Booster Crafting Details *Updated (12/8/17)
Comments
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MADAFAKA said:hawkyh1 said:400 jewel elite packs are probably worth 750 orbs in the
case of a dupe(card pool is likely from the most recent
set) and likely worth ~7500 orbs for new mythics. there
should be a high chance of a non dupe from elite packs
if you time it correctly. jewels might still have it's place as
a means to chase the new mythics that have just been
released.
HH
Jewels are harder to get compared to crystals and when time is considered do not have value. In fact they are overpriced at 400 and take 4 weeks to collect in average.
Elites to me are just a sure way to get 1 monthly mythic due to low drop rates. If you get a dupe which is highly likely due to a messed up code, you lose so much.
Booster crafting is nice but the problem of low drop rate is still there. Past nerf in rewards made things worst.
I suggest @octagon to revert the free pack nerf from 1 to 3 like it was before. The nerf in free boosters was exaggerated and silly.
I agree with the last point but _not_ exactly like it was. The point shouldn't be to just get people to login, it should be to make them play. While technically you can get 12 cards a day currently it's not realistic and perception bias makes it more painful than it needs to be.
I (continue to) propose something like "every three hours you can play a game without quitting (but don't need to win because that biases against beginners) in any part of the game and you will get a 3 card booster, maximum of 3 per day.".
This removes the time pressure and decreases the perception of dupes and makes people play (which is part of the point from the companies side).
This would help me _greatly_ in getting my kids back into the game.5 -
This could be implemented as a three-card booster, costing, say 100 runes, that was only purchasable every 3 hours. That way, winning actually matters a bit, but you can still get by if you keep losing.2
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tfg76 said:This could be implemented as a three-card booster, costing, say 100 runes, that was only purchasable every 3 hours. That way, winning actually matters a bit, but you can still get by if you keep losing.
Jokes aside, I think this model is a significant improvement of the past 2. 3-card pack every 8 hours? "Sure, let me set my routine timers and revolve my sleep schedule around this game." 1 card every 2 hours? "Why even sleep at all ever??"
A constant need to be focusing on or playing this game at all times will burn out more loyal players than it will bring in in-game purchases.
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You can easily make 5-10k every day with story mode. So 3-card booster should cost at least 1000 runes, everybody could buy so much cards, that no one will ever spend real money on the game.0
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@IM_CARLOS
I hope you are joking...
The free stuff is meant to be limited but meant to encourage people to play. It's in most F2P games, the point is finding the balance, not an all or nothing approach.0 -
Unobtanium is still valuable, but only for packs you have none or almost none of the cards it contains. When the new set releases it means you can gift yourself 1-2 Mythics. It becomes much more of a long game currency. I'd still rather see it give non duplicates though.2
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If yo think in mana orbs, the daily trials net's you more income than buying premium packs. So long term (new set) jewel can really find its place.0
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Kinesia said:@IM_CARLOS
I hope you are joking...
The free stuff is meant to be limited but meant to encourage people to play. It's in most F2P games, the point is finding the balance, not an all or nothing approach.
I meant, 3-card booster beside the daily free stuff.1 -
@Brigby I only have one concern with the booster crafting and that deals with the elite packs and not the actual crafting.
I understand the need to stop the reroll of dupe mythics from the elite pack but I think the process should have been cut off for new occurrences after the specified date and bornfor ongoing ones.
Case in point, after days waiting for customer service to process a claim for pulling a Duplicate masterpiece I was finally credited on the 9th. I rerolled right away and pulled the same card again.
New ticket entered. Response now is no rerolls.
I really don't think this event should be considered as after the cutoff period as it is still part of the initial event of getting a Duplicate card.
