OSCORP HEROIC - MAY 8-14

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Comments

  • gambl0r312
    gambl0r312 Posts: 254 Mover and Shaker
    edited May 2014
    You know guys, Patch is actually terrible for this Heroic: he's going to be a one way ticket to out of control scaling: passive regen = no damage taken, hyper buff = he tanks all the damage. I think I'm going to avoid using Patch for the event.

    You might have a really good point! Looks like Thor + Mod Storm would be good as a replacement, even better if they gave us a Forest or Desert level (yea, right! icon_e_sad.gif ) instead of all City levels.
  • Frubzy
    Frubzy Posts: 77
    ive got level 55 goons , finally a scaling reset!

    so to avoid excessive scaling we keep away from buffed heros , dont heal during match ,dont heal in prologue , use up health packs , no spidey , no obw ....

    OMG d3 have turned this game into candy crush
  • Looks like hitting 20m progression in the City sub-region will unlock the next 1/3 of Heroic Oscorp, which gets us as far as one of the lower levels of the office building.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    my highest node in City looks to be "Rampage" with 79 ares and 2 78 goons
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range
    Well then there's hope that at least PVE might become enjoyable again after PVP got ruined icon_e_wink.gif
  • 55 as well.
  • daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    For now...

    (If I knew how to do it, this is where I would insert a gif of the Dramatic Chipmunk. Just do me a solid and use your imagination.)
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    edited May 2014
    Bowgentle wrote:
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range
    Well then there's hope that at least PVE might become enjoyable again after PVP got ruined icon_e_wink.gif

    hell yeah. Nice to be in a match, and not worry that a 300+ goon countdown tile is going to do 5k damage, lol
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    bahukma wrote:
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    For now...

    (If I knew how to do it, this is where I would insert a gif of the Dramatic Chipmunk. Just do me a solid and use your imagination.)

    already have it pictured...lol. just hope things don't get bonkers within the 6 days.
  • fedlex20
    fedlex20 Posts: 303 Mover and Shaker
    The subs ends when the bar fills ups...

    Oscorp heroic city will end once score target is reached...
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Think my team for the event is gonna be level 81 Psy, level 70 M. Storm, level 65 Cap. Should be the best way to keep scaling down until I need to bring out the big guns.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    daveomite wrote:
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    my highest node in City looks to be "Rampage" with 79 ares and 2 78 goons
    Well... my Rampage is at 71. Not a full reset of scaling it seems.
  • You know guys, Patch is actually terrible for this Heroic: he's going to be a one way ticket to out of control scaling: passive regen = no damage taken, hyper buff = he tanks all the damage. I think I'm going to avoid using Patch for the event.

    I'm sure as long as there are flamethrowers around, just eating one should cover your quota of damage on the other two guys.
  • ichijuan wrote:
    The subs ends when the bar fills ups...

    Oscorp heroic city will end once score target is reached...

    Is that from the description, or is it conjecture?
  • fedlex20
    fedlex20 Posts: 303 Mover and Shaker
    edited May 2014
    wathombe wrote:
    ichijuan wrote:
    The subs ends when the bar fills ups...

    Oscorp heroic city will end once score target is reached...

    Is that from the description, or is it conjecture?

    I think we both play the same game... start the sub and read the description icon_razz.gif

    Edit: sorry, maybe you cant play the game right now, i didnt mean to sound like a tinykittyhole. It says so in the description.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Bowgentle wrote:
    daveomite wrote:
    daveomite wrote:
    Bowgentle wrote:
    I wouldn't be too sure about a scaling reset - the entry node might have a fixed level for everyone.

    My entry node was also 55. But that unlocked the other nodes in the main, also in the 50 range. Then those unlocked City, so far, all of those nodes seem to average in the 50-55 range

    my highest node in City looks to be "Rampage" with 79 ares and 2 78 goons
    Well... my Rampage is at 71. Not a full reset of scaling it seems.

    it'll be interesting to see this will lead to, but, also glad we're not starting off with 150-250-350 nodes already.
  • ichijuan wrote:
    wathombe wrote:
    ichijuan wrote:
    The subs ends when the bar fills ups...

    Oscorp heroic city will end once score target is reached...

    Is that from the description, or is it conjecture?

    I think we both play the same game... start the sub and read the description icon_razz.gif

    Edit: sorry, maybe you cant play the game right now, i didnt mean to sound like a tinykittyhole. It says so in the description.
    Honestly, that's a really interesting mechanic for ending a sub. You can't just plan to play the last X refreshes as we have no idea when that last refresh will be. I wonder how it's going to work in practice.
  • daveomite
    daveomite Posts: 1,331 Chairperson of the Boards
    Riggy wrote:
    ichijuan wrote:
    wathombe wrote:
    ichijuan wrote:
    The subs ends when the bar fills ups...

    Oscorp heroic city will end once score target is reached...

    Is that from the description, or is it conjecture?

    I think we both play the same game... start the sub and read the description icon_razz.gif

    Edit: sorry, maybe you cant play the game right now, i didnt mean to sound like a tinykittyhole. It says so in the description.
    Honestly, that's a really interesting mechanic for ending a sub. You can't just plan to play the last X refreshes as we have no idea when that last refresh will be. I wonder how it's going to work in practice.

    wondering the same thing myself. No indication of when it will end, just a sub with nodes