Post-vaulting: How are 3x token odds for latest working out for you?
Comments
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Daredevil217 said:I have 33 4* champs and only one over 285. I feel that with my widely built roster I can compete better than if I had a handful of elite level characters in the mid 300s. Why? Because I usually have 2-3 characters boosted and can rely on those different characters each week to hit 900 PVP/top5 PVE and continue to grow my roster. I would say with my roster despite no 300 level toons, I have officially “transitioned”.
Vaulting was all about helping people transition to the 4* tier. With this current system you can still do that just fine. My 3s are pretty much unusable so I’d say I transitioned.
What you are talking about is what I believe was the unintended side effect of vaulting which was almost skipping the 4* transition and propelling people into 5* MMR/Scaling. By having 3-6 nearly max-Champed 4s you can see and probably beat low level Champed 5*.
TLDR: You can absolutely use this new system to transition to 4* land but cannot leap into 5* land like you could under vaulting. We can argue which is better for the health of the game all day. I know for me if I’d of splurged on tokens during vaulting (as many did) and kept having to use the same 4 characters and kept having to slog through 5* teams I’d be much less happy.
We all know the 5* progression is slow. It's not only slow, but there also aren't that many 5* characters. I am using the same 5* characters to slog through the same 5* characters. Vaulting made 4* characters very strong. A max champ 4 doesn't just "probably beat" 5* teams. They obliterate them. Max champing even with vaulting and bonus heroes were difficult to do, but getting a 4* to be close in power with 5's was extremely simple. This gave us 5* players more variety. The same variety you want.
Really the entire vaulting argument is moot when vaulting is over and we now have this "good compromise". What I don't like is when people state something as fact when it isn't. You can't say for sure that what we have now is better for the game when 5*'s are the end game just because it's better for you, a player who hasn't reached the end game. A smooth transition into a **** end game isn't exactly good.5 -
Ruinate said:Daredevil217 said:I have 33 4* champs and only one over 285. I feel that with my widely built roster I can compete better than if I had a handful of elite level characters in the mid 300s. Why? Because I usually have 2-3 characters boosted and can rely on those different characters each week to hit 900 PVP/top5 PVE and continue to grow my roster. I would say with my roster despite no 300 level toons, I have officially “transitioned”.
Vaulting was all about helping people transition to the 4* tier. With this current system you can still do that just fine. My 3s are pretty much unusable so I’d say I transitioned.
What you are talking about is what I believe was the unintended side effect of vaulting which was almost skipping the 4* transition and propelling people into 5* MMR/Scaling. By having 3-6 nearly max-Champed 4s you can see and probably beat low level Champed 5*.
TLDR: You can absolutely use this new system to transition to 4* land but cannot leap into 5* land like you could under vaulting. We can argue which is better for the health of the game all day. I know for me if I’d of splurged on tokens during vaulting (as many did) and kept having to use the same 4 characters and kept having to slog through 5* teams I’d be much less happy.
We all know the 5* progression is slow. It's not only slow, but there also aren't that many 5* characters. I am using the same 5* characters to slog through the same 5* characters. Vaulting made 4* characters very strong. A max champ 4 doesn't just "probably beat" 5* teams. They obliterate them. Max champing even with vaulting and bonus heroes were difficult to do, but getting a 4* to be close in power with 5's was extremely simple. This gave us 5* players more variety. The same variety you want.
Really the entire vaulting argument is moot when vaulting is over and we now have this "good compromise". What I don't like is when people state something as fact when it isn't. You can't say for sure that what we have now is better for the game when 5*'s are the end game just because it's better for you, a player who hasn't reached the end game. A smooth transition into a tinykitty end game isn't exactly good.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea. Especially since all characters are needed at one time or another. I did the same thing in 3* land. I didn't just pump up IM40 and Strange. To this day, I make my bonus 3s my lowest leveled characters and build evenly.
I think many of your issues speak to the 5* tier's many many problems which is a whole different topic entirely. Like I said, vaulting allowed many players to catapult past the 4* tier straight into 5* land. I don't think that is good for the health of the game. It also makes 75% of the 4* tier obsolete (because you'll never obtain them) which isn't good either. Vaulting was good for jumping past the 4* tier into the 5 (maybe prematurely? maybe faster than the developers wanted?) while the current system provides a nice transition into the 4* tier instead. I am NOT looking forward to 6*s. Like... not at ALL. A side effect of slowing the race to the finish line down, is that they can stave of having to introduce a whole new tier because there is no where else to go.
