OSCORP HEROIC - MAY 8-14

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Comments

  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    daveomite wrote:
    thanks for the info ice. What does that mean though for the normal rules of avoiding grinding nodes to be able to avoid scaling? From the looks of it, some people are grinding their way down to 1, which will force community scaling to increase, right?

    Whereas, most of us on the forum do the 1 clear/12hr tactic. So, in 12 hours...will community scaling have that much of an impact on the node levels we see?
    It will, but it's been reduced for exactly that reason. We're expecting the likelyhood that players will grind more on the subs, so Community Scaling isn't going to push so high so hard. Doesn't mean it has *zero* effect though. We've also got the ability to inflate points in the subs if necessary if for some odd reason the community decides that they just don't want to play in any nodes and thus we wouldn't get out of City by the time the Event ends. And given that there would be a new sub at that point the Community Scaling wouldn't be an issue there.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    IceIX wrote:
    daveomite wrote:
    Ok, just finished a clear of all 9 nodes in City. As usual, there are three Essentials, all with Patch.

    After clearing all the subs, nothing new unlocks in the sub, or the main. So, looks like we may have to wait out progress.

    To grind, or not to grind. That is the question.

    I don't see how else the progress bar will increase enough unless everyone plays each node at least twice. But, rubberbanding, if that kicks in,at make up for it.
    You just pretty much hit on exactly what we're working with for this Heroic. The next mission set won't unlock until the score is reached. Players will reach the score and this sub will shut down in favor of the next sub. So you need to manage your clears with the knowledge that it's not time based but community score based.

    It's an interesting twist to things: players will need to start hedging by doing their early clears much earlier in order to have some leeway for when the event actually ends. This might encourage us to build a point tracker of sorts so that we can monitor the rate at which the bar is increasing... something akin to a tool that you guys already have developed im assuming.
  • daveomite wrote:
    Ok, just finished a clear of all 9 nodes in City. As usual, there are three Essentials, all with Patch.

    After clearing all the subs, nothing new unlocks in the sub, or the main. So, looks like we may have to wait out progress.

    To grind, or not to grind. That is the question.

    I don't see how else the progress bar will increase enough unless everyone plays each node at least twice. But, rubberbanding, if that kicks in,at make up for it.

    Well city's bar filling up quite fast currently just over 10%. Will be interesting to see where it is in an hours time then try and work out when its going to finish.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    IceIX wrote:
    daveomite wrote:
    thanks for the info ice. What does that mean though for the normal rules of avoiding grinding nodes to be able to avoid scaling? From the looks of it, some people are grinding their way down to 1, which will force community scaling to increase, right?

    Whereas, most of us on the forum do the 1 clear/12hr tactic. So, in 12 hours...will community scaling have that much of an impact on the node levels we see?
    It will, but it's been reduced for exactly that reason. We're expecting the likelyhood that players will grind more on the subs, so Community Scaling isn't going to push so high so hard. Doesn't mean it has *zero* effect though. We've also got the ability to inflate points in the subs if necessary if for some odd reason the community decides that they just don't want to play in any nodes and thus we wouldn't get out of City by the time the Event ends. And given that there would be a new sub at that point the Community Scaling wouldn't be an issue there.

    interesting! Thank you for not kicking our teeth in as fast! Lol

    Seriously though, thanks. Sounds like an interesting way to go about it. It will be interesting to see, and hopefully, it stays more manageable than the last two pve's were for some of us.

    Just to confirm though, you are saying that once the new sub opens, we're basically back to whatever we started this sub with scaling wise?
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    daveomite wrote:
    interesting! Thank you for not kicking our teeth in as fast! Lol

    Seriously though, thanks. Sounds like an interesting way to go about it. It will be interesting to see, and hopefully, it stays more manageable than the last two pve's were for some of us.

    Just to confirm though, you are saying that once the new sub opens, we're basically back to whatever we started this sub with scaling wise?
    That's how it always works, yes. New subs have zero Community Scaling but you have the full measure of your personal scaling hitting at that point.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    IceIX wrote:
    daveomite wrote:
    Ok, just finished a clear of all 9 nodes in City. As usual, there are three Essentials, all with Patch.

    After clearing all the subs, nothing new unlocks in the sub, or the main. So, looks like we may have to wait out progress.

    To grind, or not to grind. That is the question.

    I don't see how else the progress bar will increase enough unless everyone plays each node at least twice. But, rubberbanding, if that kicks in,at make up for it.
    You just pretty much hit on exactly what we're working with for this Heroic. The next mission set won't unlock until the score is reached. Players will reach the score and this sub will shut down in favor of the next sub. So you need to manage your clears with the knowledge that it's not time based but community score based.

