Access Granted: S.H.I.E.L.D. Clearance Level 9 *Updated (9/20/17)
Comments
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Bowgentle said:Dragon_Nexus said:I'm curious actually.
The levels in CL9 suggest your roster would go beyond simply boosted 4*s and nudge into the realm of high level or champed 5*s.
And at that point...is getting a single 4* cover for a top 50 placement really an effective reward?
Those kinds of posts always crack me up.
My 4s are getting to 370 the same way yours are, one level at a time.
Of course every 4* cover matters.
If the question above is 'silly' enough to make you laugh, why don't you try to give an appropriate response on why so many 5* rosters are posting here saying that the rewards are Not high enough to justify going into CL9.
I laugh at posts from people who think they are too cool to post helpful and meaningful replies.
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I really need some help on the "star-lord amsome mix vol2" effort. The mutations and carriers are destroying anything I try. They are all level 490, and that's stupid.
My star-lord is 2/5/5 lv 260. I've tried OML/Thanos, Steve Rogers/IM40, Black Widow, ice-man, and a few others. Help!0 -
Rick OShay said:Bowgentle said:Dragon_Nexus said:I'm curious actually.
The levels in CL9 suggest your roster would go beyond simply boosted 4*s and nudge into the realm of high level or champed 5*s.
And at that point...is getting a single 4* cover for a top 50 placement really an effective reward?
Those kinds of posts always crack me up.
My 4s are getting to 370 the same way yours are, one level at a time.
Of course every 4* cover matters.
If the question above is 'silly' enough to make you laugh, why don't you try to give an appropriate response on why so many 5* rosters are posting here saying that the rewards are Not high enough to justify going into CL9.
I laugh at posts from people who think they are too cool to post helpful and meaningful replies.
I'll drop down to 8 myself.
I was just replying to the notion that 5* players don't need 4* covers.
I've posted a lot of helpful and meaningful replies over the last 4 years.
Eventually I gave up.1 -
rowdster said:I really need some help on the "star-lord amsome mix vol2" effort. The mutations and carriers are destroying anything I try. They are all level 490, and that's stupid.
My star-lord is 2/5/5 lv 260. I've tried OML/Thanos, Steve Rogers/IM40, Black Widow, ice-man, and a few others. Help!1 -
I joined SCL9 just to try it out. It's ok. Though I won't be able to clear t50 this time. I can't even down one of the 5* node monsters - either I just have bad luck or I don't have the roster for it yet.
Either way, I think I'll drop back down to SCL8 after this one. I was comfortably getting t20 there without the aggravation.0 -
rowdster said:I really need some help on the "star-lord amsome mix vol2" effort. The mutations and carriers are destroying anything I try. They are all level 490, and that's stupid.
My star-lord is 2/5/5 lv 260. I've tried OML/Thanos, Steve Rogers/IM40, Black Widow, ice-man, and a few others. Help!
Boost appropriately2 -
1
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the 5* node first clear: Wow... that was hard, but I beat it on the first try. Time to heal up and do it 3 more times.
the 5* node second clear: OMGBBQ??!!?! ARE THEY TINYKITTY KIDDING? I wiped 5 times before finally beating it just because I got an amazing start with a ton of cascades in needed colors
the 5* node third clear: oh, this isn't so bad, I just have to change strategy and use lesser tier characters that do better board control
the 5* node 4th clear: Suck it, Shawn (Psych reference there). This ain't bad at all.
Note: my 5* Star Lord is level 255 and covered at 2-2-5
Advice: go old school. Easiest clear was with Starlord/TeenGrey/SW. Clear Blue, Black, Team-up, Yellow, and Purple that aren't near SW's current countdown tile. Leave other purple (for bigger hits/gains with the SW tile), greens and reds (clear symbiotes countdown tiles). KILL THE DOG FIRST ("guard dog" is the biggest threat). Fire TeenGrey's purple whenever you can. The key is to not let the board get over-run. Fire it even if there is only 1 or 2 items on the board. Use TeenGrey's green if there is no immediate danger (more damage and some special tiles for you) or save it for StarLord (less damage, but random chance of clearing hard-to reach tiles if you don't have the purple).
More Advice: medusa/Starlord/AntMan. Again, kill the dog first. Collect blue tiles. Match medusa's countdown to get fists out there. Use them to heal. If you get a lot of purple early, get Ant-man's purple out there to provide damage/healing with his unlimited fists, otherwise, save it for Medusa to steal all the enemy special tiles. Use green for Starlord to clear random columns. Use Blue for antman to steal more special tiles. Use yellow for antman for extra attacks each round + swords. I used this team for the final clears and they all lost ~1/3 of their life, but eventually, they were taking 1 damage no matter what the other team did and were dealing 10k passive damage each round due to all the stolen tiles.
On either strategy, avoid matching enemy special tiles if at all possible EXCEPT fists until the dog is dead. Exchanging 2500 life for the fist is a good long-term trade. The fists will eat you alive in combo with the swords and the boosts the horror's provide.