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6* are already here. They are call 550 5*. If you want a taste of what 6* play will be like, just go play the 5* essentials. Scl9 5* essentials at level 515 will give you a very realistic approximation of a baby champed 6*.
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Daredevil217 said:I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea. Especially since all characters are needed at one time or another. I did the same thing in 3* land. I didn't just pump up IM40 and Strange. To this day, I make my bonus 3s my lowest leveled characters and build evenly.2
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Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.1 -
Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
The thing is I’m not actively hoarding, but I currently have 2 Elektras, 2 Spiderwomen, 1 Invisible Woman (all at 13 covers) dying on the vine, and I just pulled an unuseable 13th Cyclops (at 12 covers). Plus I have a couple 2s that need love and will eventually have to champ Gambit. That is a LOT of iso. So instead of splurging on tokens I just champ them as they come and sell what I can’t. That was always my mantra before, during and after vaulting. Jessica is next. Sure she’s not top tier meta, but for me she’ll be a new toy and I’ll enjoy her and look for interesting combos for her until I champ Cyke. Then he’ll be my new toy. I’m likely going to have to toss the Elektras and Invisible Woman due to lack of iso (even without splurging, I still have a ton of waste- oh well... it’s just a game).0 -
Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
Welcome to the internet everyone. Where only your personal opinion has any relevance to anything and everyone else is wrong tainted and inexperienced.1 -
My reaction to unvaulting is mixed. On one hand I'm sad because I have not championed gamora or vulture. The gamora really hurts my PVE times because I'm using her 3* version instead. But unvaulting has also given me the chance to champion several older characters that I think are still very useable like x-23, ice-man, cyclops, jean grey, professor x, and moon knight. I've been taking the good with the bad - I only wish my bonus heroes drop rate would be better. I've gone ice cold my last 30 LTs or so.0
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- Riri Williams (Champed)
- Mordo (Champed)
- Agent Coulson (Champed)
- Iron Fist (Champed)
- Cloak & Dagger (Champed)
- Rocket & Groot (Champed)
- Gamora (Champed)
- Sandman (12 Covers 3/5/4)
- Vulture (11 Covers 4/3/4)
- Mockingbird (12 Covers 5/4/3)
- Yondu (6 Covers 1/2/3)
- Lockjaw (10 Covers 3/4/3)
- Rogue (5 Covers 1/2/2, not yet in tokens)
Poor Yondu hasn't gotten much love. But the only reason Vulture, Mockingbird and Lockjaw are in double digits is because I tapped my hoard for the Mes Amis store. I intend to crack it in earnest once Ock is out of Latest and Rogue is in tokens.
I don't mind the current system we have right now. The whole timeline of events surrounding vaulting ended up really working in my favor, I think. It came along right as I was starting to dip my toe into 4* land.
It really boosted my transition into 4* land. I'm up to 22 champs, with several more on deck. Now with unvaulting, I can go back and get some of the older characters covered too. Just during this anniversary time frame, I've champed X-23, De4dpool, Thoress and Iceman. Dino will hit 13 covers provided I get to 900 in his PvP, which I aim to do. Carnage hits 13 with the progression cover from Simulator. Hulkbuster will once IM40 gets about three more covers. It feels good to get some progress on these older characters.0 -
tiomono said:Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
Welcome to the internet everyone. Where only your personal opinion has any relevance to anything and everyone else is wrong tainted and inexperienced.
Everyone is entitled to their opinion, i just prefer educated ones, based on experience. just wasting my breath at this point. Have fun, i hope you get everyone champed at some point.1 -
Spudgutter said:tiomono said:Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
Welcome to the internet everyone. Where only your personal opinion has any relevance to anything and everyone else is wrong tainted and inexperienced.
Everyone is entitled to their opinion, i just prefer educated ones, based on experience. just wasting my breath at this point. Have fun, i hope you get everyone champed at some point.
Is that the tldr?
