Upcoming Event: Spider-Man Vs. The Sinister Six
Comments
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First round Carnage was a terror. I don't mind him being hard, but I wish there was a better way to counter him. Otherwise, I found this event to be a lot of fun. Minus the initial bugs I ran into, this was a homerun.0
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Borstock said:First round Carnage was a terror. I don't mind him being hard, but I wish there was a better way to counter him. Otherwise, I found this event to be a lot of fun. Minus the initial bugs I ran into, this was a homerun.0
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BlackWidower said:Borstock said:First round Carnage was a terror. I don't mind him being hard, but I wish there was a better way to counter him. Otherwise, I found this event to be a lot of fun. Minus the initial bugs I ran into, this was a homerun.0
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Borstock said:BlackWidower said:Borstock said:First round Carnage was a terror. I don't mind him being hard, but I wish there was a better way to counter him. Otherwise, I found this event to be a lot of fun. Minus the initial bugs I ran into, this was a homerun.0
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BlackWidower said:Borstock said:BlackWidower said:Borstock said:First round Carnage was a terror. I don't mind him being hard, but I wish there was a better way to counter him. Otherwise, I found this event to be a lot of fun. Minus the initial bugs I ran into, this was a homerun.0
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From what I saw the order only changed when the side nodes refreshed, so you knew what you were walking into for 3-4 fights.0
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Over all this was a pretty fun event. After having gone through several boss/alliance events I am quite glad the scaling didn't go completely bonkers post 24HR mark. That being said I am thankful for the devs for being lenient with the scaling, progression requirements and such.
So anyway, if any of the devs read this, thank you.1 -
Painmonger said:From what I saw the order only changed when the side nodes refreshed, so you knew what you were walking into for 3-4 fights.0
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Overall my suggestion is to add more tiers in the progression taking longer to get up with more ISO, hp, and cp.0
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BlackWidower said:Painmonger said:From what I saw the order only changed when the side nodes refreshed, so you knew what you were walking into for 3-4 fights.0
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I enjoyed the event. Bosses were fun, yet challenging. I drew Carnage first several times and he almost single handedly wipe my team.
We also have a casual alliance and normally hit a wall at round six, so we don't get full round rewards. However, we were able to complete this event and the last one with two players awol.
Thanks devs for accomodating the less hardcore groups!0 -
I enjoyed the event overall. me and my alliance did freak out at first when we saw Doc Ock and Venom's mechanics before we realized they were actually the easiest ones where you can just amass AP at your leisure. Carnage is still hell though0
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Style55 said:Over all this was a pretty fun event. After having gone through several boss/alliance events I am quite glad the scaling didn't go completely bonkers post 24HR mark. That being said I am thankful for the devs for being lenient with the scaling, progression requirements and such.
So anyway, if any of the devs read this, thank you.
It wasn't frightfully difficult, but I liked that I had to think about most of the opponents (only really GG and Vulture could I just obliterate).
I was playing with IM40, 5trange and X Force Wolverine, and it was a lot of fun. Good not just to play with Carol/Coulson/whomever.
This and the Thanos have been great.0 -
Please, please, please don't tune this harder. The prior alliance event, we missed round 8 completion. This time, we completed it. With all the increased playtime and consideration to scale top rewards up in PVE, it was nice to see something achievable in a reasonable time. And come on. Every PVE gives all committed players a 15% chance at a 5*. A 10% chance just should not be hard to do. Especially as new characters march on.0
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I hope they'll fix progression for the next round.
It's just sad if after the first 24 hours you've completed the entire event and then spend the next 2.5 days farming the side nodes for 500 iso each (while just throwing the boss matches because they literally award nothing anymore)
Of course, I'm willing to bet that the "fix" is to just increase point goals so you'll have to work more for the same pitiful individual rewards which just don't belong in a big boss event.
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I really can't complain, because my alliance is awesome and we finished in 20 hours BUT...
I just heard from my a former alliance member whose alliance is STILL playing. So in a way, because their alliance sucks and only five people contribute, they are penalized for it.
So is 24 hours really a reasonable amount of time for the subs to increase? Should it be done by time rather than by level (and not drastically). I dunno, this is just food for thought.
I am blessed to be in an awesome alliance, but I know very well what it feels like when the shoe was on the other foot.0
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