***Removed profanity - Ducky
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Tony Foot said:
. Should a fight be that tough that its dependent on whether you get a decent board to whether you can win it?
Yes.
Should the game be so easy that you win no matter how bad the board is? The whole game is built around gambling and luck of the draw and things you have no control over. Why should a tough match be any different?0 -
I don't have 5* Starlord so I can't even try in CL7.
But wouldn't 2 characters who can go invisible (Howard, Prof X, Invisible Woman etc) be the perfect team mates esp in CL9? Since the Symbiotes can't move tiles and lack any AOE at most they can down Starlord but the 2 other characters will eventually finish the node unless they get really unlucky and have to match away their own Invisibility tiles.
KGB
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Bowgentle said:Dragon_Nexus said:I'm curious actually.
The levels in CL9 suggest your roster would go beyond simply boosted 4*s and nudge into the realm of high level or champed 5*s.
And at that point...is getting a single 4* cover for a top 50 placement really an effective reward?
Those kinds of posts always crack me up.
My 4s are getting to 370 the same way yours are, one level at a time.
Of course every 4* cover matters.
I'm honestly asking.
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Dragon_Nexus said:Bowgentle said:Dragon_Nexus said:I'm curious actually.
The levels in CL9 suggest your roster would go beyond simply boosted 4*s and nudge into the realm of high level or champed 5*s.
And at that point...is getting a single 4* cover for a top 50 placement really an effective reward?
Those kinds of posts always crack me up.
My 4s are getting to 370 the same way yours are, one level at a time.
Of course every 4* cover matters.
I'm honestly asking.0 -
Still hating having the 5* node in cl7. Does anyone else feel that this move gives the "haves" a major advantage to hogging more of the top tier rewards and hamstringing the "have nots" to keep getting pushed down by whales coming down from higher levels. I mean the starting level for cl7 is 32!
I think they missed the mark here. This seems to have made it More enticing for those with heavy hitting rosters to step down to lower cl's because it's even easier to place high and step over those who don't have em all. And from what I read here the uptick in rewards for cl9 hardly seem worth the effort...
I say, keep the 5 node in lvls 8-10 and up the prog rewards for higher tiers so that folks are enticed to play Up not down.0 -
The new change has added an indirect price tag for the guaranteed 4* in SCL 7 as the progression reward if you don't have the required 5*. Wondering if that was the specific intention?
Tried SCL 7 w/o Star Lord and can't place T50. That means a loss of 400 HP due to placement.
Is one Carol Cover worth 400HP? Compared to the H4H Store, it seems reasonable. However, with many 4* yet to roster, I will drop to SCL6 whenever I don't have the required 5* to secure the HP income. (Hello, Unstable ISO-8).
On the bright side, playing SCL6 will improve my quality of life due to faster clears.
Still frustrating after consistently placing T10 in both SCL7 and SCL8. I honestly struggle to see how this change adds any fun element to the game.
//added "progression reward" for clarity
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Dragon_Nexus said:Bowgentle said:Dragon_Nexus said:I'm curious actually.
The levels in CL9 suggest your roster would go beyond simply boosted 4*s and nudge into the realm of high level or champed 5*s.
And at that point...is getting a single 4* cover for a top 50 placement really an effective reward?
Those kinds of posts always crack me up.
My 4s are getting to 370 the same way yours are, one level at a time.
Of course every 4* cover matters.
I'm honestly asking.
I'm running 350+ 4s in PVP over my 460 5s whenever i have boosted ones for the week.
They're crazy.0 -
If the intent of opening scl9 was to incentive players with stronger rosters to leave scl8 and/or scl7 and enjoy the challenge, D3 miserably failed. Very few players will join it for only few iso/hp and some cp more. The extra efforts required, seems to be too much compared to what they can obtain. Hope in the future they make some quality changes0
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Any thoughts about adding the required 5-star to the vault for these events? And no, the "Cosmic Legends" token for 25 CP doesn't count.
We've got the required 4-star and multiple covers for the required 3-star in there already. Star Lord is the only 5-star I don't have right now (except Daredevil, who just came out) so it was probably a mistake to try out SCL9 when the new, "featured" node is inaccessible.
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sambrookjm said:Any thoughts about adding the required 5-star to the vault for these events? And no, the "Cosmic Legends" token for 25 CP doesn't count.
Not gonna happen.
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sambrookjm said:Any thoughts about adding the required 5-star to the vault for these events?
Whales pay a lot more than that in buy clubs for CPs. For no guarantee of the 5 they want.
I also want to echo: you need to see req'd 5 in event rules.0 -
They really do need to find a way to make the required 5* more achievable if they are going to stick to this extra node in each event. If you dont have the 5*, you can say good bye to any decent placement rewards. On a week long event, wheres the incentive to play it at all if you have no chance of any decent placement rewards?0
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