Opinions on 5 Clears
Comments
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I'm just getting my toes into 4* land now, with 9 champions, including Carol, and a 13-cover Medusa inching closer to 270. So clearing 4/6 isn't as painful as it used to be. Especially in Venom Bomb with Carol & Thor being boosted. They munched through everyone without too much grief, often with Medusa along for the ride.
But that fifth clear, at higher scaling, for fewer points, just feels like a kick in the teeth. No need of it. None. And I missed final prog in Venom by about 4K points mostly because I felt like **** on Sunday and barely got my 4/6 in that day.
Devs, take it back to 4/6 for most / all of the CP in an event. Scale the CP back 15-20% if you must. Then put some other rewards - nice fat chunks of ISO, say, more event tokens - beyond that, at the 5/6, 6/6 marks. That's all you had to do and most everyone would've been happy. You still can. Pretty please?
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The system is definitely unfriendly to casual players. I've been hitting at least 6 clears to maintain xp growth so I can hit a 50k Iso bonus every week, but if/when I downshift or something prevents me from playing a sub, that 55 cp loss is going to be a bitter pill.
I'm also going to have a hard time with 7 day events if the SCL scaling is maintained from the test. CL7 was a breeze and I was able to finish clears in about half the time it usually takes. That was really nice. CL8's enemies were scaled higher than mine currently are on roster-based scaling. It's a lot more cp, but double the effort, which makes it less likely that I'll even reach it if I've got anything important going on that week.2 -
May as well add my voice to the chorus, for all the good it will do...
I've skipped multiple entire events since the change because of the (IMO) ridiculous time requirements but more so the backloaded reward structure. 5 clears to get everything? Fine, I suppose. I don't necessarily agree with it, but one extra clear isn't the end of the world, especially on events I actually like such as Simulator or DP vs MPQ. But making it so that such dedication is required to get anything of real value? (read: the large chunk of CP at the end, aka the only thing that matters to most players at this point) No, hate it. My overall engagement is down, and as I said, I'm more likely to skip entire events because of the all or nothing reward structure. Nothing is simply more appealing when you consider 90% of the PvE events are vs the same 5 characters ad nauseum and the few that aren't include the likes of Venom Bomb...
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Extra clear on max enemy levels = about 50% extra time grinding. Rewards don't make up for that.1
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When they change PvE a year ago some of the early tests had 3 clears before the reset and max 5, that was a better system IMO.
Also adding 5 and then back loading all the CP was kinda dumb. I liked the extra rewards but why force everything to be at the end. It doesn't effect me too much cause I pretty much always do 6, but I can see why people hate it, it's a bad design.6 -
yeah, they really up the levels on that 5th clear and venom bomb is the worse event ever created but 7 day events are much much better now then before. 68 cp vs. 25 cp, and double prog covers makes it feel less of a slog then before. D3, give 7 day rewards for Venom bomb and you will make alot of people happy to play that garbage. Also can you change rotation of some of the boosted 4*'s? maybe move punisher and/or thor/IM40 to one of the weaker weeks. Too much sweetness in the same week. God I love good high level boosted 4*'s, such better skills then most of the 5* class.0
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It's lovely to know I'm not alone on my feelings on this change and how much it has effected my desire to continue to play.1
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I'd prefer the additional +7 or +8 CP the OP refers to be put at the end of progression and leave the large lump of CP at 4 clears.4
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5 clears is too much, especially with scaling out of control at the 5* level. I hope it gets better when they do SCL-based scaling.
I liked the 4 clears, because then you could do 4 clears and then take the evening off to play other games. But now you have to play this game... forever!!! I have three hours of commute to work and home, and it's still somehow not enough to get through all the clears, plus ddq and pvp!0 -
I've said it before, I'll say it again: 5 clears per node sucks. I like the extra rewards, although I'm not going to say "thanks" because I don't believe that's in order. If they want a thank you from me they'll need to keep the current rewards (or improve them) and lower the clears for max progression back down to 4 per node.0
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I have still reached progression everytime, but i have played way less pvp. It used to be 4 clears, then focus on pvp. Now its 4 clears, then a couple more clears, then maybe another. 5 clears each feels like too much, and since I rather play a few to 6 and leave a few at 4, I am never sure until the last day that I will get progression. So my pvp time has suffered. I was getting 575 regularly and getting 900 occasionally. This season I am barely gonna reach the 10 pack, and not get any of the 900 4* covers. But its fun getting 55 cp at once since I rarely save up that much on my own.
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5 clears is too many. I always felt that 4 clears was acceptable for max progression, it was easily done over 24 hours without boredom setting in. I dont know if its just a psychological thing or not but I find doing that 5th clear really, really boring. I feel it shouldn't be necessary for events that dont feature a new character.1
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Nepenthe said:@ZootSax, try playing a different time slice and/or joining the event at least an hour after your slice started. It sounds like you're getting in some pretty competitive brackets, but they're not all like that.
Yeah, I need to try joining the events in progress. I've always pre-joined since I started playing, so these tend to be the brackets I find myself in, at least in the three slices I've tried since the test events ended and the current format became the new standard. It's rare I actually play the opening moments of an event, so there really is no reason to pre-join anything...Thanks for the advice.
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nick_chicane said:5 clears is too many. I always felt that 4 clears was acceptable for max progression, it was easily done over 24 hours without boredom setting in. I dont know if its just a psychological thing or not but I find doing that 5th clear really, really boring. I feel it shouldn't be necessary for events that dont feature a new character.
It generally takes the same amount of time to do the first 4 clears in all nodes as it does to do the last 2 clears in all nodes, meaning the 5th and 6th take twice as long on average.0 -
Has not changed my style of play whatsoever.
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sinnerjfl said:My opinion when they introduced was that 5 clears is too much and the rewards we're too backloaded. It asks that you commit even more time than before for slightly more rewards.
My opinion hasnt changed and I tend to skip more events since then.0 -
It hasn't changed my style of play, BUT it does play into my ongoing struggle over the amount of time I've been spending on the game and doing just progression is pretty much a requirement just to keep up, much less progressing your roster.
VB, I spent 3.5 to 4 hours a day on the game. That is actually more time than I have available in my life to give to something like a mobile game. I do it anyway because well, I'm insane. But that really doesn't mean it's sustainable.A year ago I could do it in a couple of hours, spread throughout the day. Today, not so much.I am not sure if SCL scaling will fix this, but I was fine to drop down a level in order to play to *my* ability to play and lose out on rewards mildly as a good return for having the time back.I do feel that they needed to make progression further in, OR update the placement rewards because otherwise, in general the difference between getting T200, T100, and T50 just isn't worth it as an incentive to keep going once you've gotten progression. However, that could just as easily have been done with 4 clears for progression, 3 initial clears per node with only 5 *possible* and cutting down the amount of work the game is overall.2 -
I agree with almost everyone the 5 clears is a negative and has led to me playing less in most events, the 5 clears part is not what though it is the way the spread the CP rewards...I am fine with having extra rewards after the 4th clear, but backloading all those hero points is the annoying part, I know get less reward for my first 4 clears. I literally don't have time to do 5 clears every week, 4 is really hard to manage with my real life commitments. If they had added the 8 command points on the end this would not be a real issue, but they chose to move it all back, which really sucks. I definitely have been thinking about quitting. It is a shame too, they did a great job on the sinister 6 event and Vulture seems like a good charecter but the 5 clears for the 25 command points is aweful, and the solution is so easy, just spread those points over more rewards.
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If there's one positive to 5 clears, it's that if I wind up missing a good portion of a sub for whatever reason, it's an absurdly easy decision to skip the remainder of the event.9
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JackTenrec said:If there's one positive to 5 clears, it's that if I wind up missing a good portion of a sub for whatever reason, it's an absurdly easy decision to skip the remainder of the event.1
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