Are people really ok with the required 5* node in SCL7 and SCL8?
Comments
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I love the moves they've made lately including adding the 5 star node. In cl8 I could hit t10 when I went for it. I only have one 5 above 255 so this move has dropped me behind better rosters which is fine. More of a challenge and encourages ISO into the 5s.
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Orion said:The concept is ok, but a little shady to have it in CL7. The real troll move is to make the first 3 essentials the 3 newest 5*s besides Daredevil. That's just mean. I know quite a few people that were hoarding until Doc Ock rotated out, and now they have to pull to get a Doc Ock cover so they can compete for the new character.
If they had to add a 5* essential to PVE, this node should be a bonus one which doesn´t give any points.1 -
I am a huge fan of the five star nodes in CL-7.
Everyone has their own play style. I play PvE for entertainment and for progression. If I get a nice placement then yay for me. I don't play optimally, I just don't have that kind of time or commitment.
The new five star node makes it easier to get the progression that I play for. If I don't make the fifth or sixth clear, it is so nice to have a fall back plan. Also, I appreciate having a use for my five star characters. I'm missing five of them (Bolt, Surfer, BSSM & Hulk), so I'm probably going to miss the five star nodes when they're up. . . you know what, I'm not any worse off than I was before.5 -
Bowgentle said:*sigh*
This change wasn't to push low guys out of reward ranks.
It was to create separation at the top - something that was badly needed, especially now with fixed levels.
Demiurge probably looked at T50s separated by less than a few hundred points and decided to change something up.
Now folks without a high covered, high leveled 5 will be locked out of top placement - this is working as intended and will not change.
That was the whole point of introducing that node.
SCL based scaling and win based PvP progression seem to be part of that same push IMO.
EDIT: If the primary goal was to split out placement I don't see any reason to propagate that down to 7 & 8. That probably was intended for SCL9 with the better placement rewards there.0 -
Really aesth? More "get zen about the game, people. And if you aren't zen for any reason, then you are whiny and entitled!"?
*sigh*0 -
It just affects placement, and a little extra rewards from the node itself. You still won't be able to get top placement against rosters with champed 5*s. Your placement will likely drop a bit on the events where you don't have the 5*, but it's not like you go from an LT to nothing. Most likely you lose out on a 3* cover and an elite token going from T50 to T100 in SCL7. If you're used to taking a T10 slot without every rostered character, then congratulations, but you'll just have to wait until the next event and let someone else move into that spot for this one. Not everyone has to be equal, and a little fluctuation in the leaderboard based on luck isn't necessarily a bad thing. If #11 gets to #10 because someone sold or boycotted Oc, let them have it.
I look at it not as a slight to people who aren't lucky, but as a bonus to the people willing to roster the undesirable 5* and don't hoard to avoid drawing them. It also favors vet players who've been collecting longer.1 -
As someone who only uses PVE for iso and progression rewards the 5* node helps me. I stopped looking for top 10-20 a long time ago as more of a quality of life issue then anything else but I feel the pain of those who do want that placement and have the time to play at the required times. For the 5* node I think it should be classic 5* only and only 6 clears for a be event not each sub. This will make it less necessary for placement and if you need to super whale the node a couple of times so be it.
Mad farcas bring in CL7 and 8 I would say this the devs are looking for ways to give out more CP so by doing 2 clears you get an extra 2CP per day in CL8. That can add up quickly and it is 3 in CL9. A lot of players in CL7-8 should have 5* by now by pulling classic tokens so I think it is good but as someone who is farther along in the game I see the point of view of players who are left out of placement because they don’t have that 5*0 -
Calnexin said:It just affects placement, and a little extra rewards from the node itself. You still won't be able to get top placement against rosters with champed 5*s. Your placement will likely drop a bit on the events where you don't have the 5*, but it's not like you go from an LT to nothing. Most likely you lose out on a 3* cover and an elite token going from T50 to T100 in SCL7. If you're used to taking a T10 slot without every rostered character, then congratulations, but you'll just have to wait until the next event and let someone else move into that spot for this one. Not everyone has to be equal, and a little fluctuation in the leaderboard based on luck isn't necessarily a bad thing. If #11 gets to #10 because someone sold or boycotted Oc, let them have it.