Many people did not like that the majority of the 4 star tier had their progress stalled. Are many of the new characters stronger than older ones? Yes. Should a player be allowed to collect and play with characters they enjoy? Yes. Can a player reasonably collect and play with any character they want in the 4 star tier when 75% of the characters (and growing) were drastically stalled behind vaulting?
Again, the new system may not be ideal for every player, but I stand behind my thought that it is the best system the devs have offered so far.2 -
I draw olds way more than the 3x latest. Sucks for me as when vaulting came around i ditched my 4* that had only 1 cover or so0
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My immediate though on this is keep a vault with all the latest 4* characters as per the vaulting. Then another vault that has not all but 12 of the old characters in it. This particular vault is cycled every 4 weeks, maybe even 2 and thus giving us a choice on wanting to get an oldie or a latest. For players only a year to 6 months in this would help with lvling the newer characters because its damn near impossible to get the olds. For those with covered oldies give the other store a chance. There 2 vaults, same resource to draw from. And remember that cp is earned and can't be bought so only the best and most dedicated players can draw alot. No boosted rates on anything and both 20cp each to draw. I would like this and as far as i can see doesnt break anything in the game. Anyones thoughts?1
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White_Deth said:My immediate though on this is keep a vault with all the latest 4* characters as per the vaulting. Then another vault that has not all but 12 of the old characters in it. This particular vault is cycled every 4 weeks, maybe even 2 and thus giving us a choice on wanting to get an oldie or a latest. For players only a year to 6 months in this would help with lvling the newer characters because its damn near impossible to get the olds. For those with covered oldies give the other store a chance. There 2 vaults, same resource to draw from. And remember that cp is earned and can't be bought so only the best and most dedicated players can draw alot. No boosted rates on anything and both 20cp each to draw. I would like this and as far as i can see doesnt break anything in the game. Anyones thoughts?
Even with vaulting gone, the current system still encourages hoarding for me. After you got most of the characters in the latest 12 champed, pulls become less attractive for people who focus on widening their roster. I'm much less interested in additional champ levels for my 4* than getting more characters up to speed.
I liked their attempt with Fan Favorites, just think that charging 25cp is too greedy for what you get. Baby steps...1 -
tiomono said:Spudgutter said:tiomono said:Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
Welcome to the internet everyone. Where only your personal opinion has any relevance to anything and everyone else is wrong tainted and inexperienced.
Everyone is entitled to their opinion, i just prefer educated ones, based on experience. just wasting my breath at this point. Have fun, i hope you get everyone champed at some point.
Is that the tldr?
Many people did not like that the majority of the 4 star tier had their progress stalled. Are many of the new characters stronger than older ones? Yes. Should a player be allowed to collect and play with characters they enjoy? Yes. Can a player reasonably collect and play with any character they want in the 4 star tier when 75% of the characters (and growing) were drastically stalled behind vaulting?
Again, the new system may not be ideal for every player, but I stand behind my thought that it is the best system the devs have offered so far.
Best system they have offered so far? Maybe, maybe not. Best system they *could* offer? Not even close0 -
White_Deth said:My immediate though on this is keep a vault with all the latest 4* characters as per the vaulting. Then another vault that has not all but 12 of the old characters in it. This particular vault is cycled every 4 weeks, maybe even 2 and thus giving us a choice on wanting to get an oldie or a latest. For players only a year to 6 months in this would help with lvling the newer characters because its damn near impossible to get the olds. For those with covered oldies give the other store a chance. There 2 vaults, same resource to draw from. And remember that cp is earned and can't be bought so only the best and most dedicated players can draw alot. No boosted rates on anything and both 20cp each to draw. I would like this and as far as i can see doesnt break anything in the game. Anyones thoughts?0
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Spudgutter said:tiomono said:Spudgutter said:tiomono said:Spudgutter said:Daredevil217 said:My preference went: 3x Odds > Dilution > Vaulting.
I agree that there are pros and cons to all three, but I prefer to build my roster wide rather than tall. I understand that is a personal preference and not everyone wants that. There are many gamers who just want the current meta/most powerful and nothing else. They want the fast-track to the end-game. I respect that, even if it is not my cup of tea
Welcome to the internet, everyone.
Welcome to the internet everyone. Where only your personal opinion has any relevance to anything and everyone else is wrong tainted and inexperienced.
