Vhailorx said: broll said: xKOBALTx said: broll said: Vhailorx said: The top tier players used all the vintage 4* covers they got from finishing top 10 regularly, PLUS they got all the super powerful current 12 4*s up to 350+. I completely disagree with your post. I was pretty early in my 4* transition when vaulting came out and I feel it skyrocketed me to the point where I’m already knocking on the 5* door. I didn’t have to sell anything, no clue where that notion comes from. It gave me months of time where I got 0 4* cover / CP cover waste. Yes my vintage rates slowed but through other means (BH, 3* champ rewards, H4H, event rewards, etc) they continued to move forward at a much more predictable rate that was easily manageable. The theory is interesting. I personally don’t give the devs that much credit that vaulting was always temporary. In your complete disagreement, I think you're overlooking the most important piece to the counterargument. So, you made good progress on champing the latest 4*'s? Awesome. Vhail admitted as much. But tell me, if you compare your top half dozen 4*'s to a roster similar to mine which matches well to his argument (350+), did you really "close the gap" as the OP's premise states? Really? The OPs idea of tiers was based on rarity and not levels. It allowed me to champ or 13 cover my way through the 4* tier faster to move into 5* tier sooner which closes the gap based on my understanding of the OPs definitions. So we will just follow that definition blindly, without regard to the actual game? Do you really think there is no difference between a 275 carol and a 355 carol? Maybe you haven't seen them yet in PVP, but high level 4* champs when boosted are terrifying. Better than 5*s in all respects except match damage. It's great that lots of 4* transitioners got their carol or Medusa up to 275. Those characters have about 33k when boosted, and carol does maybe 25k with her black. The top tier players got their carol and medusa up to 370, when boosted to 450+ Carol has something closer to 60k health and does 50k with her black (those of you that have her that high please correct my numbers since I am sure that I am off a bit). Do you really think you made progress by adding some 270 champs?
broll said: xKOBALTx said: broll said: Vhailorx said: The top tier players used all the vintage 4* covers they got from finishing top 10 regularly, PLUS they got all the super powerful current 12 4*s up to 350+. I completely disagree with your post. I was pretty early in my 4* transition when vaulting came out and I feel it skyrocketed me to the point where I’m already knocking on the 5* door. I didn’t have to sell anything, no clue where that notion comes from. It gave me months of time where I got 0 4* cover / CP cover waste. Yes my vintage rates slowed but through other means (BH, 3* champ rewards, H4H, event rewards, etc) they continued to move forward at a much more predictable rate that was easily manageable. The theory is interesting. I personally don’t give the devs that much credit that vaulting was always temporary. In your complete disagreement, I think you're overlooking the most important piece to the counterargument. So, you made good progress on champing the latest 4*'s? Awesome. Vhail admitted as much. But tell me, if you compare your top half dozen 4*'s to a roster similar to mine which matches well to his argument (350+), did you really "close the gap" as the OP's premise states? Really? The OPs idea of tiers was based on rarity and not levels. It allowed me to champ or 13 cover my way through the 4* tier faster to move into 5* tier sooner which closes the gap based on my understanding of the OPs definitions.
xKOBALTx said: broll said: Vhailorx said: The top tier players used all the vintage 4* covers they got from finishing top 10 regularly, PLUS they got all the super powerful current 12 4*s up to 350+. I completely disagree with your post. I was pretty early in my 4* transition when vaulting came out and I feel it skyrocketed me to the point where I’m already knocking on the 5* door. I didn’t have to sell anything, no clue where that notion comes from. It gave me months of time where I got 0 4* cover / CP cover waste. Yes my vintage rates slowed but through other means (BH, 3* champ rewards, H4H, event rewards, etc) they continued to move forward at a much more predictable rate that was easily manageable. The theory is interesting. I personally don’t give the devs that much credit that vaulting was always temporary. In your complete disagreement, I think you're overlooking the most important piece to the counterargument. So, you made good progress on champing the latest 4*'s? Awesome. Vhail admitted as much. But tell me, if you compare your top half dozen 4*'s to a roster similar to mine which matches well to his argument (350+), did you really "close the gap" as the OP's premise states? Really?
broll said: Vhailorx said: The top tier players used all the vintage 4* covers they got from finishing top 10 regularly, PLUS they got all the super powerful current 12 4*s up to 350+. I completely disagree with your post. I was pretty early in my 4* transition when vaulting came out and I feel it skyrocketed me to the point where I’m already knocking on the 5* door. I didn’t have to sell anything, no clue where that notion comes from. It gave me months of time where I got 0 4* cover / CP cover waste. Yes my vintage rates slowed but through other means (BH, 3* champ rewards, H4H, event rewards, etc) they continued to move forward at a much more predictable rate that was easily manageable. The theory is interesting. I personally don’t give the devs that much credit that vaulting was always temporary.
