D4Ni13 said: The latest announcement about vintage heroes earned quite a reaction. Before this, most of the people were against vaulting. Now that the vaulting is gone, they're still not happy. I think this community (or part of it) is doomed to never be happy. Usually it's ok to be sceptical, but there is a limit. Now both vaulting and non-vaulting have their good points and bad points. Vaulting was good for people who didn't have any 4* champ, and it helped a lot into growing some of them. I personally have 6 or 7 4* champs since vaulting, and I would probably not be here without it. Maybe vaulting was intended from the begining to be a temporary solution, and maybe non-vaulting (yesterday change) is a temporary solution as well. Why do we have to be so negative about this changes ? The devs are surely trying to make things work for most of the community, and with time I'm sure they will come with even better solutions. But lets face it and be objective for one second: this change is probably for the better, rather than for the worse, for the most majority of the players.
sh81 said:Im a 4* transitioner. Pre vaulting I just couldnt get enough covers to champ anyone, and any cover I had waiting in my queue because I needed another colour - well that was a write off because pulling another for that character (let alone the right colour) was a million to one shot.Welcome back to those times.
sh81 said: I think a two token system would essentially end hoarding.
Jarvind said: They could send every player 100k ISO and 5000 HP with a note that says "this is just a thank you for being a loyal player" and people would still find a reason to piss and moan about it. When things aren't exactly, 100% the way people think they should be, they complain. I've found this especially true in gaming.
Jaedenkaal said: sh81 said: I think a two token system would essentially end hoarding. As I've been saying for a while now, I suspect D3 has no plans to do this.
I am very happy about this new move. The higher rate of newest 12 I thought was a great touch on their part to find some middle ground. I've already pulled 2 older covers for characters I assumed would never get champed.
sh81 said: I actually think the opposite, I think it will hurt more than it will help.Im a 4* transitioner. Pre vaulting I just couldnt get enough covers to champ anyone, and any cover I had waiting in my queue because I needed another colour - well that was a write off because pulling another for that character (let alone the right colour) was a million to one shot.Welcome back to those times.
Million to one? Are you from the future with a lot more characters in the game?
The latest 12 still have a higher pull rate than the classics. You will still get plenty of covers to fully cover the new ones. The week a brand new character comes out you get half of the covers you need.
Daredevil217 said: I don't think there is outrage near the levels that vaulting had.1) Many who are upset are upset with how the change was implemented (dropped on us without warning). 2) Many are upset because better solutions were ignored. This change is in my opinion a great compromise. And is better than vaulting and is better than dilution. Is it THE BEST solution? No. But since it's better than the previous two models I will tip my hat to the developers and reflect that feedback in my ratings and surveys of the game.Oh yeah, and the fact that they kept Bonus Heroes in tact to give us some control over our progression is huge. Well done!
shardwick said: Jarvind said: They could send every player 100k ISO and 5000 HP with a note that says "this is just a thank you for being a loyal player" and people would still find a reason to piss and moan about it. When things aren't exactly, 100% the way people think they should be, they complain. I've found this especially true in gaming. I can barely even champ a 2* with 100k. Now if it was a million then that might help me out a little more.