abmoraz said: veny said: Not only level requirement remained intact, but they even put Roque as a required character, making top rewards completely Pay2Win...The irony is, it's not even PtW. You can't pay to improve the powers until you actually get the powers. Someone who only has 1 or 2 colors for rogue can't even pay to get her high enough to complete the mission.
veny said: Not only level requirement remained intact, but they even put Roque as a required character, making top rewards completely Pay2Win...
abmoraz said: Killians8 said: n25philly said: Looking forward to getting 0 Nightcrawler covers just like I got 0 Rouge's the last time. If you can't achieve Top 100 to get that first cover, then you're either not willing to play hard enough to achieve that or...you're roster isn't ready to make the cut. If it's the latter, we've all experienced that and nobody gets to skip it. It's part of the achievement structure of this game. This statement infuriates me every time I read it. The options you gave him are myopic. Let's examine both of them:Option A: He's not playing hard enough. Let's assume he plays harder. He gets in the top 100. Now that just means there is someone else that finished at 101 and didn't get the cover and that person is upset. So that person then plays harder and yet a different person is on the outside looking in. You haven't solved anything with this option. All you have done is changed the name at the top of the post. No matter how hard anyone player or multiple players try, there will always be someone on the outside looking in. You've just caused an increase in effort to get the same prize. Congratulations! You invented inflation.Option B: His roster just isn't good enough to place. This one is a bit more realistic, however, it has a nasty implication as well. As he improves, everyone around him is improving as well. Because placement rewards are comparative between him and his peers, nothing changes. So he has to improve, but he has to improve at a rate faster than those he is directly competing against. If he does, then he can move up into the top 100. If he can't, he's forever locked out just because he started the game later than those he's in the same groupings as. The most realistic outcome here is for him to hope people quit the game or that more people join after him so that he has the more advanced roster. Again, this doesn't solve the issue, it just changes who is getting tinykitty.Note: I'm not mad at you, Killians8, just the theory that placement rewards are a viable way for the player base as a whole to get better. They are a zero-sum game. For one player to get better, it necessitates another to not get better. Telling people to "Get Gud" doesn't help, as it just changes who is getting tinykitty and doesn't fix the underlying issue of scarcity of a required resource. The real solutions are to either: A. remove the artificial scarcity (i.e.: more progression rewards and less placement)or B. remove the utterly arbitrary artificial barrier to playing the event. Remove the tinykittying level requirement. If you have the cover than you can try. Who cares if it's level 1 or level 500??
Killians8 said: n25philly said: Looking forward to getting 0 Nightcrawler covers just like I got 0 Rouge's the last time. If you can't achieve Top 100 to get that first cover, then you're either not willing to play hard enough to achieve that or...you're roster isn't ready to make the cut. If it's the latter, we've all experienced that and nobody gets to skip it. It's part of the achievement structure of this game.
n25philly said: Looking forward to getting 0 Nightcrawler covers just like I got 0 Rouge's the last time.
Killians8 said: abmoraz said: Killians8 said: n25philly said: Looking forward to getting 0 Nightcrawler covers just like I got 0 Rouge's the last time. If you can't achieve Top 100 to get that first cover, then you're either not willing to play hard enough to achieve that or...you're roster isn't ready to make the cut. If it's the latter, we've all experienced that and nobody gets to skip it. It's part of the achievement structure of this game. This statement infuriates me every time I read it. The options you gave him are myopic. Let's examine both of them:Option A: He's not playing hard enough. Let's assume he plays harder. He gets in the top 100. Now that just means there is someone else that finished at 101 and didn't get the cover and that person is upset. So that person then plays harder and yet a different person is on the outside looking in. You haven't solved anything with this option. All you have done is changed the name at the top of the post. No matter how hard anyone player or multiple players try, there will always be someone on the outside looking in. You've just caused an increase in effort to get the same prize. Congratulations! You invented inflation.Option B: His roster just isn't good enough to place. This one is a bit more realistic, however, it has a nasty implication as well. As he improves, everyone around him is improving as well. Because placement rewards are comparative between him and his peers, nothing changes. So he has to improve, but he has to improve at a rate faster than those he is directly competing against. If he does, then he can move up into the top 100. If he can't, he's forever locked out just because he started the game later than those he's in the same groupings as. The most realistic outcome here is for him to hope people quit the game or that more people join after him so that he has the more advanced roster. Again, this doesn't solve the issue, it just changes who is getting tinykitty.Note: I'm not mad at you, Killians8, just the theory that placement rewards are a viable way for the player base as a whole to get better. They are a zero-sum game. For one player to get better, it necessitates another to not get better. Telling people to "Get Gud" doesn't help, as it just changes who is getting tinykitty and doesn't fix the underlying issue of scarcity of a required resource. The real solutions are to either: A. remove the artificial scarcity (i.e.: more progression rewards and less placement)or B. remove the utterly arbitrary artificial barrier to playing the event. Remove the tinykittying level requirement. If you have the cover than you can try. Who cares if it's level 1 or level 500?? Option A response: It sounds like you want there to be no placement and believe in participation trophies. Seems unrealistic to me to reward everyone the same whether they play one node vs. more nodes. You seem to think there is a larger problem to solve than I do. Not saying either one of us is right, but we do disagree.Option B: I can only use my own experience as anecdotal evidence here as I can't speak to yours or others. I have seen my own rankings in both PvE and PvP improved over time simply by adding and improving my roster even with many other players doing the same. If that weren't the case, I probably would have quit long ago because it would have been too frustrating to see my roster get better, but not see any rewards improvement.I myself rarely play for placement which is probably why I'm less upset about this than others. I'm mostly a progression player and most things are eventually achievable to me if I put out the effort I'm willing to put out.Certainly these Shield Training Events don't feel great because the best rewards aren't really available to most of us. Frankly, I feel like I win by not falling prey to D3 tactics and shelling out money out of desperation for a ONE extra toon cover that I'll eventually get enough of simply by the way I play PvE and cash in CP. Do I dislike like what it seems like they're trying to do? Only a little because I again I don't feel forced to do anything. I'm also not mad and enjoy the respectful discussion. A lot of this comes down to people who can accept the situation for what it is (which doesn't mean thinking it's fair or liking it) and those who cannot accept and feel more pain than those of us who choose to play a game the way it is set up and not the way we think or wish it would be.Thanks for your reply.
Killians8 said: ** Now I'm wondering if you're confusing the two different events: System Reboot and Shield Training. The former is like the previous Kingpin and Ghost Rider.There is no difference in being able to obtain Rogue or Nightcrawler from regular T100 placement in their new character event or through progression in the following essential PvE. That has not changed for these two. Our inability to get an additional cover for each is locked away, but to me it's an extra above the already unchanged normal one. It's possible I'm misunderstanding you.
Noobeeus said: Umm....how do you even get past the first fight?All the loaners are lvl 86 and the enemies are 100....guess i just have to sit this one out?Took me 4 tries...