Is there a definitive etiquette for PvP?
Comments
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You realize that if the devs had kept the fix where players didn't lose points for getting hit, this wouldn't be a topic.3
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There's many different ways to play pvp... some front run... some float... some cage climb... some snipe... whatever floats your boat or suits your lifestyle is cool... and I agree with some post here and disagree with others... Generally if your climbing... anytime, a hit or 2 Is prerty much fine by anyone... if you're caught in a hop and get hit, well hey... that's bad luck... but... 6 or 7 hits on the same person? Now you're just asking for trouble!!! Think about it... forget ettiquet, or salesmanship, that's just plain being a ****!!! Imagine needing 20pts for your goal, just to get hit 6 times by the same rage climber looking for points??? No wonder many players have terrible reps in pvp... tap twice and move on... if they still out in 20min tap again coz they probably floating... there is no real "set in stone rules"... but come on people... common sense... make today the first "dont be a **** in pvp" day...
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When people whine about being hit multiple times, I think they're often forgetting that at certain times, you can only see around 5 or 6 people at all. I have genuinely spent hundreds of iso skipping in the past, to skip the same 5 or so names repeatedly. At some point, if you're the easiest option of those 5 people, and are giving good points, I will keep hitting you until you no longer give me good points. That's just common sense. And when I get hit multiple times by the same person, I assume that I'm also the easiest target for them at that moment. It's no drama.
PvE already requires enough hassle with scheduled play times. I'm not also going to schedule my PvP playing time so that I see different names every X number of hours throughout the course of 2 days.
EDIT: Having said that, if you're someone I recognise or talk to on LINE, I will check if you're shielded first. Y'know. There is room to balance being considerate with playing how you want.4 -
There is an etiquette, but most people choose to not care. I will always avoid hitting the same person over and over up until the matchmaker doesn't give me anyone else for that number of points. Then, all bets are off.0
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So those of you using etiquette and protocol to coordinate your way to progression: how do you all decide who gets to walk home with first place in a given event?1
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ThaRoadWarrior said:So those of you using etiquette and protocol to coordinate your way to progression: how do you all decide who gets to walk home with first place in a given event?
you have to outhop and or log more matches than the other people in your battle chat. putting aside the issue of multi hour CC trains. T1 players generally hop more often and log more matches than anyone else in their brackets.
I'm sure we can all point to examples of 550s bullrushing their way to T1, but even in those scenarios, a 550 roster is probably not the favorite to win T1 against coordinated 500 rosters.
Battle chat coordination is more about avoiding Red nodes and maximizing point values per hop. But its still on you, the player to decide how many and how often to hop to take t1.
most coordinated players can easily hit 1200 on 1 or 2 shields. But T1 almost always requires 5+ hops. Its a pretty rare roster indeed that can outright win an early bracket on just 1 or 2 shields.0 -
tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.6 -
Brigby said:tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.0 -
Brigby said:tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.
Why not settle in the middle, and make an adjustment to PVP, doesn't even need an announcement, just make it so that you cannot queue the same target within a certain time frame after hitting them. maybe 5 or 10 minutes? if someone is floating, you would still find them out there while you climb. but snipers and people playing...less than sportsman-like, would have to find someone else to hit.
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Phumade said:
************
In anycase, the real question is whether the senders opinion of your play matters more to you than your ease of placement etc..1 -
How about revamping the mmr and making the 3/5 nodes an actually climbing of the ladder? Take out the skip feature and have the 3/5 nodes become the 3/5 people directly above you. For top 3/5 players, let them battle each other. Would definitely shake things up.1
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Ignore the PM's you get. Play however you like. It's much more fun that way. If your playstyle is negatively affecting your scores and sapping the fun, then rethink the strategy and adapt. The only important thing is YOU should be having fun, and not that you should be complying with how others want you to play.1
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You hit me, I hit you.0
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Brigby said:tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.
Yeah yeah I know the mantra about it being a fun element of co operative gaming in the community but that’s just a poor excuse for glitching the system in a pvp environment. Hence kill on sight lists and the *complaining* about getting hit on a hop like it’s the crime of the century.
Remove the names you can still tell your alliance when you are going out and what team you are using. As for etiquette I climb late and hit whatever gets me to 1000 the fastest and easiest. I don’t tend to hit anyone from my alliance because they all run gambit and I never hit a gambit when there’s far easier teams out there.
Cupcakes were removed we were told because the scoring was out of hand, so they created another system that mainly benefitted the top end and stopped the 4 star teams upsetting the top end too much and riding off cakes. Now the scores are still way out of hand for the rewards on offer and I think it’s long overdue an overhaul.
**Removed inappropriate content - Ducky
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It's a game mode in which you are supposed to attack other players. Sending angry PMs because someone is playing the game as intended is kinda pathetic.
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GiantDuck said:It's a game mode in which you are supposed to attack other players. Sending angry PMs because someone is playing the game as intended is kinda pathetic.1
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I would’ve replied by hitting them again and pm’ing them the screenshots.3
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Brigby said:tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.3 -
Shintok17 said:Brigby said:tiomono said:This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting.
It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.
I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.
PvP
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Names matter. Please leave them.2
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