Opinions on 5 Clears
Comments
-
This decision drove me to back-off on playing. I'm still doing the Daily DPQs for the most part, but not doing much with PvE or PvP. Prior to that, I had been grinding for progression rewards for PvE for quite a while and trying to keep up Championing my 4*s. Lost interest when they raised the cost of getting the existing rewards. I think the plan to extend the rewards was a good thing, but pushing existing rewards back killed it for me.4
-
It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.0 -
Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
Getting more for what you already do is lovely.
it'd have been great if that could happen without making it worse on everyone else.10 -
Because I like the rewards it made me 6 or 7 clear everything instead of be able to only 4 clear when I wanted a break. So far I've kept up the pace but if the 7 day events keep coming at this rate I'm going to burn out.0
-
GurlBYE said:Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
Getting more for what you already do is lovely.
it'd have been great if that could happen without making it worse on everyone else.1 -
I think 5 clears would have been accepted better if we were getting new content on a regular basis. The spiderman really doesn't count as it was just a modified boss rush.
The focus is so much collect new characters now and all the content is either old or barely run (growth industry or the cho event).
They could easily taken those three gotg levels and make a pve out of that. It'd at least be something new.
1 -
On one side, I'm with @Pants1000; I was already doing 5-7 clears, I'm still doing 5-7 clears, and now I get more stuff. Fantastic.
On the other side, I suffer from the psychology of the change. Now, instead of the extra clears being... extra... where the only extra returns were the last 2 node rewards, now they're required to get the maximum return on the thing that matters most (CP). Before, I'd do the clears and not really think about it, now I do the clears and it really feels like a slog. Like others, I've pretty much stopped doing PVP (don't even think I'll get the 4K reward this time), and with the run of 7-day events lately I feel like I may take a break soon.
And, it's not just this change. The constant grind of the "current-12" and the constant push for getting the ISO to champ is also adding to the slog. Do I have all of the current-12 champed? Sure (except for Gamora, Sandman and C&D, where I'm cover-deprived), but it never stops.
So, count me as negative on the change, although I've certainly benefited from it.
2 -
Yeah, the constant race to champ the latest 12 is already a bit deary.
I just max covered Iron Fist, gamora, and r&g over the past couple of days, but I got to champ if I want to keep using cp without too much waste.0 -
Hated it. I always did four, and even feel that got a bit mind numbingly grindy from time to time. But, between vaulting and a number of other issues, it was just one more straw on an already quadriplegic camel.0
-
It's brutal especially in 5* land. I know it's going to burn me out eventually and I'm probably quit.
If 4 clears got you all the cp but not max progression it would be way better , and maybe the final few rewards were tokens and or iso0 -
Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
I would have much rather them left the max progression at 4 clears and spread the rewards out in that space (then everyone gets more for what they were already doing)
or
They do change the clears to 5, but rather than respacing out the rewards they left most (if not all) of the old rewards at the same points, but add the extra rewards beyond that. So for example people who only wanted to do 4 clears would still get 25 CP, but they'd miss out the extra 8 CP, extra ISO, extra HP, extra covers were there for people who did 5.
Making the game more grinding is bad for everyone because it encourages burnout and lowers the likelihood of maintaining old players and gaining new ones.6 -
broll said:Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
I would have much rather them left the max progression at 4 clears and spread the rewards out in that space (then everyone gets more for what they were already doing)
or
They do change the clears to 5, but rather than respacing out the rewards they left most (if not all) of the old rewards at the same points, but add the extra rewards beyond that. So for example people who only wanted to do 4 clears would still get 25 CP, but they'd miss out the extra 8 CP, extra ISO, extra HP, extra covers were there for people who did 5.
Making the game more grinding is bad for everyone because it encourages burnout and lowers the likelihood of maintaining old players and gaining new ones.
I definitely agree that the added rewards should have been interspersed among the original structure, or added wholly on top, leaving the 25 CP at the mark for 4x clears. Many in my alliance would benefit from it, as it would allow them to continue playing the way they have been for ages without missing out on that 25 CP reward.
People have real lives, and while our family of alliances has people that churn out t10 in PVE and do well in competitive PVP regularly, and thus will get whatever rewards are in the game regardless, there are people that don't put in that same effort, and making the game harder for them (by moving more valuable rewards to higher progression requirements) isn't cool. Allowing people to play more and get more rewards from it is a good thing, but they've created a "rich get richer" situation, and penalized the people that were working "just hard enough" to begin with.
3 -
I've reduced my commitment to MPQ due to 5 clears and I have to say that I don't really feel that bad about it. It's also driven me to drop VIP status since I'm playing less. Four clears was more than I wanted to do, but I usually hit it. Five clears is a bridge too far. I'll generally hit the 4 star progression if it's an interesting character that I need. I miss the ISO, but I love the free time. Also, back-loaded points and rewards suck.0
-
Put me in with 5 clears is awful and has decreased the amount of PVE I'M playing.0
-
Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.0 -
JHawkInc said:broll said:Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
I would have much rather them left the max progression at 4 clears and spread the rewards out in that space (then everyone gets more for what they were already doing)
or
They do change the clears to 5, but rather than respacing out the rewards they left most (if not all) of the old rewards at the same points, but add the extra rewards beyond that. So for example people who only wanted to do 4 clears would still get 25 CP, but they'd miss out the extra 8 CP, extra ISO, extra HP, extra covers were there for people who did 5.
