acescracked said: TOO EASY!!! Bring on a little pain!
scottee said: Cleared both boss nodes in round 6 using 4Clops/KK/3Storm. Haven't used any healthpacks yet.It's a winfinite team that can smash random tiles with green, or target tiles with Cyclops.Set up KK for max purple, and Storm for max green/yellow.Target purple at the beginning.Continuously use purple to put as much green on the board as you can, and green on lightning storm to collect more AP.Use yellow before firing green in order to get mainly colors on the board.If stalled, use Cyclopes to target tiles to make more purple matches.It can take a little bit to get going, but once it's up and you know the nuances, it never stops.I prioritize the order- Storm yellow - KK purple - Storm green.EDIT: This worked at Rounds 7 & 8. I did a FULL clear of the boss nodes until I couldn't reset them anymore. It spanned Rounds 7 & 8, and I reached full progression without using a single healthpack for the entire event.
macgawel said: scottee said: Cleared both boss nodes in round 6 using 4Clops/KK/3Storm. Haven't used any healthpacks yet.It's a winfinite team that can smash random tiles with green, or target tiles with Cyclops.Set up KK for max purple, and Storm for max green/yellow.Target purple at the beginning.Continuously use purple to put as much green on the board as you can, and green on lightning storm to collect more AP.Use yellow before firing green in order to get mainly colors on the board.If stalled, use Cyclopes to target tiles to make more purple matches.It can take a little bit to get going, but once it's up and you know the nuances, it never stops.I prioritize the order- Storm yellow - KK purple - Storm green.EDIT: This worked at Rounds 7 & 8. I did a FULL clear of the boss nodes until I couldn't reset them anymore. It spanned Rounds 7 & 8, and I reached full progression without using a single healthpack for the entire event. Nice team.My poor 4Clops is 1/1/1, so I tried a variant with 3Magneto.The result is impressive (round 5). The only difficult boring part was to destroy Venom's invisibility, but thanks to the many board control powers it eventually happened.
Puce Moose said: I used Gwenpool/4Carol/Medusa for the seven rounds we played, and only lost a character once (poor Gwenpool ate a Venom Devour on a particularly horrible board). One of my most enjoyable moments came in a round with Venom, where purple simply wouldn't drop - he stayed at four invisibility tiles for at least 20+ rounds, and I built up attack and strike tiles, and 4Carol kept boosting them off into the stratosphere. When he finally got his six invisibility tiles, and attacked and lost his invisibility, I killed him from full health with one match-3 move! I cackled like a crazy person (my cat gave me a slightly alarmed look).
sambrookjm said: This is probably one of the best events they've run, so great job on the Devs for listening to the constant gripes from the first Boss Rush event, and fixing them this time around. The bosses were different enough to require individual strategies instead of "Bash with most powerful team!" The only nitpick I've got is the same with every other 3-day event of this type - scaling takes place each 24 hours, rather than depending on what wave you're in. Well, that and Winfinite Carnage...