A World Reborn is:
Mainloop25
Posts: 1,959 Chairperson of the Boards
This poll is regarding the amount of nodes to play.
A World Reborn is: 98 votes
0
Comments
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Good, but I'd like an extra pie of battles.I prefer the 3 nodes model myself, rather than just 2 nodes.
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Good, but I'd like an extra pie of battles.Also not listed, I'm not a huge fan of starting with other cards in my deck. The Weatherlight is really annoying, since its big enough to win quickly on the first node but doesn't count for any of the objectives.And randomly drawing Tiana in my knight deck just screws everything up.BUT, that being said I love the objectives, they take some time to complete but are definitely doable and fun to build around2
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Good, but I'd like an extra pie of battles.Feels a bit short as it is now. Maybe a non-coalition event could run at the same time to feed hungry players while the others don't feel forced to play it?4
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Good, but I'd like an extra pie of battles.Mburn7 said:Also not listed, I'm not a huge fan of starting with other cards in my deck. The Weatherlight is really annoying, since its big enough to win quickly on the first node but doesn't count for any of the objectives.And randomly drawing Tiana in my knight deck just screws everything up.BUT, that being said I love the objectives, they take some time to complete but are definitely doable and fun to build around
Really? I find that the Weatherlight has mostly helped me complete the objectives, but that is mostly because I have some historic wizards and artificers.1 -
Good, but I'd like an extra pie of battles.Bil said:Feels a bit short as it is now. Maybe a non-coalition event could run at the same time to feed hungry players while the others don't feel forced to play it?
Totally!0 -
Good, but I'd like an extra pie of battles.Mainloop25 said:Mburn7 said:Also not listed, I'm not a huge fan of starting with other cards in my deck. The Weatherlight is really annoying, since its big enough to win quickly on the first node but doesn't count for any of the objectives.And randomly drawing Tiana in my knight deck just screws everything up.BUT, that being said I love the objectives, they take some time to complete but are definitely doable and fun to build around
Really? I find that the Weatherlight has mostly helped me complete the objectives, but that is mostly because I have some historic wizards and artificers.Oh, it definitely helped on the second node. But on the first node a 6/6 kills a bit too quickly. Cost me the summon objective on 1.1 (I came up 3 mana short of my last creature)And drawing Arvard the Useless on 2.2 didn't really help much0 -
Good, but I'd like an extra pie of battles.Mburn7 said:Mainloop25 said:Mburn7 said:Also not listed, I'm not a huge fan of starting with other cards in my deck. The Weatherlight is really annoying, since its big enough to win quickly on the first node but doesn't count for any of the objectives.And randomly drawing Tiana in my knight deck just screws everything up.BUT, that being said I love the objectives, they take some time to complete but are definitely doable and fun to build around
Really? I find that the Weatherlight has mostly helped me complete the objectives, but that is mostly because I have some historic wizards and artificers.Oh, it definitely helped on the second node. But on the first node a 6/6 kills a bit too quickly. Cost me the summon objective on 1.1 (I came up 3 mana short of my last creature)And drawing Arvard the Useless on 2.2 didn't really help much
I treat it the same way I treat RotGP 1.2 : save the creatures in my hand and drop them all at once. You can take all the damage you want in the meantime.1 -
Good, but I'd like an extra pie of battles.Its good but only 2 nodes you think the recharge time should be 6 hours not 80
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Good, but I'd like an extra pie of battles.I prefer more nodes than this, but I can absolutely see the distaste people have for the 5 node events.
3 nodes would have been nice here. I'm also in agreement with not much caring for the addition of the Weatherlight and another card being added to my decks. I just exile the Weatherlight whenever it's drawn.0 -
Good, but I'd like an extra pie of battles.You think there should be 3 nodes only it’s missing lol0
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Just right. I want to do more with my weekends that just play this game!Mburn7 said:Also not listed, I'm not a huge fan of starting with other cards in my deck. The Weatherlight is really annoying, since its big enough to win quickly on the first node but doesn't count for any of the objectives.And randomly drawing Tiana in my knight deck just screws everything up.BUT, that being said I love the objectives, they take some time to complete but are definitely doable and fun to build around2
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Just right. I want to do more with my weekends that just play this game!Thank you for giving me my weekends back! I can now play the game and do other things with my time.. HAPPILY!! And I can still enjoy brewing/thinking of decks to use for a node much more instead of feeling rushed to compile something so I can race my refresh timers.