I look at it not as a slight to people who aren't lucky, but as a bonus to the people willing to roster the undesirable 5* and don't hoard to avoid drawing them. It also favors vet players who've been collecting longer.
Please consider the HP as a loss as well in your assessment which is a critical resource for all who still have a lot of 4* to roster. I joined the game late just after vaulting got introduced so I'm still catching up with the massive pool of 4*.
On the bright side, dropping to SCL6 has drastically improved my quality of life due to faster clears.
One are of improvement I see as already pointed out by many others: Please indicate which characters are required when signing up for a PVE event.0 -
I hate the fact that 5* essential node is in SCL 7 and 8!!! Needs to be in SCL 9 and 10 only!!!! I won't even place top 20 anymore for new characters because of this nonsense!!!!0
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In my current slice i can place top 50 without even doing the 5 star node at all. However the bad point is that if they do i would end up outside t50. I dont go for 1-20 but top 50 everytime gets me the hp which is the most useful thing to me still as i need way more slots than the 80 i have. That said the spidey one hasnt been bad at all, 1 cover in green with riri and say carol or dpool, strange3 on the goon node was pretty easy0
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Alright, after reading all this, most posts are:A- I'm complaining because I don't have a Doctor OctopusB- I'm not complaining about 5* I just don't want it in the SCL that I playC- Right now I have Doctor Octopus so I'm fineYou know what. Do you think those people playing SCL1, 2, 3, 4 and 5 have all those 3* and 4* covers to play properly? They don't have. And I do not see any of them coming here complaining about it.Not long time ago I was a 2* player and it was a big struggle to play PVE because I never had those 3 and 4*. I had to get a 3 and 4* covers from an alliance event, to be able to get top 10 on next PVE, then I had to play it te best I could to get top10 in next PVE to be able to get a 3* to guess what? Yes, play the next PVE.Right now, beeing on 3* land, I don't have most of the 4*s, so sometimes I can't have all placement rewards I wanted. That's just how it is.Have it ever crossed your mind that maybe, just maybe, this is a way to rotate all the persons who is going to get that top5 placement rewards? Wouldn't it be anoying if that *one* guy who can play 24/7 would always be top 1?"But 5* are hard to get I need to buy tokens with CP do be able to get them and blablablabla!!!!"You know what? There is 45 3*s and 54 4*s in this game, against 18 5*s. So to a player with lower rank having the 3* and 4* needed, that can be as hard as get a 5* cover to a high ranked player.You complain that you need to buy tokens with CP but the low ranked players can't use ther HP to buy their tokens as well, because their HP goes all to slots. So everyone has it's own problems.To me, the 5*s always seemed like something out of scale, that was not part of the game.Now it's first time I see developers introduce them somehow...and that's good for the game.So could you just stop being *entitled* and play the game the way it is?Thanks.
**Removed personal attacks - Ducky8 -
Not as raged about it as some apparently are, but it does seem like it should've come with some slight increase in the availability of 5s. At the very least, future releases ought to include a way to get one reasonably-obtainable cover.
For my part I've got most of them at least partly covered, so I'll struggle through.0 -
Jarvind: past evidence suggests that 5* availability is about to go up (and 6*s may be coming too). 3*s and, to a less extent, 4*s became more available at or around the same time that the game moved on to a new* tier meta.
GuiPerdigao,
The new 5* nodes may be good or bad, but they will certainly NOT democratize top 5 finishes. Over the long term these nodes will advantage those wtih complete, well leveled rosters who can always grind all nodes as quickly as possible.1 -
I stepped away for a bit, because I was feeling burnt out by the effort I was putting in and the lack of progression I was feeling at the 4* tier. The return of the X-Men got me excited enough to return to the game and try participating in a PVE again, and I was completely blindsided by the 5* required node (since I hadn't been playing aside from earning my daily resupply). When I finished my clears I was in 5th place, behind 4 players with Doc Ock. Now I'm in 41st and still falling. If I fall out of the top 100 by tomorrow morning, what is even the point in trying? A couple months ago I didn't think 4* progression could become any more difficult. Clearly, I was wrong.0
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Skygazing said:Killians8 said:I'm totally fine with it. I have rostered all fives I have every gotten so those choices have paid off. I don't have the current 5* Spidey (this event) or 5* Daredevil. Thems the breaks. We all went through periods earlier in the game where we didn't have 3* or 4* characters until we could get them. This isn't much different.
Your argument that 5*s are harder to get is irrelevant. RNG has always been a part of this game and largely determined our access to characters aside from progression rewards. I enjoy the opportunity later to get what I don't have and play those nodes next time around.killercool said:Not much difference between 5* nodes at SCL7 and 4* nodes at SCL1 that I can see. There are going to be folks that don't have the required character in both situations.
At some point there have to be things that you need to work towards.
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I think it is a bit much for SCL7- think they did it because many high level people go down to play at that level ?
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Yes, essential nodes that affect placement being locked to the rng-only 5* tier is a very big change to tue dynamic.
2*, 3*, and 4* essentials definitely leave some people out in the cold, but their path forward is clear: grind hard to get the progression cover and open up those essential nodes, or wait until the characrer cycles around in pve or pvp. Not always fun, but at least a certainty. The only path forward for 5*s is grind for cp/lt like mad and pray (and that's for latest 5*s. Good luck with classics!)1 -
I totally agree with this post. Adding the 5* essential to CL 7 and CL 8 did nothing to enhance the game. It actually made me move from CL 8 to CL 7. For CL 9, it makes sense to add the nodes. CL 9 seems set on rosters that are in the 5* land and are working on accumulating more covers. Let the champed 5* teams duke it out for the top spots to earn those LT. Leave CL 7 and 8 for those that are in the 4* transition.
HONESTLY, this may be unfavorable, and highly unlikely. I think 5* should be locked from CL 7 (and even 8) now that CL 9 is out. Nothing if more frustrating than being deprived of advancing because rosters that have champed PanThos, take over.1 -
I think most of my views on the 5* essential node have been expressed by others, but I still wanted to register my displeasure with its inclusion at SCL 7. This change hit me at possibly the worst time in my roster development. I have a 3* roster (all but 3 champed) and I'm trying to get ready for the 4* transition (a few latest max covered, no champs, still 16 to roster). As such, I need both a steady stream of HP for roster slots and preferably some 4* covers coming in. I have all of one 5* character.
Previously, SCL 7 was great - I usually got T20 - or even T10 - and could count on getting 100 HP a day from subs, a 4* from progression, and some 3* covers (at least) from placement. Obviously, that is no longer the case. Last event, I played pretty close to optimally and still placed out of T50 every sub, finishing 53rd overall, so no HP from subs and 3 elite tokens and 3 standard tokens for placement. No thanks.
This event, I'm down at SCL 6, so half the amount of HP I used to get from subs and no 4* from progression, but at least my placement should be better than what it was in SCL 7. What really gets me, though, is if I want to adjust to this new paradigm, I need even more roster slots for all the 5*s while my HP production has been substantially curtailed at the same time. I realize I could just buy HP, but I still would need to actually get 5* covers. I've been hoarding CP like a good player in the HP crunch, but even if I crack that, I'm at the mercy of the RNG. Nothing about this is situation is appealing.
For now, I'll stick it out in SCL 6 until such time as I feel it's worth it to play SCL 7 just for progression. I don't know if I'll get there - we'll see. Maybe by then I'll have a decent number of 5*s so I don't feel like I'm completely wasting my time.
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This is a brutal change for placement, especially as the 5* node is the highest value of all the non-wave nodes.
That said, as I only play for progression, I personally don't mind it, as it reduces my needed clears and gives bonus event tokens & CP. I0
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