Infinity Season *Updated (9/19/17)

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Comments

  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    edited September 2017
    Haha, OMG.

    So we just got pve scaling lowered so it doesn't have to be played for hours and now PvP switched to an endless slog.

    The players who like this change don't open latest or classic and develop your roster. You'll get punished for it.

    I'd hit 1200 about 90% of the time let's say average 60 points (prolly closer to 70) per match is 20 matches. 

    The 5* scaling made me quit pve; time to quit PvP
  • knifedge
    knifedge Posts: 9 Just Dropped In
    New PVP rewards system is a complete load of tinykitty.  3 seeds, 24 wins against boosted 4* teams = 27 wins total.  Score = 912.  I STILL HAVEN'T EARNED THE 3* COVER.

    https://ibb.co/cHBp8k

    Forcing us to do 48% more work for the 4* reward is NOT a good change.
    For those of you who are math challenged, (40-27)/27 = 48.1%
  • Magic
    Magic Posts: 1,199 Chairperson of the Boards
    Let's see how they will interpret the participation in this test. I like it in general (as an idea) but not the final figures. I doubt I will approach 40 wins per event to get the 4* cover (unless it's super needed). But 37 wins for 10-pack is definitely my main goal with this test event. So will probably do 20+20 and be done with it. 
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    Played relaxed, 730 points from not bothering to shield or worry about points, 40 wins and a Hulkbuster. Might as well get a few more points with 15 hours to go. At least for 3... yeah, I can place for some Beast covers I guess.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    I'm going to go out on a limb and say that this new system works wonderfully for soft cappers and newbies.  Veterans and those with advanced rosters suffer.

    With Nefarious, there is no loaner, so my MMR forces me to fight all 5* teams (usually with a boosted Thanos) and super boosted 4*s.

    I definitely have some of my own.  I can win.  It just costs 2-3 health packs per fight.  

    Front runners have the advantage of hitting seals, but if you start late due to real life, you are stuck with what you can find.  And in order to keep up with health pack regeneration, that's only one battle every 1-1.5 hours.

    This system is not fun.  More work for less rewards.  It actively makes me not want to play PVP.  In fact, I am not playing for placement at all and may not participate at all in BFFs.  Wall to wall Panthos is my guess.

    If this is the way PVP goes, I guess I go back to full time PVE only (like the early days).  

    But honestly, this system does have one thing that might be good.  Use wins only for the basis of PVP Simulator, but keep regular PVP unchanged.
  • Evilplayer
    Evilplayer Posts: 29 Just Dropped In
    Im loving it, i would wish the cp to be a progression reward tho but anyway. keep up the good work devs :) 
  • DiscoStucat
    DiscoStucat Posts: 22 Just Dropped In
    i am really enjoying the vs format on the infinity season.  I understand the complaints about it, but for me it is a wonderful change.  Makes me actually enjoy playing vs.
  • Beer40
    Beer40 Posts: 826 Critical Contributor
    edited September 2017
    Ran into boosted 4* teams immediately after the seed teams. Just about every other match is Medusa/Carnage, or RHulk. I'm at 14 wins, and really don't know how much will I have left for this. Every single fight is a healthpack drain, the only solace I can take in this is that my alliance has no minimum score for offseason, and my Hulkbuster and Teen Jean are champed already. I actually have more good reasons to NOT do this. If this becomes a mainstay, I will have to quit my alliance because I'm not gonna subject myself to 30-40 wins per event for an entire season against mostly boosted 4 stars. I like my sanity too much. 
    I'm genuinely sorry this sucks for you and others that are experiencing the same scenario. 

    I would also like to take the opportunity to point out that this is the very scenario (albeit with 3 champed 4*, instead of 2 and a champed 3*) that many players are used to playing in, and that is why there has been a call for change of the existing system. 

    You'll see several veteran players complaining this sucks. They're right. Based on what they tell us their PVP experience is like, it does suck. You'll see several veteran to newer players saying this is better. They're right also. Based on what their PVP experience is like, its a lot better to be guaranteed a 4* cover for the same work they put in previously to potentially walk away with nothing.

    Not trying to earn a lecture from vets about how I don't know how to play, suck at a match 3 game (LMAO, really?), etc...The game is apparently designed to only work for a portion of the player base at a time. This time the vets are on the short end of the stick. Next time they won't be. Ka is a wheel. 
  • Jsh2014
    Jsh2014 Posts: 87 Match Maker
    edited September 2017
    very positive attempt still lots to be done though rewards to be the big fix 
  • BoyWonder1914
    BoyWonder1914 Posts: 884 Critical Contributor
    edited September 2017
    Beer40 said:
    Ran into boosted 4* teams immediately after the seed teams. Just about every other match is Medusa/Carnage, or RHulk. I'm at 14 wins, and really don't know how much will I have left for this. Every single fight is a healthpack drain, the only solace I can take in this is that my alliance has no minimum score for offseason, and my Hulkbuster and Teen Jean are champed already. I actually have more good reasons to NOT do this. If this becomes a mainstay, I will have to quit my alliance because I'm not gonna subject myself to 30-40 wins per event for an entire season against mostly boosted 4 stars. I like my sanity too much. 
    I'm genuinely sorry this sucks for you and others that are experiencing the same scenario. 

