tiomono said: CharlieCroker said: What Quebbster said. The only thing I'd add to this is that if you are one of those players that likes to double/triple people, don't complain when the same happens to you. Whilst I may have occasionally deviated from this in the past, I generally try not to double people or take a decent amount of time before doing so. But if you've hit me/alliance mates multiple times in the past then I'll make sure to repay the favour if I ever get the opportunity. So do you keep a spreadsheet of everyone that has ever double hit yourself or an alliance mate?
CharlieCroker said: What Quebbster said. The only thing I'd add to this is that if you are one of those players that likes to double/triple people, don't complain when the same happens to you. Whilst I may have occasionally deviated from this in the past, I generally try not to double people or take a decent amount of time before doing so. But if you've hit me/alliance mates multiple times in the past then I'll make sure to repay the favour if I ever get the opportunity.
tiomono said: This topic just makes me wish they would remove players names from the nodes so we do not know who we are hitting. It could block you from having members of your own 20 person alliance show up at all for you. That way all you look at is if the team you are about to face is worth the points it gives.I feel it would slow down large alliance truces and even out the PvP playing field dramatically. But that' just my opinion.
shartattack said: Well you should definitely look at the user name. Hitting people in your own alliance is probably the dumbest thing you could do.
redviper85 said: It's all how you want to play and there are essentially two options:1. scratch and claw up to 900 or 100 points, fire blindly and risk making someone mad for hitting them twice or their grill2. participate in alliance truces and LINE and walk right up to 1200 hitting 75 point grill teams along the way; shield up I don't know why anyone would choose #1 but its a free country. This season I've had 2 events where I didn't even shield once until hitting 1200 and I've been hit MAYBE 2 times during my climbs, ALL SEASON.
Jwallyr said:Like, what? I thought Versus was where you went to compete with other players?(Not knocking you for doing it, but it just seems like a point of clear design failure for the "competitive" portion of the game to be bypassed almost entirely by the players who do the best (read: receive the best rewards), meanwhile those of us that are down in the trenches actually fighting each other are getting bupkis by comparison.)
Phumade said: Jwallyr said:Like, what? I thought Versus was where you went to compete with other players?(Not knocking you for doing it, but it just seems like a point of clear design failure for the "competitive" portion of the game to be bypassed almost entirely by the players who do the best (read: receive the best rewards), meanwhile those of us that are down in the trenches actually fighting each other are getting bupkis by comparison.) I think this is the viewpoint that you missed.devs design games rules based on how they want it to run. Maybe its for technical, aesthetics, business, personal vision objectives.Players engage in the game to have fun, pure and simple. Ultimately player's don't care what the dev's original vision for the game is. They will adjust and adapt it to fill their fun need.At a practical level, people are social creatures and love to coordinate to produce an outcome. This is fundamentally human nature. (you can look all throughout history and see there are infinite more examples of people working together than single lone wolf players.Anytime you offer players the opportunity to chat and collaborate, they will automatically use that opportunity to either min/max the outcome. Its pretty much hardwired into human nature.
abmoraz said: If the game allows it, go for it. If people who use external programs (ex. Line) to game the system complain, remind them that they are the ones using external programs to improve their play and not playing within the confines of MPQ itself.If we were meant to co-ordinate and talk to each other in the game, there would be an internal chat built into the game for us to use.If we weren't supposed to hit the same people repeatedly, then the game wouldn't give them to us as potential targets when paying our skip tax.What the OP is getting yelled at for is the upper echelon getting all huffy because OP doesn't use the same strategy that they do. Well tough. Not everyone wants to spend real $$$ to buy HP to shield hop. Not everyone wants to devote hours of their life to the game. Some of us just want to hit our progression target and go home. Sorry if that doesn't fit into their myopic view of how PvP *should* be played. /this would all be moot if they fixed PvP to remove getting hit multiple times in a short timespan.//I've been part of several web-based games that use a similar PvP system, and they all managed to make a system to prevent people from getting doubled/tripled up.