Anyone else feeling the burnout?
Comments
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Carnifexx said:I agree once a month would not only provide some relief but it would also make the releases special. My question is whether the developers consider this or just figure the money's rolling in, so don't screw with anything. Ya know, just in case. The 125 level really needs to be lifted. That is both hurting my iso and causing me to consider quitting.
Just allow you to reset it to 1 when you've hit 125. Kinda...pretige it. So it's not back to level 1 fully, stopping you from entering CL levels, but it's Clearance Level *1 going all the way up to *125.
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I'm close sometimes but not quite. There's just enough slack time for me, a little more would be nice, but the howling at lost iso would be real.
two day subs, offseason, and generally one event mid season slack is enough for me to stay fresh and productive at 80-90% consistently0 -
PVE's has been on a good string of boosted characters. Went from Rulk to new Riri to Medusa to Strange. My burnt out feeling is gonna go from 0 to 100 when they have a bad boosted week.
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I've definitely felt it in the past, but not so much now. I used to attempt optimal play, and that's really what burned me out. I've gone a little more casual - casual enough that the game still occupies a big chunk of my time, but doesn't interfere with anything else in my life. I've gone from T10 most of the time to T50, occasionally T20. PvP I only bother getting to 900 if it adds a cover - if it's a champ level I'll do it if I have a lot of spare time, but if it's a 6th color or someone I don't have the Iso to champ, I stop at 575.
I've also just accepted cover loss as part of the game. Hoarding takes a lot of the fun out of it so I just keep pulling and decide which character to champ once I accumulate the Iso. Anyone who doesn't make the cut will come around again soon enough, and in the meantime having them champed probably would have had minimal impact on my overall scores. They might have made one PvP slightly easier, maybe prevented a hit or two, but not having them champed wouldn't be the thing holding me back from reaching the progression I want.
Dialing down on the effort and throwing away the schedule really helped. I do use Line to keep track of brackets and try to jump in to a later one early for my initial clears, and sometimes I'll do my final clears early. That usually puts me in competition with people under similar time constraints who are tending to lose 8-12 hours worth of refresh points, so I get decent placement rewards relative to the dedication I'm putting toward it.1 -
Straycat said:We tend to have short memories whenever the status quo changes. Checking the piecing together articles, Sandman was Jun 15 and Vulture was July 13. So we had a month between releases before we got back on the 2 week release schedule. That was because of the boss events that we finished in a day, which gave us a couple days off. The problem is everyone's batteries drain and recharge differently. Some want more to do, some want less.
Assuming the next release is a 5*, we're back to normal. If it doesn't come with a matching 3*, then you can pretend there's another month between releases if that is less stressful
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Thank you every one for commenting. Feels better to know I'm not alone.
Now, I hope the devs hear all this. @Brigby , what's the word around the office about player burnout? We are the players that love the game, support the game, and want to be a part of the future.... is there any talk about how to help us feel less over whelmed by the grind?
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The new pve format has really gotten to me. I can either play scl8 and have to work really hard to get my clears against the higher leveled characters or play down to scl7 and grind down to 0 to hopefully make t50. Either way it feels like a chore.2
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Yup! getting close to calling it quits after 1275 days.0
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Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
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I wish that there were no weekend new releases or pvp events.. that's supposed to be time I spend with family! It's much easier for me to play during the week, as I have 3 hours of commute from home to work and back.3
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tph_james said:Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
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tph_james said:Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools.4 -
broll said:tph_james said:Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools.0 -
A lot of people are burned out so join the club.
People are hanging around and won't quit because of money and time already Invested.
They hoping and praying for some new content.
I could solve an aspect of burn out in a second
For VIP players or Those shield level _______ and above.
The three easy nodes in PVE are blocked out or already completed.
The time needed to compete effectively in PVE is the biggest burnout factor of them all. We've payed our dues so help us out.
#justanidea3 -
As Vet player, I only feel burnout when I can't complete an event the way I would like too. I don't see a problem with the release schedule as it has been in place for a while, so it should be something people are used to by know. I understand the nostalgia of wanting to be able to fully use a character right off the bat, but realistically people need to expect it will take time to acquire all needed covers as well. Plus the ISO complaint doesn't make since since it is possible to acquire anywhere from 30K - 60K iso in days time with just playing. I new 4* Only takes around 350k to champ. You can amass that in about a week of just playing or farming 2* and 3*'s. I love Dbl ISO events cause every little bit helps, but looking at the players who drop the cash to finish a champ, and trying to stay up to par just cause you want too are completely different style of play, and one shouldn't think that is the standard.
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DyingLegend said:broll said:tph_james said:Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools.0 -
I bet if they offered a 5* cover to the t5 players in SCL 9, then a lot would shift over to that now that they limit scaling based on SCL. Also, allow t50 to get the 4* cover.
That's a big enough carrot I think.2 -
In the morning I made a plan of all the things I wanted to do today. PVE grind ate that time considerably. I've now decided to drop down to the clearance level 6. That should free my time.0
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broll said:tph_james said:Feeling burnout lately Becos of new scaling. A lot of 5* land players coming down to scl6/7. How are we 3*/4* players to compete with them for better placement? Although it's easier and less playing time, but we can't play fast enough to get better placement because of the handicapped/unfair rivalry. To me it's a failure of new system. I feel robbed. 5* players are like vultures, left us nothing to eat, it's unethical and Bullying.
Only fix I want to see is to release SCL9 (possibly 10 too) and have the rewards be a big enough carrot to get all 5* players their and out of the kiddie pools.
Should 5* rosters be dominating the top two SCLs? Yes, emphatically. They have the best rosters. Should they be dropping down to SCL 6 and lower probably not. I wouldn't be opposed to gating those for less developed rosters to still have a shot at top rewards. But it is hardly unethical and not at all bullying. It is just vets finally being rewarded for having top rosters built with either massive time investment or massive $ investment.
I say all of this as a 4* roster without a single usable 5*. I dropped down one SCL to SCL7 and am still pulling down top ten finishes. The 5* community is relatively tiny compared to the 4* group or the even bigger 3* group.6 -
Arphaxad said:Thank you every one for commenting. Feels better to know I'm not alone.
Now, I hope the devs hear all this. Brigby , what's the word around the office about player burnout? We are the players that love the game, support the game, and want to be a part of the future.... is there any talk about how to help us feel less over whelmed by the grind?
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