    I would also like to take the opportunity to point out that this is the very scenario (albeit with 3 champed 4*, instead of 2 and a champed 3*) that many players are used to playing in, and that is why there has been a call for change of the existing system. 

    You'll see several veteran players complaining this sucks. They're right. Based on what they tell us their PVP experience is like, it does suck. You'll see several veteran to newer players saying this is better. They're right also. Based on what their PVP experience is like, its a lot better to be guaranteed a 4* cover for the same work they put in previously to potentially walk away with nothing.

    Not trying to earn a lecture from vets about how I don't know how to play, suck at a match 3 game (LMAO, really?), etc...The game is apparently designed to only work for a portion of the player base at a time. This time the vets are on the short end of the stick. Next time they won't be. Ka is a wheel. 
    The issue the veteran players are pointing out is that in the old system, we knew we only had to do a certain number of these kinds of draining matches before we got everything we were looking to get from the event. And it wasn't 40. 

    Yes I run into boosted 4-star teams right after the seed teams now, but they're for 40-70 points, so I know I can climb exclusively on these kinds of matches and be ready to throw up my first shield when I hit 650-700 ish points. Or I can float when I get to the 500 ish range and chill for more qs and healthpacks, because I've done this long enough to know that my roster's natural floating point is in that range. It doesn't mean I won't take hits and lose some points, but I know I've got several hours before those hits really come, and I know I can make those points up almost easier than I got them in the first place, because more people have climbed and scored higher. All you guys saying how nice and convenient it is to be able to "go do something else", what do you think we do when we put up 3-hour, or 8-hour shields? 75 and 150 HP is hella trivial when PVP/PVE events throw it at you on a daily basis. 

    Anyway, due to experience with my roster, I also know I that I can float in the 700 range with 2 boosted 4s long enough that I don't have to worry about getting hit between matches as I can climb. Not the story when I get over 800, so I usually shield again after the first match that gets me over that threshold, unless I think I can beat my next match pretty quickly. Getting from 650-800+ usually takes no more than an additional 3 matches. I usually only need 1-2 matches after that to hit 900, done for event. The total number of matches I've done to get to this point is easily no more than 18-22, and I've done this inside the last 8 hours of an event several times. And recouped all spent HP by the next day in most cases. This is Slice 5, CL 8, where 900+ has also guaranteed me t25 the entire season. My 3-star farm is pumping out 4-star covers and LTs at a crazy rate, so I'm one of those crazy people that happens to still care about their placement. 

    No one is saying that it doesn't suck to always hit this wall when you're a 3-4* transitioner, or a 3* roster just trying to get there, the point we've tried to make several times is that we've all been there. You learn what the limits of your roster are, and what it is about your climbing process that you could do more efficiently, and you naturally get better as your roster improves. Sure it wasn't an incredibly intuitive system, but we took our lumps and just realized that we would eventually get there. There's ALWAYS been an outcry that PVP is broken, and that changes needed to be made, but we didn't ask for 40 wins. If I recall correctly, the biggest thing people wanted was to just not lose points on defensive losses when they couldn't do anything. The change didn't involve screwing over a specific population of the player base, EVERYONE would have benefited equally from not having to worry about losing points. Like I said, as vets we remember the experience of being new, so we're not going to suggest something that screws over newer players. We still want newer players to recruit for our alliances, we still want newer players to enjoy the game and not feel like getting to our level is an impossible wall, and it feels good to see new people in our alliance achieve things that they couldn't before because their roster improved. So to see newer people claim that our complaints about this aren't valid is rather frustrating when those same newer players will eventually share our complaints. 

  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    Ran into boosted 4* teams immediately after the seed teams. Just about every other match is Medusa/Carnage, or RHulk.
      
    As a early-mid 4* players (20 4* champs, highest is lvl 296), my experience was slightly different.
    I did run into boosted 4* teams right after the seed teams, but (as usual) I was able to skip and queue up some 3* teams and non-boosted 4* teams. I am currently at 42 wins with 12 hours to go. 

    Yes, I \had to fight more matches than normal, but they have been much easier. To do this, I had to tank matches once I started seeing boosted 4*s (or maybe I didn't , since I had three myself).. Not crazy about tanking matches, but at least under the new system, I can do so to get progression rewards. 

    Of course, my claim that I had to play more matches than normal is really a guesstimate since I don't track how many matches I play. I'm pretty confident that I play less than 40 matches to get to 900, but the devs implied (or maybe claimed outright) that the 40 wins was far less than the average number of wins it takes to get to 900. I'm skeptical, but if they have the numbers, they have the numbers (though I suspect that they are looking at something other than average number of wins player who reach 900 take to get there).
  • Beta-Ray Bill
    Beta-Ray Bill Posts: 124 Tile Toppler
    edited September 2017
    Anyone who thinks win based pvp should be integrated into the game should go to your local emergency room right away.

    you need your head checked. The only people who will take the gold here is whales and people who have had their families leave them due to playing too much.

    no person in there right mind should be playing pvp this much unless they choose to. This requires everybody to play a lot to not only hit progression, but also place. I don't care about placement if I get cp along my climbs, but tinykitty this noise to only earn it in placement rewards.

