How do you like the new event decks? (Please post in the other more recent poll thread)
Comments
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naphomci said:I wish I could change my vote (I voted, stupidly, before the weekend event, wrongly assuming the change would not screw over that event).
https://forums.d3go.com/discussion/66639/how-do-you-like-the-new-event-decks-now-that-weve-established-how-they-actually-work
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madwren said:Yeah, this is irritating.
brigby just to clarify what we're saying, since perhaps this is not intended functionality:
Previously, if we chose a deck for a specific node, it would remain there until we changed it. For example, here's a sample two-node event:
1.1 - Nahiri
1.2 - Nahiri
1.3 - Saheeli
2.1 - Dovin
2.2 - Dovin
2.3 - Kiora
Let's say we play them in order. After finishing 2.3, and going back to repeat the cycle, the deck I had previously used would still be there. Which seemed like the intended functionality.
Now, however, after the change, if I end 2.3 on Kiora, and then try to play 1.1 or 2.1, guess what deck is there? Kiora. Not Nahiri or Dovin. This necessitates us reloading our event deck constantly.
Anyway, not sure if this is intentional, or a bug, but it defeats the purpose of having event decks if we're just selecting from our stored decks anyway.0 -
shteev said:naphomci said:I wish I could change my vote (I voted, stupidly, before the weekend event, wrongly assuming the change would not screw over that event).
https://forums.d3go.com/discussion/66639/how-do-you-like-the-new-event-decks-now-that-weve-established-how-they-actually-work1 -
losdamianos said:shteev said:naphomci said:I wish I could change my vote (I voted, stupidly, before the weekend event, wrongly assuming the change would not screw over that event).
https://forums.d3go.com/discussion/66639/how-do-you-like-the-new-event-decks-now-that-weve-established-how-they-actually-work
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I do not like the new event decksHi, I'm kind of new to this game, been playing since May. Custom decks are great to have, but the new system doesn't really make a lot of sense to me. I always liked the idea of having an event deck tied to each node. The old system did this well, you could copy your main custom deck first, then tweak it for a specific fight. That's what we need as a baseline, which is why the update was a step backwards for the user experience.
One of the most fun things in this game is trying different deck types. For a newer player like myself, I don't have a huge library to try a lot of the older mechanisms in the game. It took me a while to get the right cards to make a blue/black energize deck for Tezz, and it's fun to play. But I also have a cycle deck for him, a zombie deck, a creatureless kill spell deck, etc. I don't have but 1 of those decks premade anymore, because I don't have any slots for it. That's a bit draw to this game, just like MTG the card game. Deckbuilding is a core component to the fun, and this D3 game is very limiting in that regard. Event decks help a lot, but it would be even better if we could customize more deck slots and use our collections to their full potential, rather than constantly swapping cards and trying to remember which ones go together. For newer players, this is quite difficult.
If you want to improve the overall deckbuilding in the game, get rid of the Beginner, Intermediate, Master and Expert pre-built decks. I don't think anyone uses them as they are constructed. They only take up space on the PW menu. What would be better is to have 3-5 custom deck slots available for each PW. Allow 2 to be unlocked by your current payment methods 200 crystals or 50k runes. Allow the other 2 to be unlocked by leveling the PW to level 40 and 60. Or maybe make them purchaseable with runes, since those become abundant once your PWs level up. Or allow the pre-made decks to become customizeable once the cards are owned. Anything else besides the pre-made decks would be an improvement. In fact, simply removing the premade decks would be an improvement, so that we don't have to scroll past them to get to the custom decks.
Bottom line, having more custom deck slots is going to improve the FUN factor of the game, which is what makes people happy and continue to play.
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I do not like the new event decksAaaand all of the event decks just emptied themselves. Lovely. Predicting the devs acknowledge this problem in around three weeks and fix it in three months.0
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I do not like the new event decksBTW, the same thing happened during PVP yesterday. For some reason, no one seemed to notice.
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I like the new event decksI love the event deck option. The only complaint is that event decks do not lock into the nodes that they were built for. If that was done, I've honestly have little to no complaints.
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I do not like the new event decksGunmix25 said:I love the event deck option. The only complaint is that event decks do not lock into the nodes that they were built for. If that was done, I've honestly have little to no complaints.6
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I do not like the new event decksActually it's horrible, now we have one!!! deck for nine nodes
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spesler said:Aaaand all of the event decks just emptied themselves. Lovely. Predicting the devs acknowledge this problem in around three weeks and fix it in three months.
it was a deliberate marketing choice forcing us to buy more crystals to get more decks0 -
I like the new event decksElimGarak said:Actually it's horrible, now we have one!!! deck for nine nodes
Actually you have x decks where x is the number of walkers you own.
It's not optimal and a step down from the previous implementation of event decks, but a big step up from no event decks at all.
If anything this highlights how good the event decks were.1 -
I do not like the new event decksOhboy said:ElimGarak said:Actually it's horrible, now we have one!!! deck for nine nodes
Actually you have x decks where x is the number of walkers you own.
It's not optimal and a step down from the previous implementation of event decks, but a big step up from no event decks at all.
If anything this highlights how good the event decks were.
This is an excellent point. While not perfect, I certainly miss the functionality that had been provided, and this shows how much tedious swapping we'd been saved. Event decks really WERE a quality of life improvement.
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I do not like the new event decksBrigby said:madwren said:Yeah, this is irritating.
brigby just to clarify what we're saying, since perhaps this is not intended functionality:
Previously, if we chose a deck for a specific node, it would remain there until we changed it. For example, here's a sample two-node event:
1.1 - Nahiri
1.2 - Nahiri
1.3 - Saheeli
2.1 - Dovin
2.2 - Dovin
2.3 - Kiora
Let's say we play them in order. After finishing 2.3, and going back to repeat the cycle, the deck I had previously used would still be there. Which seemed like the intended functionality.
Now, however, after the change, if I end 2.3 on Kiora, and then try to play 1.1 or 2.1, guess what deck is there? Kiora. Not Nahiri or Dovin. This necessitates us reloading our event deck constantly.
Anyway, not sure if this is intentional, or a bug, but it defeats the purpose of having event decks if we're just selecting from our stored decks anyway.
It is not peculiar behavior. It is what happens to everyone. The last planeswalker you use in a node it is the one you get by default in the next node you play, even if you have already played that node with other planeswalker before.
Also if you use more than one device, the event decks are not shared between them.0 -
I like the new event decksspesler said:Gunmix25 said:I love the event deck option. The only complaint is that event decks do not lock into the nodes that they were built for. If that was done, I've honestly have little to no complaints.0
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I do not like the new event decksI see what you are saying. Admittedly, the outline for increased functionality exists in the new system, but they botched the execution to the extent that the lost utility negates any new value.
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I like the new event decksspesler said:I see what you are saying. Admittedly, the outline for increased functionality exists in the new system, but they botched the execution to the extent that the lost utility negates any new value.
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