Making the game more grinding is bad for everyone because it encourages burnout and lowers the likelihood of maintaining old players and gaining new ones.
I definitely agree that the added rewards should have been interspersed among the original structure, or added wholly on top, leaving the 25 CP at the mark for 4x clears. Many in my alliance would benefit from it, as it would allow them to continue playing the way they have been for ages without missing out on that 25 CP reward.
People have real lives, and while our family of alliances has people that churn out t10 in PVE and do well in competitive PVP regularly, and thus will get whatever rewards are in the game regardless, there are people that don't put in that same effort, and making the game harder for them (by moving more valuable rewards to higher progression requirements) isn't cool. Allowing people to play more and get more rewards from it is a good thing, but they've created a "rich get richer" situation, and penalized the people that were working "just hard enough" to begin with.1 -
Add me in the burnout camp. I find myself skipping DDQs just to try for five clears.
The problem they aren't realizing about burnout is that when you have to make a choice between your priorities or a mobile game, the game is going to lose; I play the same-ish and you've de-incentivized playing it. No reason to give you money really. And if the addiction cycle is broken with this, I won't be back.5 -
The move to 5 clears saved me some money as I am no longer willing to pay for VIP which I have had since it started. 4 clears was too much already but I would do it, and actually in the first day I could get away with 3 and make it up easily by the end.
I tried to do 5 but just couldn't find the time. I actually missed a progression by 2-3k but I had done my usual 4 clears but could only manage a couple of 5s.
When I didn't have much time I would just hit the 4 star prog and stop.
Now with the back loaded rewards I have no motivation to even play PvE it's turned me off the game now. I will do dpd most days but usually skip the 1 and 2 star nodes because they are boring and PvP to 575ish. Haven't bothered to hit 900 since and I used to hit it every time.
I still have the time to play as much they have just turned me off playing so my PS4 is getting my time instead.
I'm hoping they will have seen people play less and will revert it back but who knows. It's probably too late to hook me back in now anyway.5 -
broll said:JHawkInc said:broll said:Pants1000 said:It's been a positive change for me and basically everyone in t100 PVE alliances. It hasn't changed my level of effort (I was already doing 6-7 clears) and now I get more rewards.
I'm surprised more people aren't saying the same thing. I know it's not everyone, but lots of people on this board are in the same boat.
I would have much rather them left the max progression at 4 clears and spread the rewards out in that space (then everyone gets more for what they were already doing)
or
They do change the clears to 5, but rather than respacing out the rewards they left most (if not all) of the old rewards at the same points, but add the extra rewards beyond that. So for example people who only wanted to do 4 clears would still get 25 CP, but they'd miss out the extra 8 CP, extra ISO, extra HP, extra covers were there for people who did 5.
Making the game more grinding is bad for everyone because it encourages burnout and lowers the likelihood of maintaining old players and gaining new ones.
I definitely agree that the added rewards should have been interspersed among the original structure, or added wholly on top, leaving the 25 CP at the mark for 4x clears. Many in my alliance would benefit from it, as it would allow them to continue playing the way they have been for ages without missing out on that 25 CP reward.
People have real lives, and while our family of alliances has people that churn out t10 in PVE and do well in competitive PVP regularly, and thus will get whatever rewards are in the game regardless, there are people that don't put in that same effort, and making the game harder for them (by moving more valuable rewards to higher progression requirements) isn't cool. Allowing people to play more and get more rewards from it is a good thing, but they've created a "rich get richer" situation, and penalized the people that were working "just hard enough" to begin with.
I'm still hoping they realize this was a poor choice and change the requirements. I don't have much hope, but I'm not burnt out yet, either.1 -
5 clears is tinykitty sadism. Sheriff of Nottingham level of taxation. Theres an Eastern European saying: you can't squeeze blood from a turnip.
its bad for new players= if your missing one req'd character there is slim chance that you'll be able to make it up with extra clears
its bad for casual players=no progression means no incentive to play=no "investment" of in-game currencies to keep up the futile grind
its bad for existing green check players=less players to fill that desired SCL 9&10, less opponents to queue in PvP
So I don't understand how its a good business decision. But one look at the list of other game titles the devs have and its apparent they don't have any experience with successful games outside of console platforms, thus why they keep getting change after change wrong. So I guess squeezing turnips is like expecting the devs to make a QoL change FOR the players. Maybe they just don't have it in em. Maybe they peaked? I keep hoping that Bandai takes a look at other long-term successful franchises and adapt their cash grab strategy before it slides down the slippery slope and next April we are starting over with MPQ2
This thread is a dead canary in the iso-mines of Ol' Grindey Mountain. Wake up devs/pubs and stop giving us the mine shaft to oblivion. Its not sustainable2
Categories
- All Categories
- 44.6K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.5K Magic: The Gathering - Puzzle Quest
- 498 MtGPQ News & Announcements
- 5.3K MtGPQ General Discussion
- 98 MtGPQ Tips & Guides
- 419 MtGPQ Deck Strategy & Planeswalker Discussion
- 295 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements