I have been very vocal about the changes in PVP and how removing the CPs from progression and into placement rewards was a bad idea. If you know me, I play S4 PVP at a higher level, even if you don't play the same way I do you know I am here all the time. This information is about trying to show why this was a bad idea. Everybody says, "Show the data" when making an argument against or for this change, well I got the data. Here is a breakdown of what S4 looked like last event. This isn't about the scores, it is about who missed out on the CP's at 1200, which was a bad move.
As you can see, we had 42 people hit 1200 (CP's in the old system) and not get top 10 for the CPs for placement. Also, none got top 10 without 1200. We had only 6 brackets for SL8, 3 for SL7, 2 for SL6 and 1 for SL5. in SL 5 there were duel champed 5* players in this bracket. In SL5 since it never had a 4* cover before (same as SL6), D3/Demi decided to push these CPs down this far so they can say "Hey we are giving more out. Well, some players will make sacrifice for less rewards to get the CPs which in turn will not let lower rosters in SL5/6 get the CP's. This is not the players fault, this was forced onto us by D3/Demi with this change. I think I might track this data from S4 for the season if I really feel like it. So, here is the data on why this was such a bad idea and why this will hurt the players long term growth in the game.
P.S.-Yes @gmp72 is did this while grinding PVE. LOL
Sandmaker said: Another way to look at is that it is 42 people out of 6000 people, which is less than 1% of players...
Pants1000 said: I'd be interested to see this data for all slices. Slice 4 has a lot of high scores and cooperation.In my 5.7 slice, the top 5 had 1200+, but 6-10 had scores between 1028 and 1176. That's 5 people who got the CP that wouldn't have under the old system.I'm sure the devs are looking at all slices. I'm still hoping they open CL9 next season with CP going to t25 or t50.
ThePunishers said: S2 mmr breaks a lot faster and it isn’t as crowded, super easy to get 40 wins there for all those rosters interested. Placement is easier there as well.
AlexxKats said: Pants1000 said: I'd be interested to see this data for all slices. Slice 4 has a lot of high scores and cooperation.In my 5.7 slice, the top 5 had 1200+, but 6-10 had scores between 1028 and 1176. That's 5 people who got the CP that wouldn't have under the old system.I'm sure the devs are looking at all slices. I'm still hoping they open CL9 next season with CP going to t25 or t50. There is one of the problems. If you put the same value on cl1 that new day 1 players play (day 2 they are already cl2) with cl8, then you have a bad "weightless" data set.Another is practically robbing people of the guaranteed 15 cp we got at 1200.Another is requiring more effort (over double) to get that 4* in progression. Which probably derived from weightless data as well