Vhailorx said: The top tier players used all the vintage 4* covers they got from finishing top 10 regularly, PLUS they got all the super powerful current 12 4*s up to 350+.
The rockett said: @D4Ni13 can you please tell us a little about yourself and your roster. How many days in? How many champed 5*/4*? What's your highest 5/4*? Do you play pve and pvp competitively? What is your Shiled Rank? What does your ally rank for pve and pve typically? The reason I am asking is because I see you post a lot about some of these items and I am curious on your play style.
madoctor said: The rockett said: @D4Ni13 can you please tell us a little about yourself and your roster. How many days in? How many champed 5*/4*? What's your highest 5/4*? Do you play pve and pvp competitively? What is your Shiled Rank? What does your ally rank for pve and pve typically? The reason I am asking is because I see you post a lot about some of these items and I am curious on your play style. You won't get an answer rockett.Tells me everything I need to know.
D4Ni13 said: Doc LThing is, if you have champ 4* and hit my 5* Thanos/Hawkeye combo I’m using currently, you may win, given the AI is shocking at defence, but you’ll probably need health packs. If I retaliate, I won’t need any health packs. To me, that says the tiers are miles apart.First of all, I won't see you if I'm a 4* player and you have a Thanos & Hawkeye champed. So we are not even competing, so it is normal to have a wider gap between us. Guys, this is not about the gap between player X and player Y. If player Y is ahead, player X will never catch up, unless player Y stops or slows down progression. But that is not the point. The point is about the gaps between tiers, not between separate individual players. And it is a key difference. Maybe I didn't evolve my theory enough in the OP, but that was only to understand my initial point, and to not have to read a book of a post. Of course, every tier can be separated in subtier and so on. Of course you cannot compare 5* beginners with 5* top tier. But that's not the point. The point is that people that previously were one or even 2 tiers below, now are advancing further. As a 5* player you may say, "yeah, well they're never gonna be my level". Well, yes, they are never going to catch up with you, and that is normal in this environment, but they will be able to advance to 5* world, and they would be able sometime in the future to compete with you. Will they threaten your position in certain events or matches, maybe or maybe not (most often not), but the fact is that instead of lets say 1000 5* players, now there will be 5000 5* players, which is a big deal for all of that tier's players. More people means more options, more brackets, more rewards, more variety, and so on. In order to help the 5* world, you need more people to have access to that tier. And by increasing the accesibility, you actually "close the gap" between those tiers. And Vaulting did helped with this advancement. Like @broll said, there where a lot of people (myself included) that advanced quicker than we otherwise would have advanced. That meant that had quicker advancement and got closer to the 5* tier. While you also benefited from the same move, the thing is that you have nowhere else to go but stay in the 5* world, whereas I have to advance to get there. And for a 4* player to even consider going in the 5* world, he needs to have a strong fundation underneath: champed 4*. If he doesn't have most of his 4* champed, he will never consider going in 5* world, and knowing what you guys face every day there. The rockettcan you please tell us a little about yourself and your roster. How many days in? How many champed 5*/4*? What's your highest 5/4*? Do you play pve and pvp competitively? What is your Shiled Rank? What does your ally rank for pve and pve typically? Sure, but I want to ask something first. Does my current level invalidate my opinion in some regard ? I mean does it matter what level I am ? If I am lower than you or most of you debating here, does that mean I don't know what I'm talking about ? Just curious, because my opinion & theory is based on everything I saw here, not only my own experience. I am a 4* player, with 20+ champed 4* (don't know exactly the number, but lets say between 20 and 30), I have almost all 5* (except Daredevil & Gambit - but that could change soon as I plan to open some LTs), all of them undercovered and soft-capped at 300. My best 5* is Black Panther at 3/2/4. My best 4* is Carol Danvers (289), also one of my favorite hero in game and one I focused really hard, and my weakest champ is Grocket (271). I also have a lot of potential new champs on the vine (Iceman will be the next one). I am mostly a casual player, but I am not shy of competing when I want certain rewards. My last competing in PvE was Rogue's release, when I ended #29 in CL9, and could got even higher, but I was gone in the first sub, so I had to grind 12 hours earlier than the finish, so I lost some points there. I always enter CL9 (for more