pheregas said: I'm going to go out on a limb and say that this new system works wonderfully for soft cappers and newbies. Veterans and those with advanced rosters suffer.With Nefarious, there is no loaner, so my MMR forces me to fight all 5* teams (usually with a boosted Thanos) and super boosted 4*s.I definitely have some of my own. I can win. It just costs 2-3 health packs per fight. Front runners have the advantage of hitting seals, but if you start late due to real life, you are stuck with what you can find. And in order to keep up with health pack regeneration, that's only one battle every 1-1.5 hours.This system is not fun. More work for less rewards. It actively makes me not want to play PVP. In fact, I am not playing for placement at all and may not participate at all in BFFs. Wall to wall Panthos is my guess.If this is the way PVP goes, I guess I go back to full time PVE only (like the early days). But honestly, this system does have one thing that might be good. Use wins only for the basis of PVP Simulator, but keep regular PVP unchanged.
Spudgutter said:.. what point during typing this do you not recognize that you are in the super minority here? ...
I gave up / ran out of time at 30 wins sitting at 1250 points in the first pvp of this mini season / test thing.
That was after being hit 3 times and 1 of those was a win.
I don’t mind a win based system but I think the amount of required wins for the progression is too high. 30 is a good number. I also think that cp rewards need to be part of the progression still or make the reward for placement give it out top 25 maybe. Sometimes in the pools I end up on top 50 plus all have 1200 points atm.
1250 points for 30 wins is probably about right. This is with me cherry picking low points and not really giving a monkeys about what team I hit in a bid to be a slow climb.
shardwick said: Justice Jacks said: shardwick said: I hit 40 with a day and a half left in the event. Hit the seed nodes, then did 4 fights here and there to get to the next reward. I was at 38 before I knew it and was like "Oh, just a couple more for the 4* and I'm done." Granted I still need to do one final run to help with placement, alliance and season rewards but overall this has been pretty relaxing and stress free. The best part is that I played with teams that I had fun with instead of running a stronger defensive team that would deter people from attacking me.I was attacked A LOT. And I lost A LOT. But you know what? Didn't care. Not even a little. Not the teeny tiniest bit of care because when I lost 90+ pts I didn't have to think "Well, that's at least three fights I have to do just to get back those points and that's before I even start to progress to the next reward I want! Ugh!" Nope, not this time. Retal against the easier opponents, skip the rest. Easy peasy. And how many CP did you earn for that effort? I don't mind the new system, I don't have to do anything different but it will keep the CP from going to the smaller rosters so those of us that were lucky enough to develop ours in the past shall even more quickly outpace those preparing to transition. Far less competition from below under this new meta. Hope those that were pushing for this are happy with the results they'll see. 4-5 star transition will be on life support as CP is being starved out of those rosters. A 4-star roster should be able to hit 1200 nearly all events and get that 15 CP if they choose to under the old system. In the new meta, not a chance as practically all of them will be locked out of placement. (Unless, of course, they release CL9 and 10, and then maybe they'll be enough available slots that some may squeak in). I wasn't getting the cp before so it's not like I'm losing it. I will be gaining more hp though from not having to do an eight hour shield anymore. And sure you could hit 1200 to get 15 cp but at what cost? Throwing away hp left and right to do it? I'd rather have the hp for my roster and buying packs now and then. And competition? More people are playing. I got a ton of attacks from people with weaker rosters than mine. It was the same on the very first test too. In the old system I RARELY ever saw someone with a weaker roster. Almost all were a bit above me or waaaaaay above me and guaranteed losses. Now it's the complete opposite.
Justice Jacks said: shardwick said: I hit 40 with a day and a half left in the event. Hit the seed nodes, then did 4 fights here and there to get to the next reward. I was at 38 before I knew it and was like "Oh, just a couple more for the 4* and I'm done." Granted I still need to do one final run to help with placement, alliance and season rewards but overall this has been pretty relaxing and stress free. The best part is that I played with teams that I had fun with instead of running a stronger defensive team that would deter people from attacking me.I was attacked A LOT. And I lost A LOT. But you know what? Didn't care. Not even a little. Not the teeny tiniest bit of care because when I lost 90+ pts I didn't have to think "Well, that's at least three fights I have to do just to get back those points and that's before I even start to progress to the next reward I want! Ugh!" Nope, not this time. Retal against the easier opponents, skip the rest. Easy peasy. And how many CP did you earn for that effort? I don't mind the new system, I don't have to do anything different but it will keep the CP from going to the smaller rosters so those of us that were lucky enough to develop ours in the past shall even more quickly outpace those preparing to transition. Far less competition from below under this new meta. Hope those that were pushing for this are happy with the results they'll see. 4-5 star transition will be on life support as CP is being starved out of those rosters. A 4-star roster should be able to hit 1200 nearly all events and get that 15 CP if they choose to under the old system. In the new meta, not a chance as practically all of them will be locked out of placement. (Unless, of course, they release CL9 and 10, and then maybe they'll be enough available slots that some may squeak in).
shardwick said: I hit 40 with a day and a half left in the event. Hit the seed nodes, then did 4 fights here and there to get to the next reward. I was at 38 before I knew it and was like "Oh, just a couple more for the 4* and I'm done." Granted I still need to do one final run to help with placement, alliance and season rewards but overall this has been pretty relaxing and stress free. The best part is that I played with teams that I had fun with instead of running a stronger defensive team that would deter people from attacking me.I was attacked A LOT. And I lost A LOT. But you know what? Didn't care. Not even a little. Not the teeny tiniest bit of care because when I lost 90+ pts I didn't have to think "Well, that's at least three fights I have to do just to get back those points and that's before I even start to progress to the next reward I want! Ugh!" Nope, not this time. Retal against the easier opponents, skip the rest. Easy peasy.