    It's an interesting twist to things: players will need to start hedging by doing their early clears much earlier in order to have some leeway for when the event actually ends. This might encourage us to build a point tracker of sorts so that we can monitor the rate at which the bar is increasing... something akin to a tool that you guys already have developed im assuming.

    great idea. Looks like we'll need to keep a close watch on it.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    IceIX wrote:
    daveomite wrote:
    interesting! Thank you for not kicking our teeth in as fast! Lol

    Seriously though, thanks. Sounds like an interesting way to go about it. It will be interesting to see, and hopefully, it stays more manageable than the last two pve's were for some of us.

    Just to confirm though, you are saying that once the new sub opens, we're basically back to whatever we started this sub with scaling wise?
    That's how it always works, yes. New subs have zero Community Scaling but you have the full measure of your personal scaling hitting at that point.

    right. That's what I thought. I guess that means my personal scaling must have reduced sometime between the last pve and this one then.

    Thanks again for stepping in and giving us info!
  • morgh
    morgh Posts: 539 Critical Contributor
    My Daken node is at 148... I'm kinda dreading the other nodes at this point -.-
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Random thought about this new way of ending subs: if it was say 2AM and the sub was at 85% completion, would people actually wake up at 5 in the morning to have a chance to grind out the sub right before it ends? Not having a designated ending time is going to separate the hardcore people out from the non-hardcore people, since you'd have to really mess up your sleep schedule if the unlocks happen at a bad time.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    morgh wrote:
    My Daken node is at 148... I'm kinda dreading the other nodes at this point -.-

    That's a good question actually...for ice I mean. Ice, any idea what causes some of us who had higher scaling before now have lower, but some people with lower scaling previously now have higher? I can't speak on what node levels morgh had previously though, of course.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Random thought about this new way of ending subs: if it was say 2AM and the sub was at 85% completion, would people actually wake up at 5 in the morning to have a chance to grind out the sub right before it ends? Not having a designated ending time is going to separate the hardcore people out from the non-hardcore people, since you'd have to really mess up your sleep schedule if the unlocks happen at a bad time.

    +1 times 10.
  • Unknown
    edited May 2014
    Oh man. I actually have quite a few of the guys on this roster. And well leveled too...

    ...there goes that complaint. icon_razz.gif

    Hoping I'll be able to get a Daken cover.

    Good lord, I hate my Patch, though. It's 1/0/4. I have a bunch of Google Play fun bucks. Would consider spending some on getting a Red Cover for my Patch if I could.
  • Don't think anyone has commented on the fact that only the top 20 out of 1000 players brackets get both covers... EEK!
  • reckless442
    reckless442 Posts: 532 Critical Contributor
    daveomite wrote:
    daveomite wrote:
    daveomite wrote:

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    my highest node in City looks to be "Rampage" with 79 ares and 2 78 goons

    rampage is at 132 for me....entry node still at 55

    so...definitely not a complete reset. Wonder what are the parameters of why some have low, some high.
    My Rampage is at 107 for goons and 108 for Ares.

    I was at 395s in the last PVE, but in the last subs, I did not even do complete clears and died several times. It did not effect my nodes there, perhaps due to community scaling, but maybe it affected my personal MMR a little.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    IceIX, is rubberbanding for a particular sub still based off of the point leader in that sub? If so, this crazy end times might be a problem. I guess we'll experience what the europeans have to deal with all the time for a change.
  • Quick question not related to scaling: if today's essential is Patch, this means Psylocke is going to be in essential nodes soon? Because that sucks for me, one of the few 3* I don't have a single cover of.
  • sms4002 wrote:
    Don't think anyone has commented on the fact that only the top 20 out of 1000 players brackets get both covers... EEK!

    Its about the % that get the cover from alliance reward 100,000 plus players 100 alliance all with 20 people.

    The bar is filling about about 10% an hour currently with at 14.5% now
  • morgh
    morgh Posts: 539 Critical Contributor
    edited May 2014
    Last PvE ended around 200 while I had 395 Bullseye in the Hunt at the end

    The level 159 Daken at node Runaway just wiped me... twice... seems that unless you have maxed Patch, this is going to be... troublesome
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Sumilea wrote:
    sms4002 wrote:
    Don't think anyone has commented on the fact that only the top 20 out of 1000 players brackets get both covers... EEK!

    Its about the % that get the cover from alliance reward 100,000 plus players 100 alliance all with 20 people.

    The bar is filling about about 10% an hour currently with at 14.5% now

    yeah, filling quickly. Not even sure it would still be open in 12 hours for a refresh at this rate.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    daveomite wrote:

    rampage is at 132 for me....entry node still at 55

    so...definitely not a complete reset. Wonder what are the parameters of why some have low, some high.
    My Rampage is at 107 for goons and 108 for Ares.

    I was at 395s in the last PVE, but in the last subs, I did not even do complete clears and died several times. It did not effect my nodes there, perhaps due to community scaling, but maybe it affected my personal MMR a little.

    I had 395's in Hunt, but the last subs of the last pve I was around the 300 mark. Not as bad as the Hunt, but nasty enough.