Are we at the beginning of the end with MPQ ?
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Great, now everyone has to DRINK (again).
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The rockett said:Yes the game is making money, but not like it was.
Speaking of imagination and the sky NOT falling, does anyone have any insight into the actual financial health of the game in actual industry terms? I don't follow that stuff but I am sure someone does. There must be tracking data about income vs. age when it comes to games like this.0 -
IceHockey333 said:The rockett said:Yes the game is making money, but not like it was.
Speaking of imagination and the sky NOT falling, does anyone have any insight into the actual financial health of the game in actual industry terms? I don't follow that stuff but I am sure someone does. There must be tracking data about income vs. age when it comes to games like this.
The vet advantage + dilution issues in this game, to me, makes it hard to make a strong case for new players to jump in deep as spenders, but some do anyway (but in lesser numbers than before). So as high spending vets get bored and move on, revenue from those types of players will drop. If the game can somehow evolve to ramp up lesser player spending and sustain itself that way, it can continue.
But that probably ends up meaning something other than the model of new releases goosing spending. We shall see how that works out.0 -
bluewolf said:IceHockey333 said:The rockett said:Yes the game is making money, but not like it was.
Speaking of imagination and the sky NOT falling, does anyone have any insight into the actual financial health of the game in actual industry terms? I don't follow that stuff but I am sure someone does. There must be tracking data about income vs. age when it comes to games like this.0 -
I have seen monthly sales data for games like this on a few different sites.0
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IceHockey333 said:bluewolf said:IceHockey333 said:The rockett said:Yes the game is making money, but not like it was.
Speaking of imagination and the sky NOT falling, does anyone have any insight into the actual financial health of the game in actual industry terms? I don't follow that stuff but I am sure someone does. There must be tracking data about income vs. age when it comes to games like this.
As far as industry estimates or stats specific to a platform, google for them.
The industry watchers require subscriptions to get deeper than the superficial overview of their estimates.
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aesthetocyst said:IceHockey333 said:bluewolf said:IceHockey333 said:The rockett said:Yes the game is making money, but not like it was.
Speaking of imagination and the sky NOT falling, does anyone have any insight into the actual financial health of the game in actual industry terms? I don't follow that stuff but I am sure someone does. There must be tracking data about income vs. age when it comes to games like this.
As far as industry estimates or stats specific to a platform, google for them.
The industry watchers require subscriptions to get deeper than the superficial overview of their estimates.
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Another thing I have always wondered...
Why do people always insist on claiming that the sky is falling like this? Paranoia? Negative thinking? Trying to drive players away toward another game?
I just don't get it.2 -
But I do love the drinking part.2
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As a (soon to be former) Marvel Future Fight player there's been a lot of discussion around this topic in the FF world, because it's apparent to all of us that FF is withering. Freemium games go through four distinct phases:
- Question mark. The game is brand new. Will it be a hit? Or will it die a fast death?
- Rising star. The game is growing rapidly. New players join regularly. As do new whales. Income is rising. New content is generated regularly to continue drawing new players and hook them. The game generates very strong profit for invested development.
- Cash cow. The game has reached saturation. Fewer new players are joining, and veteran players are just starting to leave. Development time slows down because the ROI has reduced. Updates begin shifting or have shifted from new, exciting content, to sales packages (watch for increased 'gacha' mechanics). The game's still profitable but it won't be a rising star ever again.
- Dog. The game is declining. New players are all but absent and those who check it out don't stay long. Veterans are leaving in increasing numbers. There's little incentive to continue development beyond basic maintenance activities and pushing sales packages to squeeze whatever cash is possible from the remaining players.
Future Fight, to those of us who've played it for some time, is either already a Dog or just about to become one. Many of suspect that Infinity War will mark the last major update, though we also fear it will largely be a cash grab with little of substance. After that the game will limp along for some time squeezing what cash it can out of the players. It doesn't help that FF is only responsible for ~5% of its company's revenue and they have several more profitable games in their lineup. They no longer feel a need to push it like they once did.
I'd say Puzzle Quest is still a Cash Cow and has been for quite some time; it's not a Dog yet. One telltale sign that Dog status has arrived might be a plethora of new token stores instead of new characters. Another will be the absence of any new Story events, game modes, etc. for several months nor any hint that the developers are working on one.
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IceHockey333 said:Another thing I have always wondered...
Why do people always insist on claiming that the sky is falling like this? Paranoia? Negative thinking? Trying to drive players away toward another game?
I just don't get it.
And when it seems stale (like now) people wonder if it’s just drifting to a close.1 -
bluewolf said:
The vet advantage + dilution issues in this game, to me, makes it hard to make a strong case for new players to jump in deep as spenders, but some do anyway (but in lesser numbers than before).
Point is, I don't think it's as hard for a new player to start and become competitive as it was in the game's early life. You don't need every character to play well. You just need the right characters, and the right characters are significantly easier to get to a playable level, and are changing/updating at a fairly regular pace.2 -
bluewolf said:IceHockey333 said:Another thing I have always wondered...
Why do people always insist on claiming that the sky is falling like this? Paranoia? Negative thinking? Trying to drive players away toward another game?
I just don't get it.0 -
Calnexin said:bluewolf said:
The vet advantage + dilution issues in this game, to me, makes it hard to make a strong case for new players to jump in deep as spenders, but some do anyway (but in lesser numbers than before).
It’s also true that any specific Vintage 4 or 5, while being very hard to champ at this point due to dilution, also matter less than ever due to dilution. I suppose the approach of a new player has to be ignore a lot of older characters, despite the game continuing to encourage the “need” to get and champ everyone.0 -
According to Google Play, MPQ is now the 145th grossing android game, well behind two other marvel based games. MPQ used to be in the top 20 all the time, so things don't look good for a sustainable future.
https://play.google.com/store/apps/collection/topgrossing
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I can see why some vet players (those 1000+ day players) create a new account and start over. I am enjoying the game but I am on day ~100. There is a long way to go for me. This upcomming event has Vulture available. That gets a guy like me interested as I have a 2 cover Vulture.
But with any moblie game, once you've literally done everything and you are at that point where things just take "forever" to progress, it's hard to stay interested. I played Forge of Empires for over 2 years, and it just got to the point that progression took FOREVER.
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This game has a 10 year plan if I remember correctly0
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I've stopped playing about 2 months ago or something, I come over here once in a while to see if they come up with something interesting .
I don't know if this game is dying (we've had so many of these posts for years) but I do think it is in a lull, a rot if you may. Haven't seen great new features in a long while, just same old same old ; dishing out the 4* and diluting the pool, no more character re-works that were so cool there for a while,
Anyway I guess I still like the concept of the game but it got boring and it felt pointless to progress anymore.
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Arphaxad said:According to Google Play, MPQ is now the 145th grossing android game, well behind two other marvel based games. MPQ used to be in the top 20 all the time, so things don't look good for a sustainable future.
https://play.google.com/store/apps/collection/topgrossing1 -
The rockett said:As Colog said this question gets asked a lot. I think the Pinnacle of the game was in year 2. Yes we had the “you are suppose to lose” but after the tweak it was fine. If I would say there was a time of downfall, it was after Boss Rush. That time frame seems to be a downturn in people leaving. Some of the vets are handing on, but I can say that if the Infinity War tie-ins are subpar, I would be worried about the player base.
Yes the game is making money, but not like it was. They get a massive push a few times a year during sales, but the biggest one is Amazon Digital Days. Anybody that knew what was going on can attest to how crazy that day was.
I am a bit more hopefuly knowing some of other devs are back here and I am hoping there is something big coming. We will know in a few weeks.0
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