Thoughts?1 -
When I filed for a reroll on last Thursday afternoon, they just gave me 400 purple back, not a new pack.0
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Drewster said:HypnoticSpecter said:Or we could do away with masterpieces like paper MtG.I'm seeing online speculation that Dominaria will have masterpieces, but couldn't find anything from Wizards of the Coast themselves.Also I'd be perfectly fine with masterpieces being done away with. Considering how they've been implemented in this game, and that pretty much all weekend it was match after match of "opponent drops masterpiece, I lose two turns later due to said masterpiece" I'm pretty salty regarding them, and wouldn't care if they all died in a fire, and never exist in this game again.2
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masterpieces from the start have been a blatant cash grab for Wizards, to get people to buy more boosters (talking about the original card game too).Also I'd be perfectly fine with masterpieces being done away with. Considering how they've been implemented in this game, and that pretty much all weekend it was match after match of "opponent drops masterpiece, I lose two turns later due to said masterpiece" I'm pretty salty regarding them, and wouldn't care if they all died in a fire, and never exist in this game again.
I've never liked them. However, now that they're here. I don't feel like it's fair to the whales (and especially to the non-whales who got really lucky) to just take them away.
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wereotter said:Drewster said:HypnoticSpecter said:Or we could do away with masterpieces like paper MtG.I'm seeing online speculation that Dominaria will have masterpieces, but couldn't find anything from Wizards of the Coast themselves.Also I'd be perfectly fine with masterpieces being done away with. Considering how they've been implemented in this game, and that pretty much all weekend it was match after match of "opponent drops masterpiece, I lose two turns later due to said masterpiece" I'm pretty salty regarding them, and wouldn't care if they all died in a fire, and never exist in this game again.1
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babar3355 said:wereotter said:Drewster said:HypnoticSpecter said:Or we could do away with masterpieces like paper MtG.I'm seeing online speculation that Dominaria will have masterpieces, but couldn't find anything from Wizards of the Coast themselves.Also I'd be perfectly fine with masterpieces being done away with. Considering how they've been implemented in this game, and that pretty much all weekend it was match after match of "opponent drops masterpiece, I lose two turns later due to said masterpiece" I'm pretty salty regarding them, and wouldn't care if they all died in a fire, and never exist in this game again.Also let me tell you how much fun it was to watch Hazoret's Undying Fury pull up two Hour of Devestation and then Oketra's Last Mercy. Not a masterpiece, but still an incredibly broken card. There was no coming back from that. I ended up rage quitting the entire event after those match ups.0
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Hour of Devastation is incredibly powerful but I'm not ready to call it OP just yet.0
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Hazoret's Undying Fury was the broken card in that example. It allowed all three other cards to be played back to back wrecking everything on my side of the field while resetting my opponent to square one. However, Hour of Devestation really should hit your creatures as well as your opponents'One sided wrath effects are historically overly powerful.1
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Whenever the popular advice is, “put it in every red deck”, you need to consider that a card is broken. HUF is there right now.1
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1 HUF into 4 Hour of Devastation in Enrage mode is very powerful though.0
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Houdin said:@Brigby I only have one concern with the booster crafting and that deals with the elite packs and not the actual crafting.
I understand the need to stop the reroll of dupe mythics from the elite pack but I think the process should have been cut off for new occurrences after the specified date and bornfor ongoing ones.
Case in point, after days waiting for customer service to process a claim for pulling a Duplicate masterpiece I was finally credited on the 9th. I rerolled right away and pulled the same card again.
New ticket entered. Response now is no rerolls.
I really don't think this event should be considered as after the cutoff period as it is still part of the initial event of getting a Duplicate card.
Thoughts?0 -
wereotter said:Drewster said:HypnoticSpecter said:Or we could do away with masterpieces like paper MtG.I'm seeing online speculation that Dominaria will have masterpieces, but couldn't find anything from Wizards of the Coast themselves.Also I'd be perfectly fine with masterpieces being done away with. Considering how they've been implemented in this game, and that pretty much all weekend it was match after match of "opponent drops masterpiece, I lose two turns later due to said masterpiece" I'm pretty salty regarding them, and wouldn't care if they all died in a fire, and never exist in this game again.
https://www.mtggoldfish.com/articles/changes-to-magic-the-gathering-set-releases-2018
So, I am going to edit that previous post. I would BET that there will be masterpieces in Dominaria, but true confirmation I don't have.1
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