CP), regardless if I'm competing or not, and I might only fall back to CL7 if I'm not planing to compete and I don't have the required 5* (did it for not having Daredevil) - but again this might chance pretty soon. In PvP I rarely compete, don't remember the last time I did that, but it was before clearance levels. I managed to win a bracket in PvP in the past, but it is just not something I crave too much right now. I mostly play for the CP (CL8) and if I'm interested in the 4* cover I would make an effort to get it. And finally, I am in a casual alliance, and I believe our rank right now is somewhere at level 150, but there were times in the past when we managed to break top100. As a player I joined since the beginning, but I had 2 big breaks when I didn't play the game. I started on Steam, and now I'm on Android. So my player level is not that relevant. I could have been to day 1100+ if I played regular, but because of my breaks I'm at day ~900. ZappaThis all falls apart at the very base - you think the devs have the foresight or planning to implement these elaborate schemes to narrow the gaps in player strength. They do not. So while it might be nice to fantasize they have a beautiful overarching plan, take a gander at the bugs forum or the history of game updates and it should paint a pretty clear picture of greed and increasing playtime rather than fun.I'm just curios, what do you do for a living. I'm asking because you don't seem to know too much about software development. Do you really believe that anybody can manage to create a game, sustain it for 4 years, and not only that, but evolving it, making it more popular & profitable, without any planning ahead ? This is not Flappy Bird. There is no one-man experiment that got increadible well. No, this was the kind of app that was planned even from the beginning. It was launched to start on Steam, Android & iOS. Only for that you need a lot of planning. I've seen a lot of guys here that really discredit the developer team and their capabilities, for various reasons. But you may not understand that a developer has no power in decisions that are made in regard with a game, an app, or any product whatsoever. If the manager comes and says: "John, I want you do to this", and John replies: "Yeah, but we have a lot of bugs, people will be unhappy", the manager would just say: "Let me deal with people, you deal with the code". The dev will do what he's asked, and the manager would do what he likes. He will not come to the public and say: "You know what, we know we have bugs, but we don't plan to address them right now because we have other priorities". And what you might not understand is that painfully more often the manager is a non-technical guy that doesn't know half of the product. That's why you see so many mistakes in articles. The guy barely knows what's going on from the techincal point of view. He is a publisher, manager or just a sales person. And the dev team could really tell their supperiors that they need to solve the bugs, if they are not listen to, it doesn't matter what they know and think. But coming out and say that devs do not plan ahead, is plain stupid. You cannot create a successful app without planning ahead. Now I'm not saying Vaulting was a plan 2 or 3 years ago. But once the problem arrises that Vaulting wanted to fix (regardless if it was what I think or something completely different), multiple solutions were likely created and analysed. Vaulting was the one chosen and implemented, but surely there was a lot of thinking behind the move, as it is now with this new system. Conclusions: This is my theory. You can believe it, or not. It's your choice and I respect that. What I see from my position is that a lot of you lost your patience, and I'm not in a place to judge that. And I know that a lot of you complain because you actually like the game and because you invested a lot of resources in it. But I think that things are not that bad how some of you make them appear. I am enjoying the game. I don't like every decision made. I don't find win-based to be perfect, not even great, but it does solve some problems. It is really hard to understand exactly what are they doing and why. We don't know the business model behind it, so all we can do is theorize.
The rockett said: D4Ni13 said: (...) Thank You for answering and Yes it does. I see a lot of people commenting on what needs to be done to the PVP system to find out they have 2 champed 4* an play causally. My point is if you play causally why should your causal play dictated the change in PVP when it effects the hard core top 10/25 ally's. That is the point I have been trying to make time and time again. The people complaining and wanting the change are hurting the high end 4*/5* players more than you know. I will post some TRUE data here very soon to show my point. I am fine trying to expand the game to get more to play PVP, but this is not the way. in fact, they wanted to increase the usage of Shields and HP and this will have the direct opposite of it.
D4Ni13 said: (...)