Vhailorx said: Under the new system, no more than 2% of players (maybe 3% counting unfilled brackets) will ever be able to get the cp.
Starfury said: Vhailorx said: Under the new system, no more than 2% of players (maybe 3% counting unfilled brackets) will ever be able to get the cp. And what people sometimes forget. If you're not in the 2% now, chances are that you won't be in the top 2% next year either.
Vhailorx said: shardwick said: Justice Jacks said: shardwick said: I hit 40 with a day and a half left in the event. Hit the seed nodes, then did 4 fights here and there to get to the next reward. I was at 38 before I knew it and was like "Oh, just a couple more for the 4* and I'm done." Granted I still need to do one final run to help with placement, alliance and season rewards but overall this has been pretty relaxing and stress free. The best part is that I played with teams that I had fun with instead of running a stronger defensive team that would deter people from attacking me.I was attacked A LOT. And I lost A LOT. But you know what? Didn't care. Not even a little. Not the teeny tiniest bit of care because when I lost 90+ pts I didn't have to think "Well, that's at least three fights I have to do just to get back those points and that's before I even start to progress to the next reward I want! Ugh!" Nope, not this time. Retal against the easier opponents, skip the rest. Easy peasy. And how many CP did you earn for that effort? I don't mind the new system, I don't have to do anything different but it will keep the CP from going to the smaller rosters so those of us that were lucky enough to develop ours in the past shall even more quickly outpace those preparing to transition. Far less competition from below under this new meta. Hope those that were pushing for this are happy with the results they'll see. 4-5 star transition will be on life support as CP is being starved out of those rosters. A 4-star roster should be able to hit 1200 nearly all events and get that 15 CP if they choose to under the old system. In the new meta, not a chance as practically all of them will be locked out of placement. (Unless, of course, they release CL9 and 10, and then maybe they'll be enough available slots that some may squeak in). I wasn't getting the cp before so it's not like I'm losing it. I will be gaining more hp though from not having to do an eight hour shield anymore. And sure you could hit 1200 to get 15 cp but at what cost? Throwing away hp left and right to do it? I'd rather have the hp for my roster and buying packs now and then. And competition? More people are playing. I got a ton of attacks from people with weaker rosters than mine. It was the same on the very first test too. In the old system I RARELY ever saw someone with a weaker roster. Almost all were a bit above me or waaaaaay above me and guaranteed losses. Now it's the complete opposite. Thus is an incredibly shortshighted position to take. Under the old system, you were not yet able to get the 1200 cp. But level up some characters and get a bit of experience with ideal pvp play and you could have been getting that extra 45 cp a week (as could anyone else with a strong 4* roster and some dedication to thr game).Under the new system, no more than 2% of players (maybe 3% counting unfilled brackets) will ever be able to get the cp. What a great deal. . .for demi/d3! This change takes cp out of the players' hands in exhcange for more grinding. Democratizing the 4* tier was both necessary and inevitable. But as usual, demi is giving players a small, nice cookie with one hand while proverbially picking our pockets with the other. Don't be distracted by the cookie. This change is a net negative for the playerbase and we shouldn't accept it. Prog by win total is ok in principle, but we need a lower win total for 4*s and cp back in progression.
acescracked said: Spudgutter said:.. what point during typing this do you not recognize that you are in the super minority here? ... Why does the game have to be dumbed down so every single player can succeed? Failure is ok. There's been times I've gotten stopped from 1200 because I messed something up and that's good.PVE is the game mode for the masses. Just about idiot proof for progression rewards.PvP offers a little more. It's where the roster you paid for or the roster you built by spending tons of time (grinding everything else but PvP) can be put to the test. I could literally never look at my phone (other to open nodes) and play pve & ddq. Win based PvP would be more of the same.
I think the entire player base is in agreement on this (for once!) and that's why it won't happen. But, hey, maybe we'll get lucky and it will!
pheregas said: I think the entire player base is in agreement on this (for once!) and that's why it won't happen. But, hey, maybe we'll get lucky and it will! The problem is that it is ridiculously high, but the only way to prove it to them is to not achieve it. However, the player base is so starved for covers that they will go through extraordinary measures to get it. It's not fun, but we want the rewards.Once we've done this, the devs are convinced they've set the metrics properly.We need the community-agreed upon commitment to boycott a single event. All slices, to prove the point.
Milk Jugz said: pheregas said: I think the entire player base is in agreement on this (for once!) and that's why it won't happen. But, hey, maybe we'll get lucky and it will! The problem is that it is ridiculously high, but the only way to prove it to them is to not achieve it. However, the player base is so starved for covers that they will go through extraordinary measures to get it. It's not fun, but we want the rewards.Once we've done this, the devs are convinced they've set the metrics properly.We need the community-agreed upon commitment to boycott a single event. All slices, to prove the point. I said this in my alliance chat room. If win based turns up in a regular season and it looks like I fear it might (~475 wins for the 10 events and shield sim or ~20 wins each day over the course of the season). I'm all for a boycott, but will it work? Will everyone actually do it?
broll said: pheregas said: I think the entire player base is in agreement on this (for once!) and that's why it won't happen. But, hey, maybe we'll get lucky and it will! The problem is that it is ridiculously high, but the only way to prove it to them is to not achieve it. However, the player base is so starved for covers that they will go through extraordinary measures to get it. It's not fun, but we want the rewards.Once we've done this, the devs are convinced they've set the metrics properly.We need the community-agreed upon commitment to boycott a single event. All slices, to prove the point. Please pick one with a good 4* in placement please since I might actually have a chance for once :-p