Unpopular Opinion: Needs cycling a nerf?
Comments
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rafalele said:
Can you imaging trying to win any event battle (also training grounds) being a new user. Cycling could help new users to improve their chances and motivation and so to learn to love this game.Volrak said:
There are different kinds of harm, and I hope I can explain a perspective you may not have appreciated yet.rafalele said:It DOES NOT harm any player because IA cannot manage Cycling (if IA could you use it my opinion should be quite different).
Different players love different things about the games they play. For some, it's the challenge of competition, and their progression in their ability to overcome that.
In its current form, cycling removes both the challenge and the progression. It's obvious how it removes the challenge. It removes the progression when new cards don't materially improve your decks' performance, so they become kind of irrelevant.
When a game closely resembles "push a button to win" (only more like 100 buttons), such players start questioning why they're spending their time going through the motions of a solved challenge over and over again. Making up their own challenges (e.g. trying to perform as well using a weaker non-cycling deck) could be an option, but that would no longer a challenge of competition; it would be an artificial self-imposed constraint.
So the harm is to the motivation of such players to play the game, and in many cases the player base has or will just lose them.
You can always forget about cycling cards and try other ways to win. Let the rest of us decide what to do.
I disagree. I think new players will learn little from
cycling that will still be usable when cycling rotates
out of standard.
HH1 -
both 1 & 2
Naah, I didn't bother. There are no new ideas being expressed here after all.rafalele said:
3
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