Ohboy said: The events do need to be retuned. And that's a good thing. Events where you can use only one strategy gets grindy fast. Consider firf with its strict parameters leading to only one dominant strategy. I've been basically conceding those events to try fun decks so I don't get bored.
andrewvanmarle said:The "problem" is new perspectives, not tge other cards.
Laeuftbeidir said: BTW: The idea of an auto-win button for all would be an interesting experiment 8)
Gunmix25 said: What exactly is the truth of the cycling complaint you have? 3. People. Will. Get. Bored. And move on to the next big mechanic.
madwren said: Gunmix25 said: 4. Relax... it is just a game. Any competitive endeavor that people engage results in passionate engagement by those most invested in it, right? Doesn't matter if it's PQ, paper magic, football, gymnastics, Scrabble tournaments, or dog shows. Just because I don't care about something doesn't mean someone else shouldn't. Regardless: Gunmix25 said: 1. That cycling brings a flood of lower and newer players competing against the "toxic elite," ( @shteev great moniker by the way) thusly narrowing the odds of reaching the top spot? Seems silly as the D-3lite (pun intended) coalitions always top the charts and everyone knows they abuse whatever power combo is out there and are not about to change that. So in essence, if one player is doing this to gain the ranking spot.... so is another. So either a larger pool of competition is the complaint or the toxic elite are unhappy to share space with the lower riff raff like us. "Toxic elite" is being used somewhat sarcastically. I don't care who falls where in the leaderboard, and have advocated plenty for benefits to the lower ranks. Game balance exists in a vacuum. It doesn't matter who is using imbalanced mechanics, nor does it matter why those individuals are using them. Cycling is overpowered on its own merits, in that it trivializes gameplay with minimal interaction. Whether ten people are using it, or a thousand people are using it; whether being used in the Training Ground or Trial of Strength, it remains overpowered. Gunmix25 said: The cycling of Drakes of Life/damage does not nor will it impede ones position in the rankings. ..Unless you're one of the newer players that doesn't have all the pieces or has a small collection, in which case it very much impedes one's position in the rankings when those that do have access to all the pieces are guaranteeing perfect scores on nodes.
Gunmix25 said: 4. Relax... it is just a game.
Gunmix25 said: 1. That cycling brings a flood of lower and newer players competing against the "toxic elite," ( @shteev great moniker by the way) thusly narrowing the odds of reaching the top spot? Seems silly as the D-3lite (pun intended) coalitions always top the charts and everyone knows they abuse whatever power combo is out there and are not about to change that. So in essence, if one player is doing this to gain the ranking spot.... so is another. So either a larger pool of competition is the complaint or the toxic elite are unhappy to share space with the lower riff raff like us.
Gunmix25 said: The cycling of Drakes of Life/damage does not nor will it impede ones position in the rankings.
Volrak said: Gunmix25 said: What exactly is the truth of the cycling complaint you have? 3. People. Will. Get. Bored. And move on to the next big mechanic. Replacing "mechanic" with "game" would capture an actual concern.