D4Ni13 said: madoctor said: The rockett said: @D4Ni13 can you please tell us a little about yourself and your roster. How many days in? How many champed 5*/4*? What's your highest 5/4*? Do you play pve and pvp competitively? What is your Shiled Rank? What does your ally rank for pve and pve typically? The reason I am asking is because I see you post a lot about some of these items and I am curious on your play style. You won't get an answer rockett.Tells me everything I need to know. Some of us have a life and won't stay here 24/7
Alsmir said: The rockett said: D4Ni13 said: (...) Thank You for answering and Yes it does. I see a lot of people commenting on what needs to be done to the PVP system to find out they have 2 champed 4* an play causally. My point is if you play causally why should your causal play dictated the change in PVP when it effects the hard core top 10/25 ally's. That is the point I have been trying to make time and time again. The people complaining and wanting the change are hurting the high end 4*/5* players more than you know. I will post some TRUE data here very soon to show my point. I am fine trying to expand the game to get more to play PVP, but this is not the way. in fact, they wanted to increase the usage of Shields and HP and this will have the direct opposite of it. True data? Numbers pulled from the forum and Line? Perhaps do you have a data about all player base?
madoctor said: D4Ni13 said: madoctor said: The rockett said: @D4Ni13 can you please tell us a little about yourself and your roster. How many days in? How many champed 5*/4*? What's your highest 5/4*? Do you play pve and pvp competitively? What is your Shiled Rank? What does your ally rank for pve and pve typically? The reason I am asking is because I see you post a lot about some of these items and I am curious on your play style. You won't get an answer rockett.Tells me everything I need to know. Some of us have a life and won't stay here 24/7 Exactly. One might think otherwise by the overzealous nature of responses on the forum.Have fun. It's only a game
The rockett said: Thank You for answering and Yes it does. I see a lot of people commenting on what needs to be done to the PVP system to find out they have 2 champed 4* an play causally. My point is if you play causally why should your causal play dictated the change in PVP when it effects the hard core top 10/25 ally's. That is the point I have been trying to make time and time again. The people complaining and wanting the change are hurting the high end 4*/5* players more than you know. I will post some TRUE data here very soon to show my point. I am fine trying to expand the game to get more to play PVP, but this is not the way. in fact, they wanted to increase the usage of Shields and HP and this will have the direct opposite of it.
D4Ni13 said: The rockett said: Thank You for answering and Yes it does. I see a lot of people commenting on what needs to be done to the PVP system to find out they have 2 champed 4* an play causally. My point is if you play causally why should your causal play dictated the change in PVP when it effects the hard core top 10/25 ally's. That is the point I have been trying to make time and time again. The people complaining and wanting the change are hurting the high end 4*/5* players more than you know. I will post some TRUE data here very soon to show my point. I am fine trying to expand the game to get more to play PVP, but this is not the way. in fact, they wanted to increase the usage of Shields and HP and this will have the direct opposite of it. For what is worth, I was only trying to help. I don't know if negative threads have a good impact on the community in general, so I tried to be positive about the change. Frankly, I am not a fan of it, because now I have a pretty good roster and I could've gotten the rewards with less grind, but I also think there are enough players for which this change is very helpful. And personally, I don't try to dictate anything, just merely trying to explain my thoughts on the matter, and be as impartial as I could be. If I'm subjective, I partially agree with you, just think that you are a bit on the negative side. The truth is the change is good for the most majority of players, because unfortunately, top tier is in minority. Is it a good move or not, that's another matter, and I'll let you guys discuss on it. I'm done with interfering
madoctor said: I never "attacked you". I called you out for not responding to that one request, while you did reply to plenty of other posts in other topics.Look at it right now. You have already made 3 replies in this topic in less than an hour and a half.Have fun and Peace V!
The rockett said: Alsmir said: The rockett said: D4Ni13 said: (...) Thank You for answering and Yes it does. I see a lot of people commenting on what needs to be done to the PVP system to find out they have 2 champed 4* an play causally. My point is if you play causally why should your causal play dictated the change in PVP when it effects the hard core top 10/25 ally's. That is the point I have been trying to make time and time again. The people complaining and wanting the change are hurting the high end 4*/5* players more than you know. I will post some TRUE data here very soon to show my point. I am fine trying to expand the game to get more to play PVP, but this is not the way. in fact, they wanted to increase the usage of Shields and HP and this will have the direct opposite of it. True data? Numbers pulled from the forum and Line? Perhaps do you have a data about all player base? https://forums.d3go.com/discussion/68392/category-5-pvp-information-from-s4#latest