ThaRoadWarrior said: So those of you using etiquette and protocol to coordinate your way to progression: how do you all decide who gets to walk home with first place in a given event?
tiomono said: This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting. It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
Brigby said: tiomono said: This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting. It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion. I forget what article I read, but I heard that removing names in PVP events actually ended up lowering competitive drive amongst players. Names were apparently a big factor in the mindset of "I'm fighting against another actual player! I have to try and beat them," and removing that element caused players to treat it as just fighting against AI.Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about.
Phumade said: ************In anycase, the real question is whether the senders opinion of your play matters more to you than your ease of placement etc..
GiantDuck said: It's a game mode in which you are supposed to attack other players. Sending angry PMs because someone is playing the game as intended is kinda pathetic.
Shintok17 said: Brigby said: tiomono said: This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting. It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion. I forget what article I read, but I heard that removing names in PVP events actually ended up lowering competitive drive amongst players. Names were apparently a big factor in the mindset of "I'm fighting against another actual player! I have to try and beat them," and removing that element caused players to treat it as just fighting against AI.Now whether that's true or not, and/or would be the case in MPQ, is a whole other story. I just found it an interesting perspective to think about. I understand what your trying to convey, but we all know that when we fight someone in PVP it is the AI playing with a real players roster. We already know it is not Live PVP. The names don't make a difference. Most of us only look at the rosters and points for that team in order to chose to attack or not. Most of us don't look at names. When your climbing you don't have time to be looking or keeping track of who you already hit, since every second counts. You can be attacked multiple times just for wasting time checking names and that match you delicately chose would be worth nothing since the attacks usually take away more points than you earn.