And I think its important to note, it would be 2 events running almost back to back so this spacing out of things feels better.
Also with BoFT being super time consuming and grindy, I feel this provides a good balance. By balance I mean if your going to have an event that time consuming then there should be one that is not.
Now I know some people feel its far too few.. I wouldn't care if maybe a NON-coalition event was running together with it.
And although I am not completely comfortable with it, I am willing to compromise and say 3 nodes might be okay but it depends on how grindy the 3rd node ends up being, as it will prolly be the 300+ lvl bosses with tons of health. And it also depends on how spread out the coalition event schedule is as well. But just to be clear, I really like the 2 nodes.
Sidenote: Personally, I was the type to stress about missing node charges from refreshes, etc etc. And admittedly, I would play decks that took a bit more time in order to complete objectives if necessary, to ensure I can get a higher score (clearly my collection was not good enough for me to finishes games fast like some other people; specifically node 4.3 of BoFT absorbs a huge amount of time for me to get all objectives). Now imagine the people without a good card collection they could spend upwards of an hour on a node game and then finish one rotation of nodes to end up having to go at it again... I was one of those people in the beginning. Spend 3 hours playing.. 1 hour later new set of games (God-pharoah 4 hrs refresh timers time period).
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Good, but I'd like an extra pie of battles.I like it. One more pie would be great but I don’t mind a less hectic weekend. The top levels could be a bit tougher. I think they were worried about the loss of cycling.
I like that they seemed to have listened about annoying objectives.1 -
Good, but I'd like an extra pie of battles.I like it very much.
I love to play with cards that I still miss in my library.
Objectives are fair enough for the first Dominaria weekend event.0 -
Just right. I want to do more with my weekends that just play this game!I like it a lot. First, I was confused with the extra cards, but it’s a great opportunity to play cards you don’t have like Slimefoot.
While Dominaria is fresh, I would love to play more games, but two nodes is just right. More free time.
I would love to have quick battles back instead.0 -
Just right. I want to do more with my weekends that just play this game!After the Ixalan grind a light event is very welcome0
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Good, but I'd like an extra pie of battles.It feels over very fast, but more importantly, the event is just too damn easy. 2.3 is especially painful, since the opposing deck offers no threat or resistance at all, except for a bunch of unimportant 2/2's, and an ability that prevents reinforcing which drags out the game way too much in my opinion.
I like the idea of adding cards to your deck, which also ensures you can complete your objectives if you don't own an angel or fungus, but the weatherlight itself can also be a true pain in the rear at times, especially on nodes where you cannot play it for risk of killing your opponent too fast. Still, you can theoretically play without any historic spells and have the weatherlight always grab the creature type you need, good stuff.
It is good to have a more relaxed event to help lose the stress, but feels like many of the fights were not properly tested and tuned, and i expect most people to get a perfect score in it without any real effort.0 -
Not enough! I want more meaningful playtime on the weekends.No option suits me.
First, three nodes would have been better.
Second, the objectives and AI decks make it a very slow and restricted event. Sofar I have had to stall every game to get all objectives (still missed killing three of my own creatures).
Very slow games overall due to this. I didn't feel pushed or near loosing at any time.
I only used DOM cards also (without mythics since I only have one) so even a new player could do the same and score full points. Fun for them but as a longtime player it's not very challenging.
This could be running midweek though with the lesser time commitment needed.
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I like that it's new and you have to deckbuild into the blue.
Yes it's very slow and not really challenging, but it has fresh objectives, nice and easy rewards and it is not a grindfest like other events before. Very good for Midgame Player. For endgame there should be a third node.1 -
This is a terrible event. The Weatherlight just puts all the objective cards you need to cast straight into your hand. Where's the challenge in that?0
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