Everyone is entitled to their opinion, i just prefer educated ones, based on experience. just wasting my breath at this point. Have fun, i hope you get everyone champed at some point.
Is that the tldr?
Many people did not like that the majority of the 4 star tier had their progress stalled. Are many of the new characters stronger than older ones? Yes. Should a player be allowed to collect and play with characters they enjoy? Yes. Can a player reasonably collect and play with any character they want in the 4 star tier when 75% of the characters (and growing) were drastically stalled behind vaulting?
Again, the new system may not be ideal for every player, but I stand behind my thought that it is the best system the devs have offered so far.
Best system they have offered so far? Maybe, maybe not. Best system they *could* offer? Not even close
And I do like the idea of multiple tokens offering varied characters. But I also think this topic would be better addressed when the first character added after vaulting is leaving the 12 with increased odds. That will give us a better view on how well or poorly, this system is working.0 -
Am I biased? Of course I am! We all have biases, including the poster calling me out. Am I uneducated/inexperienced? Not so much. Just because I used vaulting differently than others, or have different desires for my roster, it doesn’t mean my opinion is less valid.
It’s no secret I hated vaulting when it happened. As a guy who wants to champ every character, locking away 80% of the 4* tier was not a good look. As a guy who likes to build as evenly as possible, having a handful of characters leveled WAY beyond characters who have been rostered for years was also not ideal. I even posted a thead that was sort of an “open letter” to the developers asking them to make sense of all of the adverse affects of the vaulting solution to dilution (which they actually replied to which was awesome!). Vaulting had its benefits. It was nice to bring up newer characters faster and get them Champed in a reasonable amount of time. Long dead were the days of “that character looks awesome, I can’t wait to play them in a year”. That was easily the biggest benefit of vaulting for most people.
So all of a sudden they kill off vaulting and give us this new compromise. I honestly thought it was a GREAT move (yes, my bias). Many people complained we were back to dillition and wouldn’t be able to champ characters again. Some feared 3x odds wouldn’t be enough. I noticed that for myself, I am still champing Latest at a decent rate AND am building up older characters. I believe my most recent champs have been Spider-Woman (old), Vulture (new), Clagger (new), Iceman (old), War Machine (old), Grocket (new) and Drax (old). So I made this thread to see if my experience was unique or if people are fully covering folks before they leave tokens. I know I play this game a ton so am aware my experience may not be the same as others’. Thus, this thread. Funny that I openly wear my biases on my sleeve, own my experiences as just that, and ask other people for their experiences to compare, and am attacked and essentially told my opinion is invalid signed off with a snarky “welcome to the Internet”.3 -
I want to address the multiple tokens solution, as well. I was probably the biggest advocate of that idea when vaulting hit. I asked the developers every chance I got why they didn’t go that route. Never got a straight answer. However, I believe it comes down to this...
*unpopular option alert*
This game needs RNG to make money. This game also needs to give us some control over our roster development to keep the playerbase.
There’s so many characters that too much RNG would mean that people can never progress in a reasonable amount of time and new people could never catch up. Things like bonus heroes, HFH, 5* cover swaps, and DDQ are in place to help with transitioning and to mitigate RNG. So it’s not 100% random.
On the flip side, the more control we have over our roster development, the less likely we are to spend or play as much.
I know I have ground extra hard for iso to champ someone before they expired, bought a HFH character to not lose a character on the vine, many have purchased roster spots to not lose a character they pulled, and on and on. The more control we have over our development, the less tough choices we have to make. The fact that you could pull an Elektra at any given time when you really wanted a Vulture is all part of that design plan and actually works in the company’s favor.
Someone in here suggested we just get to make our own token full of characters we choose and we can swap characters whenever we want. Seriously? There would be zero risk to opening tokens. While we all would love that as players, the developers can’t give us everything or the system falls apart. I’m actually very impressed that they maintain the balance between giving us some control and having us make tough decisions as well as they do.1 -
White_Deth said:I draw olds way more than the 3x latest. Sucks for me as when vaulting came around i ditched my 4* that had only 1 cover or so
I'm drawing 5* more than the latest. Out of 13 or so pulls since anniversary started I have 5x 5* and 1 latest.
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