Carnifexx said: I agree once a month would not only provide some relief but it would also make the releases special. My question is whether the developers consider this or just figure the money's rolling in, so don't screw with anything. Ya know, just in case. The 125 level really needs to be lifted. That is both hurting my iso and causing me to consider quitting.
Straycat said: We tend to have short memories whenever the status quo changes. Checking the piecing together articles, Sandman was Jun 15 and Vulture was July 13. So we had a month between releases before we got back on the 2 week release schedule. That was because of the boss events that we finished in a day, which gave us a couple days off. The problem is everyone's batteries drain and recharge differently. Some want more to do, some want less.
tph_james said: Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
broll said: tph_james said: Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying. I was less concerned by this until my T100 PvE alliance missed T100 for the first time in 2 months. We placed 105 and comparing values to other events most people scored more than they typcically do. i can only account for the loss to be either more 5* player playing than usual or them getting more points then usual with their breeze scaling.Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools.
DyingLegend said: broll said: tph_james said: Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying. I was less concerned by this until my T100 PvE alliance missed T100 for the first time in 2 months. We placed 105 and comparing values to other events most people scored more than they typcically do. i can only account for the loss to be either more 5* player playing than usual or them getting more points then usual with their breeze scaling.Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools. Most 5* rosters will stay in the kiddie pool because it's easier to compete in there. There argument will be the rewards aren't "worth" the trouble, but in reality they want easy rewards. I mean who doesn't! haha
Arphaxad said: Thank you every one for commenting. Feels better to know I'm not alone.Now, I hope the devs hear all this. Brigby , what's the word around the office about player burnout? We are the players that love the game, support the game, and want to be a part of the future.... is there any talk about how to help us feel less over whelmed by the grind?