Gunmix25 said: madwren said: Gunmix25 said: 4. Relax... it is just a game. Any competitive endeavor that people engage results in passionate engagement by those most invested in it, right? Doesn't matter if it's PQ, paper magic, football, gymnastics, Scrabble tournaments, or dog shows. Just because I don't care about something doesn't mean someone else shouldn't. Regardless: Gunmix25 said: 1. That cycling brings a flood of lower and newer players competing against the "toxic elite," ( @shteev great moniker by the way) thusly narrowing the odds of reaching the top spot? Seems silly as the D-3lite (pun intended) coalitions always top the charts and everyone knows they abuse whatever power combo is out there and are not about to change that. So in essence, if one player is doing this to gain the ranking spot.... so is another. So either a larger pool of competition is the complaint or the toxic elite are unhappy to share space with the lower riff raff like us. "Toxic elite" is being used somewhat sarcastically. I don't care who falls where in the leaderboard, and have advocated plenty for benefits to the lower ranks. Game balance exists in a vacuum. It doesn't matter who is using imbalanced mechanics, nor does it matter why those individuals are using them. Cycling is overpowered on its own merits, in that it trivializes gameplay with minimal interaction. Whether ten people are using it, or a thousand people are using it; whether being used in the Training Ground or Trial of Strength, it remains overpowered. Gunmix25 said: The cycling of Drakes of Life/damage does not nor will it impede ones position in the rankings. ..Unless you're one of the newer players that doesn't have all the pieces or has a small collection, in which case it very much impedes one's position in the rankings when those that do have access to all the pieces are guaranteeing perfect scores on nodes. I don't know how to block quotes as you do so here goes.1st response: there's nothing wrong with having a passionate discussion, but no matter how you cut the cake, pie, or steak.... it's still a game and not something to get so worked up over. Otherwise you've crossed that bridge into the Gabe no longer being fun because one had chosen to fixate upon the issues rather than the intent of the Game. For example, say Poker cards for instance, in this case Texas hold em. There are a million nuances regarding that Game but the moment you begin to focus more on the negative aspects rather than the enjoyable aspects, then you are left with a choice to either return to what brought you not to this Game or move on. And yes, I am aware that there are a select number of people that find enjoyment in passionately dissecting a game for its faults rather than its fun. More power to them...but again it does not change the fact that it is just a game. 2nd response:
bken1234 said: @Dodecapod ::raises hand::My N3 deck has the most cycling cards in it and that's 3. I am a 90-97% Platinum PVP player. My other decks have 0-2 cycling cards. They all do spectacularly in Platinum. Also New Persoectives (which I just pulled last night) and Drake Haven are only in my N3 deck. Anyone from ThePower9 can confirm this.
bken1234 said:Also New Perspectives (which I just pulled last night) and Drake Haven are only in my N3 deck.
And now that you have finally completed the set of 2 cards that are required for this block, you will immediately convert all decks to full cycles and splash Blue on every node.
Yes, come to the dark side.
Gunmix25 said: Volrak said: Gunmix25 said: What exactly is the truth of the cycling complaint you have? 3. People. Will. Get. Bored. And move on to the next big mechanic. Replacing "mechanic" with "game" would capture an actual concern. If I had a dollar for every time someone said something along these lines since I joined the forum back in December, I would be a MTGPQ whale. Haha. I see this a lot and see most still here threatening to jump ship. I've played many app games and joined many forums... this kind if threat exists in every. Single. One. And they still play. Only reason I saw the deaths of a few of these apps were due to server issues, business failure or more often than not ... boredom. But not from jumping ship.
Volrak said: Gunmix25 said: Volrak said: Gunmix25 said: What exactly is the truth of the cycling complaint you have? 3. People. Will. Get. Bored. And move on to the next big mechanic. Replacing "mechanic" with "game" would capture an actual concern. If I had a dollar for every time someone said something along these lines since I joined the forum back in December, I would be a MTGPQ whale. Haha. I see this a lot and see most still here threatening to jump ship. I've played many app games and joined many forums... this kind if threat exists in every. Single. One. And they still play. Only reason I saw the deaths of a few of these apps were due to server issues, business failure or more often than not ... boredom. But not from jumping ship. I'm not talking about grandstanding or "threats" to leave. I'm talking about actual players actually quietly leaving, which is happening now, and has happened before for a variety reasons. My point is simply that the way cycling totally monopolises the list of viable mechanics in Standard is currently one of those reasons.It's somewhat invisible to the players, but the size of the player population has a real impact. The size directly impacts the revenue, which impacts the budget for various things like fixing bugs, adding new content, and potentially engaging with the community (though of course how these priorities would hypothetically be assigned may not match what we think is ideal).
Gunmix25 said: Cycling appears by definition of those complaining to confuse the grouping surrounding ranking because of its relatively easy access to playability includes a player base that normally shouldn't be able to reach these spots. It's too powerful a mechanic because while it doesn't affect against a player vs AI. It does affect when another player reaches the same rank as you and the 100+ others as well vying for the reward spots.