    Removed inappropriate language - Ducky
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    edited September 2017
    Anyone who thinks win based pvp should be integrated into the game should go to your local emergency room right away.

    you need your head checked. The only people who will take the gold here is whales and people who have had their families leave them due to playing too much.

    no person in there right mind should be playing pvp this much unless they choose to. This requires everybody to play a lot to not only hit progression, but also place. I don't care about placement if I get cp along my climbs, but tinykitty this noise to only earn it in placement rewards.
    Personal insults aside, I actually didn't have to play that much more than normal to reach the 4* cover. More matches, yes, but not that much more time, since the matches were faster. Of course, I did have to adjust 
    my style. 
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    astrp3 said:
    Ran into boosted 4* teams immediately after the seed teams. Just about every other match is Medusa/Carnage, or RHulk.
      
    As a early-mid 4* players (20 4* champs, highest is lvl 296), my experience was slightly different.
    I did run into boosted 4* teams right after the seed teams, but (as usual) I was able to skip and queue up some 3* teams and non-boosted 4* teams. I am currently at 42 wins with 12 hours to go. 

    Yes, I \had to fight more matches than normal, but they have been much easier. To do this, I had to tank matches once I started seeing boosted 4*s (or maybe I didn't , since I had three myself).. Not crazy about tanking matches, but at least under the new system, I can do so to get progression rewards. 

    Of course, my claim that I had to play more matches than normal is really a guesstimate since I don't track how many matches I play. I'm pretty confident that I play less than 40 matches to get to 900, but the devs implied (or maybe claimed outright) that the 40 wins was far less than the average number of wins it takes to get to 900. I'm skeptical, but if they have the numbers, they have the numbers (though I suspect that they are looking at something other than average number of wins player who reach 900 take to get there).
    I tried to find easier matches. Even spent 1000 iso in one sitting skipping through choices to no avail. Every option I can find includes some combination of Red Hulk, Vulture, Thano5, Panther, Black Bolt, Carnage, or Mordo. This event has been nothing but a health pack draining slog- I'm still only at 36 wins, but ~1100 points with only 5.5 hours, I'll probably make it, but damn I don't want to do that again!!
  • Sim Mayor
    Sim Mayor Posts: 309 Mover and Shaker
    astrp3 said:
    Anyone who thinks win based pvp should be integrated into the game should go to your local emergency room right away.

    you need your head checked. The only people who will take the gold here is whales and people who have had their families leave them due to playing too much.

    no person in there right mind should be playing pvp this much unless they choose to. This requires everybody to play a lot to not only hit progression, but also place. I don't care about placement if I get cp along my climbs, but tinykitty this noise to only earn it in placement rewards.
    Personal insults aside, I actually didn't have to play that much more than normal to reach the 4* cover. More matches, yes, but not that much more time, since the matches were faster. Of course, I did have to adjust 
    my style. 
    Seriously, I play while watching tv at night with my wife. As a mid-level (3*-4* transition) non-whale player, I find it easier and less time consuming. I don't have to play extra matches to catch up when someone hits me back, and once I reach my desired tier, I can stop and not bother to check it again since I don't care if I lose points.

    I do agree that losing the 10CP progression reward kinda stinks, since that was one of my major sources of 4* characters until now. Then again, under this system I can regularly get the 4* reward, plus I know who I'm getting in advance, so it's kind of a wash for me.
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    edited September 2017
    Seriously, I play while watching tv at night with my wife.


    I play while watching Marvel's Agents of Shield (about half way through season four now).

    Re my earlier post, I should note that this was an off-season PvP and they are normally easier, so it's kind of hard to draw conclusions. I should also mention that I usually make it to 900 about half the time (and 800 every time), so it's not just those who never make 900 that benefit.

    One other thing I like about the new system is that I can retal against people I normally never would - even if it's worth less than ten points. Yes, I'll lose 60-70 points when they inevitably retal back, but I'm just going for wins until I reach 40 (after that, I may or may not go for placement) - plus I can re-re-retal and get another win.

    Overall, I'm still not sure I like it, but it does its have advantages (plus, that was not only the easiest heroic 10-pack I've ever got, but also the sweetest - six 3*s and three 4*s, counting bonus heroes). 
  • freakygeek
    freakygeek Posts: 96 Match Maker
    My personal take is that win based is too grindy.  With points I have a system that works around my work hours.  Picking high point wins and shielding 3 times avoids any significant play during 9-5 and I am able to get top 25 and the 900 point progression.  With win based the only way to pull off 40 wins is to play continuously all 3 days.  No way I could continue to do that