is fantastic. Thanks guys!
Now would be the best time to release more supports cause everyone is happy and it will fly under radar hahaha2 -
Thank you!!!0
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DyingLegend said:Borstock said:But.... Supports!
Jk..
This is fantastic. Thanks guys!
Now would be the best time to release more supports cause everyone is happy and it will fly under radar hahaha3 -
Unless there have been changes made to MMR which is the real problem with versus mode then this changes nothin, pvp is still broken .
75 tiny kitty wins for 15cp !!??!
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As someone who frustratingly tried to get to 800 points recently and couldn't reach it this is most welcome.
So annoying winning a match and immediately losing two... makes the endeavour entirely pointless.
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Good fix, now is the time of MMR?
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I'm a 4* team that gets hammered by 5* whenever I push to 900. This change will improve my quality of life in PVP. Thank you!5
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Looks like a win-win to me. Thanks!I get the folks that think 75 wins for 15CP is excessive, but to me when I was starting out in PVP the top prize always seemed to be a bit of a challenge. Your choice was to either spend a lot of HP on shields or just wait for your roster to grow to the point where it made it a bit easier to obtain. Since they are providing an avenue to brute force it I don't think it's unfair to make it a little steep. Folks still have the option many of the long time players had which is either patiently wait for their roster to mature or jump start progression by spending a little money.I am glad that they have provided a way for newer players to get that 4* cover without making it onerous for those who have gotten to the point where they can get to that threshold with half the number of matches. That alone should help newer players get to the point faster where they can get the CP using what should eventually become the easier method (aka hitting 1200).4
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It's like Christmas and my birthday all in one!!
Thank you! Thank you!
The only time I ever passed 575 in PvP was the 1 wins-based test last year. I rode it all the way to the end to get my 4* (which gave me my first ever 4* Champ).
This gives "the rest of us" another way to collect those 4*s and more importantly (to everyone) a reason to join the PvP realm.2 -
If this has been what was distracting our devs lately, it's SO worth it.0
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Kudos for giving participation trophies? There is already a mechanic in game (pve) that allows you to get the big time rewards without having to truly compete.
Did pvp really need the same treatment?2
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