Mburn7 said: madwren said: I do wish you were able to choose the color, however, as the price seems extreme considering the slow rate of reward accrual for many individuals. For example, I'm missing 13 Origins mythics. A booster costs 5000 orbs, which is equivalent to 10 duplicate mythics (as you receive 500 orbs for them at conversion). I would not be surprised if they made it block format like this in order to get it out faster, and then made color or set-specific offers like they used to with regular boosters. If that isn't the plan, however, @Brigby tell the devs its a good idea every once in a while
madwren said: I do wish you were able to choose the color, however, as the price seems extreme considering the slow rate of reward accrual for many individuals. For example, I'm missing 13 Origins mythics. A booster costs 5000 orbs, which is equivalent to 10 duplicate mythics (as you receive 500 orbs for them at conversion).
hawkyh1 said: what is mana orbs from a 'non-craftable set'?will I be able to craft origins cards?HH
Brigby said: I personally believe that keeping the exploratory nature of not targeting a color can be a good thing, as it will encourage creativity in deck strategies/Planeswalker choice, while still allowing players to hone in on set mechanics that are key to the deck they're crafting.
DBJones said: Brigby:Wait, Origins counts as legacy? Does that mean it won't be playable in standard soon?
GrizzoMtGPQ said: Jewels for Elite Packs should never result in a dupe. Why is this not obvious to you @Oktagon?
khurram said: Also, its good that duplicates will still give out Mana runes too in addition to Mana orbs.
ManiiNames said: So if I buy an Elite pack for 400 jewels and get a dupe, I can buy 1/10 of a mythic with the mana orbs I receive? That’s really poor.
madwren said: Much better than expected. Most importantly, not exchanging dupes for dupes is fantastic, and what I feel people most desired. I do wish you were able to choose the color, however, as the price seems extreme considering the slow rate of reward accrual for many individuals. For example, I'm missing 13 Origins mythics. A booster costs 5000 orbs, which is equivalent to 10 duplicate mythics (as you receive 500 orbs for them at conversion). This means if I want, say, Hixus, I'll have to spend between 10-130 duplicates mythics to get it. That's a huge range of outcomes from "generous" to "exorbitant". Being able to limit by color would not only help mitigate the disparity of those outcomes (while still assuring a degree of randomness), but assist people--particularly those who haven't been on the gravy train--in targeting specific cards that match their favorite planeswalkers and play styles.